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<H1>ca65 Users Guide</H1>

<H2>
<A HREF="mailto:uz@cc65.org">Ullrich von Bassewitz</A>,<BR>
<A HREF="mailto:greg.king5@verizon.net">Greg King</A></H2>
<HR>
<EM>ca65 is a powerful macro assembler for the 6502, 65C02, and 65816 CPUs. It is
used as a companion assembler for the cc65 crosscompiler, but it may also be
used as a standalone product.</EM>
<HR>
<P>
<H2><A NAME="toc1">1.</A> <A HREF="ca65.html#s1">Overview</A></H2>

<UL>
<LI><A NAME="toc1.1">1.1</A> <A HREF="ca65.html#ss1.1">Design criteria</A>
</UL>
<P>
<H2><A NAME="toc2">2.</A> <A HREF="ca65.html#s2">Usage</A></H2>

<UL>
<LI><A NAME="toc2.1">2.1</A> <A HREF="ca65.html#ss2.1">Command line option overview</A>
<LI><A NAME="toc2.2">2.2</A> <A HREF="ca65.html#ss2.2">Command line options in detail</A>
</UL>
<P>
<H2><A NAME="toc3">3.</A> <A HREF="ca65.html#s3">Search paths</A></H2>

<P>
<H2><A NAME="toc4">4.</A> <A HREF="ca65.html#s4">Input format</A></H2>

<UL>
<LI><A NAME="toc4.1">4.1</A> <A HREF="ca65.html#ss4.1">Assembler syntax</A>
<LI><A NAME="toc4.2">4.2</A> <A HREF="ca65.html#ss4.2">65816 mode</A>
<LI><A NAME="toc4.3">4.3</A> <A HREF="ca65.html#ss4.3">6502X mode</A>
<LI><A NAME="toc4.4">4.4</A> <A HREF="ca65.html#ss4.4">4510 mode</A>
<LI><A NAME="toc4.5">4.5</A> <A HREF="ca65.html#ss4.5">sweet16 mode</A>
<LI><A NAME="toc4.6">4.6</A> <A HREF="ca65.html#ss4.6">Number format</A>
<LI><A NAME="toc4.7">4.7</A> <A HREF="ca65.html#ss4.7">Conditional assembly</A>
</UL>
<P>
<H2><A NAME="toc5">5.</A> <A HREF="ca65.html#s5">Expressions</A></H2>

<UL>
<LI><A NAME="toc5.1">5.1</A> <A HREF="ca65.html#ss5.1">Expression evaluation</A>
<LI><A NAME="toc5.2">5.2</A> <A HREF="ca65.html#ss5.2">Size of an expression result</A>
<LI><A NAME="toc5.3">5.3</A> <A HREF="ca65.html#ss5.3">Boolean expressions</A>
<LI><A NAME="toc5.4">5.4</A> <A HREF="ca65.html#ss5.4">Constant expressions</A>
<LI><A NAME="toc5.5">5.5</A> <A HREF="ca65.html#ss5.5">Available operators</A>
</UL>
<P>
<H2><A NAME="toc6">6.</A> <A HREF="ca65.html#s6">Symbols and labels</A></H2>

<UL>
<LI><A NAME="toc6.1">6.1</A> <A HREF="ca65.html#ss6.1">Numeric constants</A>
<LI><A NAME="toc6.2">6.2</A> <A HREF="ca65.html#ss6.2">Numeric variables</A>
<LI><A NAME="toc6.3">6.3</A> <A HREF="ca65.html#ss6.3">Standard labels</A>
<LI><A NAME="toc6.4">6.4</A> <A HREF="ca65.html#ss6.4">Local labels and symbols</A>
<LI><A NAME="toc6.5">6.5</A> <A HREF="ca65.html#ss6.5">Cheap local labels</A>
<LI><A NAME="toc6.6">6.6</A> <A HREF="ca65.html#ss6.6">Unnamed labels</A>
<LI><A NAME="toc6.7">6.7</A> <A HREF="ca65.html#ss6.7">Using macros to define labels and constants</A>
<LI><A NAME="toc6.8">6.8</A> <A HREF="ca65.html#ss6.8">Symbols and <CODE>.DEBUGINFO</CODE></A>
</UL>
<P>
<H2><A NAME="toc7">7.</A> <A HREF="ca65.html#s7">Scopes</A></H2>

<UL>
<LI><A NAME="toc7.1">7.1</A> <A HREF="ca65.html#ss7.1">Global scope</A>
<LI><A NAME="toc7.2">7.2</A> <A HREF="ca65.html#ss7.2">Cheap locals</A>
<LI><A NAME="toc7.3">7.3</A> <A HREF="ca65.html#ss7.3">Generic nested scopes</A>
<LI><A NAME="toc7.4">7.4</A> <A HREF="ca65.html#ss7.4">Nested procedures</A>
<LI><A NAME="toc7.5">7.5</A> <A HREF="ca65.html#ss7.5">Structs, unions and enums</A>
<LI><A NAME="toc7.6">7.6</A> <A HREF="ca65.html#ss7.6">Explicit scope specification</A>
<LI><A NAME="toc7.7">7.7</A> <A HREF="ca65.html#ss7.7">Scope search order</A>
</UL>
<P>
<H2><A NAME="toc8">8.</A> <A HREF="ca65.html#s8">Address sizes and memory models</A></H2>

<UL>
<LI><A NAME="toc8.1">8.1</A> <A HREF="ca65.html#ss8.1">Address sizes</A>
<LI><A NAME="toc8.2">8.2</A> <A HREF="ca65.html#ss8.2">Address sizes of segments</A>
<LI><A NAME="toc8.3">8.3</A> <A HREF="ca65.html#ss8.3">Address sizes of symbols</A>
<LI><A NAME="toc8.4">8.4</A> <A HREF="ca65.html#ss8.4">Memory models</A>
</UL>
<P>
<H2><A NAME="toc9">9.</A> <A HREF="ca65.html#s9">Pseudo variables</A></H2>

<UL>
<LI><A NAME="toc9.1">9.1</A> <A HREF="ca65.html#ss9.1"><CODE>*</CODE></A>
<LI><A NAME="toc9.2">9.2</A> <A HREF="ca65.html#ss9.2"><CODE>.ASIZE</CODE></A>
<LI><A NAME="toc9.3">9.3</A> <A HREF="ca65.html#ss9.3"><CODE>.CPU</CODE></A>
<LI><A NAME="toc9.4">9.4</A> <A HREF="ca65.html#ss9.4"><CODE>.ISIZE</CODE></A>
<LI><A NAME="toc9.5">9.5</A> <A HREF="ca65.html#ss9.5"><CODE>.PARAMCOUNT</CODE></A>
<LI><A NAME="toc9.6">9.6</A> <A HREF="ca65.html#ss9.6"><CODE>.TIME</CODE></A>
<LI><A NAME="toc9.7">9.7</A> <A HREF="ca65.html#ss9.7"><CODE>.VERSION</CODE></A>
</UL>
<P>
<H2><A NAME="toc10">10.</A> <A HREF="ca65.html#s10">Pseudo functions</A></H2>

<UL>
<LI><A NAME="toc10.1">10.1</A> <A HREF="ca65.html#ss10.1"><CODE>.ADDRSIZE</CODE></A>
<LI><A NAME="toc10.2">10.2</A> <A HREF="ca65.html#ss10.2"><CODE>.BANK</CODE></A>
<LI><A NAME="toc10.3">10.3</A> <A HREF="ca65.html#ss10.3"><CODE>.BANKBYTE</CODE></A>
<LI><A NAME="toc10.4">10.4</A> <A HREF="ca65.html#ss10.4"><CODE>.BLANK</CODE></A>
<LI><A NAME="toc10.5">10.5</A> <A HREF="ca65.html#ss10.5"><CODE>.CONCAT</CODE></A>
<LI><A NAME="toc10.6">10.6</A> <A HREF="ca65.html#ss10.6"><CODE>.CONST</CODE></A>
<LI><A NAME="toc10.7">10.7</A> <A HREF="ca65.html#ss10.7"><CODE>.HIBYTE</CODE></A>
<LI><A NAME="toc10.8">10.8</A> <A HREF="ca65.html#ss10.8"><CODE>.HIWORD</CODE></A>
<LI><A NAME="toc10.9">10.9</A> <A HREF="ca65.html#ss10.9"><CODE>.IDENT</CODE></A>
<LI><A NAME="toc10.10">10.10</A> <A HREF="ca65.html#ss10.10"><CODE>.LEFT</CODE></A>
<LI><A NAME="toc10.11">10.11</A> <A HREF="ca65.html#ss10.11"><CODE>.LOBYTE</CODE></A>
<LI><A NAME="toc10.12">10.12</A> <A HREF="ca65.html#ss10.12"><CODE>.LOWORD</CODE></A>
<LI><A NAME="toc10.13">10.13</A> <A HREF="ca65.html#ss10.13"><CODE>.MATCH</CODE></A>
<LI><A NAME="toc10.14">10.14</A> <A HREF="ca65.html#ss10.14"><CODE>.MAX</CODE></A>
<LI><A NAME="toc10.15">10.15</A> <A HREF="ca65.html#ss10.15"><CODE>.MID</CODE></A>
<LI><A NAME="toc10.16">10.16</A> <A HREF="ca65.html#ss10.16"><CODE>.MIN</CODE></A>
<LI><A NAME="toc10.17">10.17</A> <A HREF="ca65.html#ss10.17"><CODE>.REF, .REFERENCED</CODE></A>
<LI><A NAME="toc10.18">10.18</A> <A HREF="ca65.html#ss10.18"><CODE>.RIGHT</CODE></A>
<LI><A NAME="toc10.19">10.19</A> <A HREF="ca65.html#ss10.19"><CODE>.SIZEOF</CODE></A>
<LI><A NAME="toc10.20">10.20</A> <A HREF="ca65.html#ss10.20"><CODE>.STRAT</CODE></A>
<LI><A NAME="toc10.21">10.21</A> <A HREF="ca65.html#ss10.21"><CODE>.SPRINTF</CODE></A>
<LI><A NAME="toc10.22">10.22</A> <A HREF="ca65.html#ss10.22"><CODE>.STRING</CODE></A>
<LI><A NAME="toc10.23">10.23</A> <A HREF="ca65.html#ss10.23"><CODE>.STRLEN</CODE></A>
<LI><A NAME="toc10.24">10.24</A> <A HREF="ca65.html#ss10.24"><CODE>.TCOUNT</CODE></A>
<LI><A NAME="toc10.25">10.25</A> <A HREF="ca65.html#ss10.25"><CODE>.XMATCH</CODE></A>
</UL>
<P>
<H2><A NAME="toc11">11.</A> <A HREF="ca65.html#s11">Control commands</A></H2>

<UL>
<LI><A NAME="toc11.1">11.1</A> <A HREF="ca65.html#ss11.1"><CODE>.A16</CODE></A>
<LI><A NAME="toc11.2">11.2</A> <A HREF="ca65.html#ss11.2"><CODE>.A8</CODE></A>
<LI><A NAME="toc11.3">11.3</A> <A HREF="ca65.html#ss11.3"><CODE>.ADDR</CODE></A>
<LI><A NAME="toc11.4">11.4</A> <A HREF="ca65.html#ss11.4"><CODE>.ALIGN</CODE></A>
<LI><A NAME="toc11.5">11.5</A> <A HREF="ca65.html#ss11.5"><CODE>.ASCIIZ</CODE></A>
<LI><A NAME="toc11.6">11.6</A> <A HREF="ca65.html#ss11.6"><CODE>.ASSERT</CODE></A>
<LI><A NAME="toc11.7">11.7</A> <A HREF="ca65.html#ss11.7"><CODE>.AUTOIMPORT</CODE></A>
<LI><A NAME="toc11.8">11.8</A> <A HREF="ca65.html#ss11.8"><CODE>.BANKBYTES</CODE></A>
<LI><A NAME="toc11.9">11.9</A> <A HREF="ca65.html#ss11.9"><CODE>.BSS</CODE></A>
<LI><A NAME="toc11.10">11.10</A> <A HREF="ca65.html#ss11.10"><CODE>.BYT, .BYTE</CODE></A>
<LI><A NAME="toc11.11">11.11</A> <A HREF="ca65.html#ss11.11"><CODE>.CASE</CODE></A>
<LI><A NAME="toc11.12">11.12</A> <A HREF="ca65.html#ss11.12"><CODE>.CHARMAP</CODE></A>
<LI><A NAME="toc11.13">11.13</A> <A HREF="ca65.html#ss11.13"><CODE>.CODE</CODE></A>
<LI><A NAME="toc11.14">11.14</A> <A HREF="ca65.html#ss11.14"><CODE>.CONDES</CODE></A>
<LI><A NAME="toc11.15">11.15</A> <A HREF="ca65.html#ss11.15"><CODE>.CONSTRUCTOR</CODE></A>
<LI><A NAME="toc11.16">11.16</A> <A HREF="ca65.html#ss11.16"><CODE>.DATA</CODE></A>
<LI><A NAME="toc11.17">11.17</A> <A HREF="ca65.html#ss11.17"><CODE>.DBYT</CODE></A>
<LI><A NAME="toc11.18">11.18</A> <A HREF="ca65.html#ss11.18"><CODE>.DEBUGINFO</CODE></A>
<LI><A NAME="toc11.19">11.19</A> <A HREF="ca65.html#ss11.19"><CODE>.DEFINE</CODE></A>
<LI><A NAME="toc11.20">11.20</A> <A HREF="ca65.html#ss11.20"><CODE>.DELMAC, .DELMACRO</CODE></A>
<LI><A NAME="toc11.21">11.21</A> <A HREF="ca65.html#ss11.21"><CODE>.DEF, .DEFINED</CODE></A>
<LI><A NAME="toc11.22">11.22</A> <A HREF="ca65.html#ss11.22"><CODE>.DEFINEDMACRO</CODE></A>
<LI><A NAME="toc11.23">11.23</A> <A HREF="ca65.html#ss11.23"><CODE>.DESTRUCTOR</CODE></A>
<LI><A NAME="toc11.24">11.24</A> <A HREF="ca65.html#ss11.24"><CODE>.DWORD</CODE></A>
<LI><A NAME="toc11.25">11.25</A> <A HREF="ca65.html#ss11.25"><CODE>.ELSE</CODE></A>
<LI><A NAME="toc11.26">11.26</A> <A HREF="ca65.html#ss11.26"><CODE>.ELSEIF</CODE></A>
<LI><A NAME="toc11.27">11.27</A> <A HREF="ca65.html#ss11.27"><CODE>.END</CODE></A>
<LI><A NAME="toc11.28">11.28</A> <A HREF="ca65.html#ss11.28"><CODE>.ENDENUM</CODE></A>
<LI><A NAME="toc11.29">11.29</A> <A HREF="ca65.html#ss11.29"><CODE>.ENDIF</CODE></A>
<LI><A NAME="toc11.30">11.30</A> <A HREF="ca65.html#ss11.30"><CODE>.ENDMAC, .ENDMACRO</CODE></A>
<LI><A NAME="toc11.31">11.31</A> <A HREF="ca65.html#ss11.31"><CODE>.ENDPROC</CODE></A>
<LI><A NAME="toc11.32">11.32</A> <A HREF="ca65.html#ss11.32"><CODE>.ENDREP, .ENDREPEAT</CODE></A>
<LI><A NAME="toc11.33">11.33</A> <A HREF="ca65.html#ss11.33"><CODE>.ENDSCOPE</CODE></A>
<LI><A NAME="toc11.34">11.34</A> <A HREF="ca65.html#ss11.34"><CODE>.ENDSTRUCT</CODE></A>
<LI><A NAME="toc11.35">11.35</A> <A HREF="ca65.html#ss11.35"><CODE>.ENDUNION</CODE></A>
<LI><A NAME="toc11.36">11.36</A> <A HREF="ca65.html#ss11.36"><CODE>.ENUM</CODE></A>
<LI><A NAME="toc11.37">11.37</A> <A HREF="ca65.html#ss11.37"><CODE>.ERROR</CODE></A>
<LI><A NAME="toc11.38">11.38</A> <A HREF="ca65.html#ss11.38"><CODE>.EXITMAC, .EXITMACRO</CODE></A>
<LI><A NAME="toc11.39">11.39</A> <A HREF="ca65.html#ss11.39"><CODE>.EXPORT</CODE></A>
<LI><A NAME="toc11.40">11.40</A> <A HREF="ca65.html#ss11.40"><CODE>.EXPORTZP</CODE></A>
<LI><A NAME="toc11.41">11.41</A> <A HREF="ca65.html#ss11.41"><CODE>.FARADDR</CODE></A>
<LI><A NAME="toc11.42">11.42</A> <A HREF="ca65.html#ss11.42"><CODE>.FATAL</CODE></A>
<LI><A NAME="toc11.43">11.43</A> <A HREF="ca65.html#ss11.43"><CODE>.FEATURE</CODE></A>
<LI><A NAME="toc11.44">11.44</A> <A HREF="ca65.html#ss11.44"><CODE>.FILEOPT, .FOPT</CODE></A>
<LI><A NAME="toc11.45">11.45</A> <A HREF="ca65.html#ss11.45"><CODE>.FORCEIMPORT</CODE></A>
<LI><A NAME="toc11.46">11.46</A> <A HREF="ca65.html#ss11.46"><CODE>.GLOBAL</CODE></A>
<LI><A NAME="toc11.47">11.47</A> <A HREF="ca65.html#ss11.47"><CODE>.GLOBALZP</CODE></A>
<LI><A NAME="toc11.48">11.48</A> <A HREF="ca65.html#ss11.48"><CODE>.HIBYTES</CODE></A>
<LI><A NAME="toc11.49">11.49</A> <A HREF="ca65.html#ss11.49"><CODE>.I16</CODE></A>
<LI><A NAME="toc11.50">11.50</A> <A HREF="ca65.html#ss11.50"><CODE>.I8</CODE></A>
<LI><A NAME="toc11.51">11.51</A> <A HREF="ca65.html#ss11.51"><CODE>.IF</CODE></A>
<LI><A NAME="toc11.52">11.52</A> <A HREF="ca65.html#ss11.52"><CODE>.IFBLANK</CODE></A>
<LI><A NAME="toc11.53">11.53</A> <A HREF="ca65.html#ss11.53"><CODE>.IFCONST</CODE></A>
<LI><A NAME="toc11.54">11.54</A> <A HREF="ca65.html#ss11.54"><CODE>.IFDEF</CODE></A>
<LI><A NAME="toc11.55">11.55</A> <A HREF="ca65.html#ss11.55"><CODE>.IFNBLANK</CODE></A>
<LI><A NAME="toc11.56">11.56</A> <A HREF="ca65.html#ss11.56"><CODE>.IFNDEF</CODE></A>
<LI><A NAME="toc11.57">11.57</A> <A HREF="ca65.html#ss11.57"><CODE>.IFNREF</CODE></A>
<LI><A NAME="toc11.58">11.58</A> <A HREF="ca65.html#ss11.58"><CODE>.IFP02</CODE></A>
<LI><A NAME="toc11.59">11.59</A> <A HREF="ca65.html#ss11.59"><CODE>.IFP4510</CODE></A>
<LI><A NAME="toc11.60">11.60</A> <A HREF="ca65.html#ss11.60"><CODE>.IFP816</CODE></A>
<LI><A NAME="toc11.61">11.61</A> <A HREF="ca65.html#ss11.61"><CODE>.IFPC02</CODE></A>
<LI><A NAME="toc11.62">11.62</A> <A HREF="ca65.html#ss11.62"><CODE>.IFPSC02</CODE></A>
<LI><A NAME="toc11.63">11.63</A> <A HREF="ca65.html#ss11.63"><CODE>.IFREF</CODE></A>
<LI><A NAME="toc11.64">11.64</A> <A HREF="ca65.html#ss11.64"><CODE>.IMPORT</CODE></A>
<LI><A NAME="toc11.65">11.65</A> <A HREF="ca65.html#ss11.65"><CODE>.IMPORTZP</CODE></A>
<LI><A NAME="toc11.66">11.66</A> <A HREF="ca65.html#ss11.66"><CODE>.INCBIN</CODE></A>
<LI><A NAME="toc11.67">11.67</A> <A HREF="ca65.html#ss11.67"><CODE>.INCLUDE</CODE></A>
<LI><A NAME="toc11.68">11.68</A> <A HREF="ca65.html#ss11.68"><CODE>.INTERRUPTOR</CODE></A>
<LI><A NAME="toc11.69">11.69</A> <A HREF="ca65.html#ss11.69"><CODE>.ISMNEM, .ISMNEMONIC</CODE></A>
<LI><A NAME="toc11.70">11.70</A> <A HREF="ca65.html#ss11.70"><CODE>.LINECONT</CODE></A>
<LI><A NAME="toc11.71">11.71</A> <A HREF="ca65.html#ss11.71"><CODE>.LIST</CODE></A>
<LI><A NAME="toc11.72">11.72</A> <A HREF="ca65.html#ss11.72"><CODE>.LISTBYTES</CODE></A>
<LI><A NAME="toc11.73">11.73</A> <A HREF="ca65.html#ss11.73"><CODE>.LOBYTES</CODE></A>
<LI><A NAME="toc11.74">11.74</A> <A HREF="ca65.html#ss11.74"><CODE>.LOCAL</CODE></A>
<LI><A NAME="toc11.75">11.75</A> <A HREF="ca65.html#ss11.75"><CODE>.LOCALCHAR</CODE></A>
<LI><A NAME="toc11.76">11.76</A> <A HREF="ca65.html#ss11.76"><CODE>.MACPACK</CODE></A>
<LI><A NAME="toc11.77">11.77</A> <A HREF="ca65.html#ss11.77"><CODE>.MAC, .MACRO</CODE></A>
<LI><A NAME="toc11.78">11.78</A> <A HREF="ca65.html#ss11.78"><CODE>.ORG</CODE></A>
<LI><A NAME="toc11.79">11.79</A> <A HREF="ca65.html#ss11.79"><CODE>.OUT</CODE></A>
<LI><A NAME="toc11.80">11.80</A> <A HREF="ca65.html#ss11.80"><CODE>.P02</CODE></A>
<LI><A NAME="toc11.81">11.81</A> <A HREF="ca65.html#ss11.81"><CODE>.P4510</CODE></A>
<LI><A NAME="toc11.82">11.82</A> <A HREF="ca65.html#ss11.82"><CODE>.P816</CODE></A>
<LI><A NAME="toc11.83">11.83</A> <A HREF="ca65.html#ss11.83"><CODE>.PAGELEN, .PAGELENGTH</CODE></A>
<LI><A NAME="toc11.84">11.84</A> <A HREF="ca65.html#ss11.84"><CODE>.PC02</CODE></A>
<LI><A NAME="toc11.85">11.85</A> <A HREF="ca65.html#ss11.85"><CODE>.POPCPU</CODE></A>
<LI><A NAME="toc11.86">11.86</A> <A HREF="ca65.html#ss11.86"><CODE>.POPSEG</CODE></A>
<LI><A NAME="toc11.87">11.87</A> <A HREF="ca65.html#ss11.87"><CODE>.PROC</CODE></A>
<LI><A NAME="toc11.88">11.88</A> <A HREF="ca65.html#ss11.88"><CODE>.PSC02</CODE></A>
<LI><A NAME="toc11.89">11.89</A> <A HREF="ca65.html#ss11.89"><CODE>.PUSHCPU</CODE></A>
<LI><A NAME="toc11.90">11.90</A> <A HREF="ca65.html#ss11.90"><CODE>.PUSHSEG</CODE></A>
<LI><A NAME="toc11.91">11.91</A> <A HREF="ca65.html#ss11.91"><CODE>.RELOC</CODE></A>
<LI><A NAME="toc11.92">11.92</A> <A HREF="ca65.html#ss11.92"><CODE>.REPEAT</CODE></A>
<LI><A NAME="toc11.93">11.93</A> <A HREF="ca65.html#ss11.93"><CODE>.RES</CODE></A>
<LI><A NAME="toc11.94">11.94</A> <A HREF="ca65.html#ss11.94"><CODE>.RODATA</CODE></A>
<LI><A NAME="toc11.95">11.95</A> <A HREF="ca65.html#ss11.95"><CODE>.SCOPE</CODE></A>
<LI><A NAME="toc11.96">11.96</A> <A HREF="ca65.html#ss11.96"><CODE>.SEGMENT</CODE></A>
<LI><A NAME="toc11.97">11.97</A> <A HREF="ca65.html#ss11.97"><CODE>.SET</CODE></A>
<LI><A NAME="toc11.98">11.98</A> <A HREF="ca65.html#ss11.98"><CODE>.SETCPU</CODE></A>
<LI><A NAME="toc11.99">11.99</A> <A HREF="ca65.html#ss11.99"><CODE>.SMART</CODE></A>
<LI><A NAME="toc11.100">11.100</A> <A HREF="ca65.html#ss11.100"><CODE>.STRUCT</CODE></A>
<LI><A NAME="toc11.101">11.101</A> <A HREF="ca65.html#ss11.101"><CODE>.TAG</CODE></A>
<LI><A NAME="toc11.102">11.102</A> <A HREF="ca65.html#ss11.102"><CODE>.UNDEF, .UNDEFINE</CODE></A>
<LI><A NAME="toc11.103">11.103</A> <A HREF="ca65.html#ss11.103"><CODE>.UNION</CODE></A>
<LI><A NAME="toc11.104">11.104</A> <A HREF="ca65.html#ss11.104"><CODE>.WARNING</CODE></A>
<LI><A NAME="toc11.105">11.105</A> <A HREF="ca65.html#ss11.105"><CODE>.WORD</CODE></A>
<LI><A NAME="toc11.106">11.106</A> <A HREF="ca65.html#ss11.106"><CODE>.ZEROPAGE</CODE></A>
</UL>
<P>
<H2><A NAME="toc12">12.</A> <A HREF="ca65.html#s12">Macros</A></H2>

<UL>
<LI><A NAME="toc12.1">12.1</A> <A HREF="ca65.html#ss12.1">Introduction</A>
<LI><A NAME="toc12.2">12.2</A> <A HREF="ca65.html#ss12.2">Macros without parameters</A>
<LI><A NAME="toc12.3">12.3</A> <A HREF="ca65.html#ss12.3">Parametrized macros</A>
<LI><A NAME="toc12.4">12.4</A> <A HREF="ca65.html#ss12.4">Detecting parameter types</A>
<LI><A NAME="toc12.5">12.5</A> <A HREF="ca65.html#ss12.5">Recursive macros</A>
<LI><A NAME="toc12.6">12.6</A> <A HREF="ca65.html#ss12.6">Local symbols inside macros</A>
<LI><A NAME="toc12.7">12.7</A> <A HREF="ca65.html#ss12.7">C style macros</A>
<LI><A NAME="toc12.8">12.8</A> <A HREF="ca65.html#ss12.8">Characters in macros</A>
<LI><A NAME="toc12.9">12.9</A> <A HREF="ca65.html#ss12.9">Deleting macros</A>
</UL>
<P>
<H2><A NAME="toc13">13.</A> <A HREF="ca65.html#s13">Macro packages</A></H2>

<UL>
<LI><A NAME="toc13.1">13.1</A> <A HREF="ca65.html#ss13.1"><CODE>.MACPACK generic</CODE></A>
<LI><A NAME="toc13.2">13.2</A> <A HREF="ca65.html#ss13.2"><CODE>.MACPACK longbranch</CODE></A>
<LI><A NAME="toc13.3">13.3</A> <A HREF="ca65.html#ss13.3"><CODE>.MACPACK apple2</CODE></A>
<LI><A NAME="toc13.4">13.4</A> <A HREF="ca65.html#ss13.4"><CODE>.MACPACK atari</CODE></A>
<LI><A NAME="toc13.5">13.5</A> <A HREF="ca65.html#ss13.5"><CODE>.MACPACK cbm</CODE></A>
<LI><A NAME="toc13.6">13.6</A> <A HREF="ca65.html#ss13.6"><CODE>.MACPACK cpu</CODE></A>
<LI><A NAME="toc13.7">13.7</A> <A HREF="ca65.html#ss13.7"><CODE>.MACPACK module</CODE></A>
</UL>
<P>
<H2><A NAME="toc14">14.</A> <A HREF="ca65.html#s14">Predefined constants</A></H2>

<P>
<H2><A NAME="toc15">15.</A> <A HREF="ca65.html#s15">Structs and unions</A></H2>

<UL>
<LI><A NAME="toc15.1">15.1</A> <A HREF="ca65.html#ss15.1">Structs and unions Overview</A>
<LI><A NAME="toc15.2">15.2</A> <A HREF="ca65.html#ss15.2">Declaration</A>
<LI><A NAME="toc15.3">15.3</A> <A HREF="ca65.html#ss15.3">The storage allocator keywords</A>
<LI><A NAME="toc15.4">15.4</A> <A HREF="ca65.html#ss15.4">The <CODE>.ORG</CODE> keyword</A>
<LI><A NAME="toc15.5">15.5</A> <A HREF="ca65.html#ss15.5">The <CODE>.TAG</CODE> keyword</A>
<LI><A NAME="toc15.6">15.6</A> <A HREF="ca65.html#ss15.6">Limitations</A>
</UL>
<P>
<H2><A NAME="toc16">16.</A> <A HREF="ca65.html#s16">Module constructors/destructors</A></H2>

<UL>
<LI><A NAME="toc16.1">16.1</A> <A HREF="ca65.html#ss16.1">Module constructors/destructors Overview</A>
<LI><A NAME="toc16.2">16.2</A> <A HREF="ca65.html#ss16.2">Calling order</A>
<LI><A NAME="toc16.3">16.3</A> <A HREF="ca65.html#ss16.3">Pitfalls</A>
</UL>
<P>
<H2><A NAME="toc17">17.</A> <A HREF="ca65.html#s17">Porting sources from other assemblers</A></H2>

<UL>
<LI><A NAME="toc17.1">17.1</A> <A HREF="ca65.html#ss17.1">TASS</A>
</UL>
<P>
<H2><A NAME="toc18">18.</A> <A HREF="ca65.html#s18">Copyright</A></H2>


<HR>
<H2><A NAME="s1">1.</A> <A HREF="#toc1">Overview</A></H2>


<P>ca65 is a replacement for the ra65 assembler that was part of the cc65 C
compiler, originally developed by John R. Dunning. I had some problems with
ra65 and the copyright does not permit some things which I wanted to be
possible, so I decided to write a completely new assembler/linker/archiver
suite for the cc65 compiler. ca65 is part of this suite.</P>
<P>Some parts of the assembler (code generation and some routines for symbol
table handling) are taken from an older crossassembler named a816 written
by me a long time ago.</P>


<H2><A NAME="ss1.1">1.1</A> <A HREF="#toc1.1">Design criteria</A>
</H2>


<P>Here's a list of the design criteria, that I considered important for the
development:</P>
<P>
<UL>
<LI>  The assembler must support macros. Macros are not essential, but they
make some things easier, especially when you use the assembler in the
backend of a compiler.</LI>
<LI>  The assembler must support the newer 65C02 and 65816 CPUs. I have been
thinking about a 65816 backend for the C compiler, and even my old
a816 assembler had support for these CPUs, so this wasn't really a
problem.</LI>
<LI>  The assembler must produce relocatable code. This is necessary for the
compiler support, and it is more convenient.</LI>
<LI>  Conditional assembly must be supported. This is a must for bigger
projects written in assembler (like Elite128).</LI>
<LI>  The assembler must support segments, and it must support more than
three segments (this is the count, most other assemblers support).
Having more than one code segments helps developing code for systems
with a divided ROM area (like the C64).</LI>
<LI>  The linker must be able to resolve arbitrary expressions. It should
be able to get things like
<BLOCKQUOTE><CODE>
<PRE>
        .import S1, S2
        .export Special
        Special = 2*S1 + S2/7
</PRE>
</CODE></BLOCKQUOTE>

right.</LI>
<LI>  True lexical nesting for symbols. This is very convenient for larger
assembly projects.</LI>
<LI>  "Cheap" local symbols without lexical nesting for those quick, late
night hacks.</LI>
<LI>  I liked the idea of "options" as Anre Fachats .o65 format has it, so I
introduced the concept into the object file format use by the new cc65
binutils.</LI>
<LI>  The assembler will be a one pass assembler. There was no real need for
this decision, but I've written several multipass assemblers, and it
started to get boring. A one pass assembler needs much more elaborated
data structures, and because of that it's much more fun:-)</LI>
<LI>  Non-GPLed code that may be used in any project without restrictions or
fear of "GPL infecting" other code.</LI>
</UL>
</P>



<H2><A NAME="s2">2.</A> <A HREF="#toc2">Usage</A></H2>




<H2><A NAME="ss2.1">2.1</A> <A HREF="#toc2.1">Command line option overview</A>
</H2>


<P>The assembler accepts the following options:</P>
<P>
<BLOCKQUOTE><CODE>
<PRE>
---------------------------------------------------------------------------
Usage: ca65 [options] file
Short options:
  -D name[=value]               Define a symbol
  -I dir                        Set an include directory search path
  -U                            Mark unresolved symbols as import
  -V                            Print the assembler version
  -W n                          Set warning level n
  -d                            Debug mode
  -g                            Add debug info to object file
  -h                            Help (this text)
  -i                            Ignore case of symbols
  -l name                       Create a listing file if assembly was ok
  -mm model                     Set the memory model
  -o name                       Name the output file
  -s                            Enable smart mode
  -t sys                        Set the target system
  -v                            Increase verbosity

Long options:
  --auto-import                 Mark unresolved symbols as import
  --bin-include-dir dir         Set a search path for binary includes
  --cpu type                    Set cpu type
  --create-dep name             Create a make dependency file
  --create-full-dep name        Create a full make dependency file
  --debug                       Debug mode
  --debug-info                  Add debug info to object file
  --feature name                Set an emulation feature
  --help                        Help (this text)
  --ignore-case                 Ignore case of symbols
  --include-dir dir             Set an include directory search path
  --large-alignment             Don't warn about large alignments
  --listing name                Create a listing file if assembly was ok
  --list-bytes n                Maximum number of bytes per listing line
  --memory-model model          Set the memory model
  --pagelength n                Set the page length for the listing
  --relax-checks                Relax some checks (see docs)
  --smart                       Enable smart mode
  --target sys                  Set the target system
  --verbose                     Increase verbosity
  --version                     Print the assembler version
---------------------------------------------------------------------------
</PRE>
</CODE></BLOCKQUOTE>
</P>


<H2><A NAME="ss2.2">2.2</A> <A HREF="#toc2.2">Command line options in detail</A>
</H2>


<P>Here is a description of all the command line options:</P>
<P>
<DL>
<P>
<A NAME="option--bin-include-dir"></A> </P>
<DT><B><CODE>--bin-include-dir dir</CODE></B><DD>
<P>Name a directory which is searched for binary include files. The option
may be used more than once to specify more than one directory to search. The
current directory is always searched first before considering any
additional directories. See also the section about 
<A HREF="#search-paths">search paths</A>.</P>

<P>
<A NAME="option--cpu"></A> </P>
<DT><B><CODE>--cpu type</CODE></B><DD>
<P>Set the default for the CPU type. The option takes a parameter, which
may be one of</P>
<P>6502, 6502X, 65SC02, 65C02, 65816, sweet16, HuC6280, 4510</P>

<P>
<A NAME="option-create-dep"></A> </P>
<DT><B><CODE>--create-dep name</CODE></B><DD>
<P>Tells the assembler to generate a file containing the dependency list for
the assembled module in makefile syntax. The output is written to a file
with the given name. The output does not include files passed via debug
information to the assembler.</P>

<P>
<A NAME="option-create-full-dep"></A> </P>
<DT><B><CODE>--create-full-dep name</CODE></B><DD>
<P>Tells the assembler to generate a file containing the dependency list for
the assembled module in makefile syntax. The output is written to a file
with the given name. The output does include files passed via debug
information to the assembler.</P>


<DT><B><CODE>-d, --debug</CODE></B><DD>
<P>Enables debug mode, something that should not be needed for mere
mortals:-)</P>

<P>
<A NAME="option--feature"></A> </P>
<DT><B><CODE>--feature name</CODE></B><DD>
<P>Enable an emulation feature. This is identical as using <CODE>.FEATURE</CODE>
in the source with two exceptions: Feature names must be lower case, and
each feature must be specified by using an extra <CODE>--feature</CODE> option,
comma separated lists are not allowed.</P>
<P>See the discussion of the <CODE>
<A HREF="#.FEATURE">.FEATURE</A></CODE>
command for a list of emulation features.</P>

<P>
<A NAME="option-g"></A> </P>
<DT><B><CODE>-g, --debug-info</CODE></B><DD>
<P>When this option (or the equivalent control command <CODE>.DEBUGINFO</CODE>) is
used, the assembler will add a section to the object file that contains
all symbols (including local ones) together with the symbol values and
source file positions. The linker will put these additional symbols into
the VICE label file, so even local symbols can be seen in the VICE
monitor.</P>

<P>
<A NAME="option-h"></A> </P>
<DT><B><CODE>-h, --help</CODE></B><DD>
<P>Print the short option summary shown above.</P>

<P>
<A NAME="option-i"></A> </P>
<DT><B><CODE>-i, --ignore-case</CODE></B><DD>
<P>This option makes the assembler case insensitive on identifiers and labels.
This option will override the default, but may itself be overridden by the
<CODE>
<A HREF="#.CASE">.CASE</A></CODE> control command.</P>

<P>
<A NAME="option-l"></A> </P>
<DT><B><CODE>-l name, --listing name</CODE></B><DD>
<P>Generate an assembler listing with the given name. A listing file will
never be generated in case of assembly errors.</P>

<P>
<A NAME="option--large-alignment"></A> </P>
<DT><B><CODE>--large-alignment</CODE></B><DD>
<P>Disable warnings about a large combined alignment. See the discussion of the
<CODE>
<A HREF="#.ALIGN">.ALIGN</A></CODE> directive for futher information.</P>

<P>
<A NAME="option--list-bytes"></A> </P>
<DT><B><CODE>--list-bytes n</CODE></B><DD>
<P>Set the maximum number of bytes printed in the listing for one line of
input. See the <CODE>
<A HREF="#.LISTBYTES">.LISTBYTES</A></CODE> directive
for more information. The value zero can be used to encode an unlimited
number of printed bytes.</P>

<P>
<A NAME="option-mm"></A> </P>
<DT><B><CODE>-mm model, --memory-model model</CODE></B><DD>
<P>Define the default memory model. Possible model specifiers are near, far and
huge.</P>

<P>
<A NAME="option-o"></A> </P>
<DT><B><CODE>-o name</CODE></B><DD>
<P>The default output name is the name of the input file with the extension
replaced by ".o". If you don't like that, you may give another name with
the -o option. The output file will be placed in the same directory as
the source file, or, if -o is given, the full path in this name is used.</P>

<P>
<A NAME="option--pagelength"></A> </P>
<DT><B><CODE>--pagelength n</CODE></B><DD>
<P>sets the length of a listing page in lines. See the <CODE>
<A HREF="#.PAGELENGTH">.PAGELENGTH</A></CODE> directive for more information.</P>

<P>
<A NAME="option--relax-checks"></A> </P>
<DT><B><CODE>--relax-checks</CODE></B><DD>
<P>Relax some checks done by the assembler. This will allow code that is an
error in most cases and flagged as such by the assembler, but can be valid
in special situations.</P>
<P>Examples are:
<UL>
<LI>Short branches between two different segments.</LI>
<LI>Byte sized address loads where the address is not a zeropage address.</LI>
</UL>
</P>

<P>
<A NAME="option-s"></A> </P>
<DT><B><CODE>-s, --smart-mode</CODE></B><DD>
<P>In smart mode (enabled by -s or the <CODE>
<A HREF="#.SMART">.SMART</A></CODE>
pseudo instruction) the assembler will track usage of the <CODE>REP</CODE> and
<CODE>SEP</CODE> instructions in 65816 mode and update the operand sizes
accordingly. If the operand of such an instruction cannot be evaluated by
the assembler (for example, because the operand is an imported symbol), a
warning is issued.</P>
<P>Beware: Since the assembler cannot trace the execution flow this may
lead to false results in some cases. If in doubt, use the .ixx and .axx
instructions to tell the assembler about the current settings. Smart
mode is off by default.</P>

<P>
<A NAME="option-t"></A> </P>
<DT><B><CODE>-t sys, --target sys</CODE></B><DD>
<P>Set the target system. This will enable translation of character strings and
character constants into the character set of the target platform. The
default for the target system is "none", which means that no translation
will take place. The assembler supports the same target systems as the
compiler, see there for a list.</P>
<P>Depending on the target, the default CPU type is also set. This can be
overriden by using the <CODE>
<A HREF="#option--cpu">--cpu</A></CODE> option.</P>

<P>
<A NAME="option-v"></A> </P>
<DT><B><CODE>-v, --verbose</CODE></B><DD>
<P>Increase the assembler verbosity. Usually only needed for debugging
purposes. You may use this option more than one time for even more
verbose output.</P>

<P>
<A NAME="option-D"></A> </P>
<DT><B><CODE>-D</CODE></B><DD>
<P>This option allows you to define symbols on the command line. Without a
value, the symbol is defined with the value zero. When giving a value,
you may use the '$' prefix for hexadecimal symbols. Please note
that for some operating systems, '$' has a special meaning, so
you may have to quote the expression.</P>

<P>
<A NAME="option-I"></A> </P>
<DT><B><CODE>-I dir, --include-dir dir</CODE></B><DD>
<P>Name a directory which is searched for include files. The option may be
used more than once to specify more than one directory to search. The
current directory is always searched first before considering any
additional directories. See also the section about 
<A HREF="#search-paths">search paths</A>.</P>

<P>
<A NAME="option-U"></A> </P>
<DT><B><CODE>-U, --auto-import</CODE></B><DD>
<P>Mark symbols that are not defined in the sources as imported symbols. This
should be used with care since it delays error messages about typos and such
until the linker is run. The compiler uses the equivalent of this switch
(<CODE>
<A HREF="#.AUTOIMPORT">.AUTOIMPORT</A></CODE>) to enable auto imported
symbols for the runtime library. However, the compiler is supposed to
generate code that runs through the assembler without problems, something
which is not always true for assembler programmers.</P>

<P>
<A NAME="option-V"></A> </P>
<DT><B><CODE>-V, --version</CODE></B><DD>
<P>Print the version number of the assembler. If you send any suggestions
or bugfixes, please include the version number.</P>

<P>
<A NAME="option-W"></A> </P>
<DT><B><CODE>-Wn</CODE></B><DD>
<P>Set the warning level for the assembler. Using -W2 the assembler will
even warn about such things like unused imported symbols. The default
warning level is 1, and it would probably be silly to set it to
something lower.</P>

</DL>
</P>




<H2><A NAME="search-paths"></A> <A NAME="s3">3.</A> <A HREF="#toc3">Search paths</A></H2>


<P>Normal include files are searched in the following places:</P>
<P>
<OL>
<LI>The current file's directory.</LI>
<LI>Any directory added with the <CODE>
<A HREF="#option-I">-I</A></CODE> option
on the command line.</LI>
<LI>The value of the environment variable <CODE>CA65_INC</CODE> if it is defined.</LI>
<LI>A subdirectory named <CODE>asminc</CODE> of the directory defined in the
environment variable <CODE>CC65_HOME</CODE>, if it is defined.</LI>
<LI>An optionally compiled-in directory.</LI>
</OL>
</P>
<P>Binary include files are searched in the following places:</P>
<P>
<OL>
<LI>The current file's directory.</LI>
<LI>Any directory added with the <CODE>
<A HREF="#option--bin-include-dir">--bin-include-dir</A></CODE> option on the command line.</LI>
</OL>
</P>



<H2><A NAME="s4">4.</A> <A HREF="#toc4">Input format</A></H2>



<H2><A NAME="ss4.1">4.1</A> <A HREF="#toc4.1">Assembler syntax</A>
</H2>


<P>The assembler accepts the standard 6502/65816 assembler syntax. One line may
contain a label (which is identified by a colon), and, in addition to the
label, an assembler mnemonic, a macro, or a control command (see section 
<A HREF="#control-commands">Control Commands</A> for supported control
commands). Alternatively, the line may contain a symbol definition using
the '=' token. Everything after a semicolon is handled as a comment (that is,
it is ignored).</P>
<P>Here are some examples for valid input lines:</P>
<P>
<BLOCKQUOTE><CODE>
<PRE>
        Label:                          ; A label and a comment
                lda     #$20            ; A 6502 instruction plus comment
        L1:     ldx     #$20            ; Same with label
        L2:     .byte   "Hello world"   ; Label plus control command
                mymac   $20             ; Macro expansion
                MySym = 3*L1            ; Symbol definition
        MaSym   = Label                 ; Another symbol
</PRE>
</CODE></BLOCKQUOTE>
</P>
<P>The assembler accepts</P>
<P>
<UL>
<LI>all valid 6502 mnemonics when in 6502 mode (the default or after the
<CODE>
<A HREF="#.P02">.P02</A></CODE> command was given).</LI>
<LI>all valid 6502 mnemonics plus a set of illegal instructions when in
<A HREF="#6502X-mode">6502X mode</A>.</LI>
<LI>all valid 65SC02 mnemonics when in 65SC02 mode (after the
<CODE>
<A HREF="#.PSC02">.PSC02</A></CODE> command was given).</LI>
<LI>all valid 65C02 mnemonics when in 65C02 mode (after the
<CODE>
<A HREF="#.PC02">.PC02</A></CODE> command was given).</LI>
<LI>all valid 65816 mnemonics when in 65816 mode (after the
<CODE>
<A HREF="#.P816">.P816</A></CODE> command was given).</LI>
<LI>all valid 4510 mnemonics when in 4510 mode (after the
<CODE>
<A HREF="#.P4510">.P4510</A></CODE> command was given).</LI>
</UL>
</P>


<H2><A NAME="ss4.2">4.2</A> <A HREF="#toc4.2">65816 mode</A>
</H2>


<P>In 65816 mode, several aliases are accepted, in addition to the official
mnemonics:</P>
<P>
<UL>
<LI><CODE>CPA</CODE> is an alias for <CODE>CMP</CODE></LI>
<LI><CODE>DEA</CODE> is an alias for <CODE>DEC A</CODE></LI>
<LI><CODE>INA</CODE> is an alias for <CODE>INC A</CODE></LI>
<LI><CODE>SWA</CODE> is an alias for <CODE>XBA</CODE></LI>
<LI><CODE>TAD</CODE> is an alias for <CODE>TCD</CODE></LI>
<LI><CODE>TAS</CODE> is an alias for <CODE>TCS</CODE></LI>
<LI><CODE>TDA</CODE> is an alias for <CODE>TDC</CODE></LI>
<LI><CODE>TSA</CODE> is an alias for <CODE>TSC</CODE></LI>
</UL>
</P>


<H2><A NAME="6502X-mode"></A> <A NAME="ss4.3">4.3</A> <A HREF="#toc4.3">6502X mode</A>
</H2>


<P>6502X mode is an extension to the normal 6502 mode. In this mode, several
mnemonics for illegal instructions of the NMOS 6502 CPUs are accepted. Since
these instructions are illegal, there are no official mnemonics for them. The
unofficial ones are taken from 
<A HREF="http://www.oxyron.de/html/opcodes02.html">http://www.oxyron.de/html/opcodes02.html</A>. Please note that only the
ones marked as "stable" are supported. The following table uses information
from the mentioned web page, for more information, see there.</P>
<P>
<UL>
<LI><CODE>ALR: A:=(A and #{imm})/2;</CODE></LI>
<LI><CODE>ANC: A:=A and #{imm};</CODE> Generates opcode $0B.</LI>
<LI><CODE>ARR: A:=(A and #{imm})/2;</CODE></LI>
<LI><CODE>AXS: X:=A and X-#{imm};</CODE></LI>
<LI><CODE>DCP: {adr}:={adr}-1; A-{adr};</CODE></LI>
<LI><CODE>ISC: {adr}:={adr}+1; A:=A-{adr};</CODE></LI>
<LI><CODE>LAS: A,X,S:={adr} and S;</CODE></LI>
<LI><CODE>LAX: A,X:={adr};</CODE></LI>
<LI><CODE>RLA: {adr}:={adr}rol; A:=A and {adr};</CODE></LI>
<LI><CODE>RRA: {adr}:={adr}ror; A:=A adc {adr};</CODE></LI>
<LI><CODE>SAX: {adr}:=A and X;</CODE></LI>
<LI><CODE>SLO: {adr}:={adr}*2; A:=A or {adr};</CODE></LI>
<LI><CODE>SRE: {adr}:={adr}/2; A:=A xor {adr};</CODE></LI>
</UL>
</P>


<H2><A NAME="ss4.4">4.4</A> <A HREF="#toc4.4">4510 mode</A>
</H2>


<P>The 4510 is a microcontroller that is the core of the Commodore C65 aka C64DX.
It contains among other functions a slightly modified 65CE02/4502 CPU, to allow
address mapping for 20 bits of address space (1 megabyte addressable area).
As compared to the description of the CPU in the
<A HREF="http://www.zimmers.net/anonftp/pub/cbm/c65/c65manualupdated.txt.gz">C65 System Specification</A>
<A HREF="https://raw.githubusercontent.com/MEGA65/c65-specifications/master/c65manualupdated.txt">(updated version)</A> uses these changes:
<UL>
<LI><CODE>LDA (d,SP),Y</CODE> may also be written as <CODE>LDA (d,S),Y</CODE>
(matching the 65816 notataion).</LI>
<LI>All branch instruction allow now 16 bit offsets. To use a 16 bit
branch you have to prefix these with an "L" (e.g. "<CODE>LBNE</CODE>" instead of
"<CODE>BNE</CODE>"). This might change at a later implementation of the assembler.</LI>
</UL>

For more information about the Commodore C65/C64DX and the 4510 CPU, see
<A HREF="http://www.zimmers.net/anonftp/pub/cbm/c65/">http://www.zimmers.net/anonftp/pub/cbm/c65/</A> and
<A HREF="https://en.wikipedia.org/wiki/Commodore_65">Wikipedia</A>.</P>


<H2><A NAME="sweet16-mode"></A> <A NAME="ss4.5">4.5</A> <A HREF="#toc4.5">sweet16 mode</A>
</H2>


<P>SWEET 16 is an interpreter for a pseudo 16 bit CPU written by Steve Wozniak
for the Apple ][ machines. It is available in the Apple ][ ROM. ca65 can
generate code for this pseudo CPU when switched into sweet16 mode. The
following is special in sweet16 mode:</P>
<P>
<UL>
<LI>The '@' character denotes indirect addressing and is no longer available
for cheap local labels. If you need cheap local labels, you will have to
switch to another lead character using the <CODE>
<A HREF="#.LOCALCHAR">.LOCALCHAR</A></CODE> command.
</LI>
<LI>Registers are specified using <CODE>R0</CODE> .. <CODE>R15</CODE>. In sweet16 mode,
these identifiers are reserved words.
</LI>
</UL>
</P>
<P>Please note that the assembler does neither supply the interpreter needed for
SWEET 16 code, nor the zero page locations needed for the SWEET 16 registers,
nor does it call the interpreter. All this must be done by your program. Apple
][ programmers do probably know how to use sweet16 mode.</P>
<P>For more information about SWEET 16, see
<A HREF="http://www.6502.org/source/interpreters/sweet16.htm">http://www.6502.org/source/interpreters/sweet16.htm</A>.</P>


<H2><A NAME="ss4.6">4.6</A> <A HREF="#toc4.6">Number format</A>
</H2>


<P>For literal values, the assembler accepts the widely used number formats: A
preceding '$' or a trailing 'h' denotes a hex value, a preceding '%'
denotes a binary value, and a bare number is interpreted as a decimal. There
are currently no octal values and no floats.</P>


<H2><A NAME="ss4.7">4.7</A> <A HREF="#toc4.7">Conditional assembly</A>
</H2>


<P>Please note that when using the conditional directives (<CODE>.IF</CODE> and friends),
the input must consist of valid assembler tokens, even in <CODE>.IF</CODE> branches
that are not assembled. The reason for this behaviour is that the assembler
must still be able to detect the ending tokens (like <CODE>.ENDIF</CODE>), so
conversion of the input stream into tokens still takes place. As a consequence
conditional assembly directives may <B>not</B> be used to prevent normal text
(used as a comment or similar) from being assembled. </P>



<H2><A NAME="s5">5.</A> <A HREF="#toc5">Expressions</A></H2>




<H2><A NAME="ss5.1">5.1</A> <A HREF="#toc5.1">Expression evaluation</A>
</H2>


<P>All expressions are evaluated with (at least) 32 bit precision. An
expression may contain constant values and any combination of internal and
external symbols. Expressions that cannot be evaluated at assembly time
are stored inside the object file for evaluation by the linker.
Expressions referencing imported symbols must always be evaluated by the
linker.</P>


<H2><A NAME="ss5.2">5.2</A> <A HREF="#toc5.2">Size of an expression result</A>
</H2>


<P>Sometimes, the assembler must know about the size of the value that is the
result of an expression. This is usually the case, if a decision has to be
made, to generate a zero page or an absolute memory references. In this
case, the assembler has to make some assumptions about the result of an
expression:</P>
<P>
<UL>
<LI>  If the result of an expression is constant, the actual value is
checked to see if it's a byte sized expression or not.</LI>
<LI>  If the expression is explicitly casted to a byte sized expression by
one of the '&gt;', '&lt;' or '^' operators, it is a byte expression.</LI>
<LI>  If this is not the case, and the expression contains a symbol,
explicitly declared as zero page symbol (by one of the .importzp or
.exportzp instructions), then the whole expression is assumed to be
byte sized.</LI>
<LI>  If the expression contains symbols that are not defined, and these
symbols are local symbols, the enclosing scopes are searched for a
symbol with the same name. If one exists and this symbol is defined,
its attributes are used to determine the result size.</LI>
<LI>  In all other cases the expression is assumed to be word sized.</LI>
</UL>
</P>
<P>Note: If the assembler is not able to evaluate the expression at assembly
time, the linker will evaluate it and check for range errors as soon as
the result is known.</P>


<H2><A NAME="ss5.3">5.3</A> <A HREF="#toc5.3">Boolean expressions</A>
</H2>


<P>In the context of a boolean expression, any non zero value is evaluated as
true, any other value to false. The result of a boolean expression is 1 if
it's true, and zero if it's false. There are boolean operators with extreme
low precedence with version 2.x (where x &gt; 0). The <CODE>.AND</CODE> and <CODE>.OR</CODE>
operators are shortcut operators. That is, if the result of the expression is
already known, after evaluating the left hand side, the right hand side is
not evaluated.</P>


<H2><A NAME="ss5.4">5.4</A> <A HREF="#toc5.4">Constant expressions</A>
</H2>


<P>Sometimes an expression must evaluate to a constant without looking at any
further input. One such example is the <CODE>
<A HREF="#.IF">.IF</A></CODE> command
that decides if parts of the code are assembled or not. An expression used in
the <CODE>.IF</CODE> command cannot reference a symbol defined later, because the
decision about the <CODE>.IF</CODE> must be made at the point when it is read. If the
expression used in such a context contains only constant numerical values,
there is no problem. When unresolvable symbols are involved it may get harder
for the assembler to determine if the expression is actually constant, and it
is even possible to create expressions that aren't recognized as constant.
Simplifying the expressions will often help.</P>
<P>In cases where the result of the expression is not needed immediately, the
assembler will delay evaluation until all input is read, at which point all
symbols are known. So using arbitrary complex constant expressions is no
problem in most cases.</P>



<H2><A NAME="operators"></A> <A NAME="ss5.5">5.5</A> <A HREF="#toc5.5">Available operators</A>
</H2>


<P>
<BR><CENTER>
<TABLE BORDER><TR><TD>
<B>Operator</B></TD><TD> <B>Description</B></TD><TD> <B>Precedence</B></TD></TR><TR><TD>
</TD><TD> Built-in string functions</TD><TD> 0</TD></TR><TR><TD>
</TD><TD></TD><TD>&nbsp;</TD></TR><TR><TD>
</TD><TD> Built-in pseudo-variables</TD><TD> 1</TD></TR><TR><TD>
</TD><TD> Built-in pseudo-functions</TD><TD> 1</TD></TR><TR><TD>
+</TD><TD> Unary positive</TD><TD> 1</TD></TR><TR><TD>
-</TD><TD> Unary negative</TD><TD> 1</TD></TR><TR><TD>
~<BR>.BITNOT</TD><TD> Unary bitwise not</TD><TD> 1</TD></TR><TR><TD>
&lt;<BR>.LOBYTE</TD><TD> Unary low-byte operator</TD><TD> 1</TD></TR><TR><TD>
&gt;<BR>.HIBYTE</TD><TD> Unary high-byte operator</TD><TD> 1</TD></TR><TR><TD>
^<BR>.BANKBYTE</TD><TD> Unary bank-byte operator</TD><TD> 1</TD></TR><TR><TD>
</TD><TD></TD><TD>&nbsp;</TD></TR><TR><TD>
*</TD><TD> Multiplication</TD><TD> 2</TD></TR><TR><TD>
/</TD><TD> Division</TD><TD> 2</TD></TR><TR><TD>
.MOD</TD><TD> Modulo operator</TD><TD> 2</TD></TR><TR><TD>
&amp;<BR>.BITAND</TD><TD> Bitwise and</TD><TD> 2</TD></TR><TR><TD>
^<BR>.BITXOR</TD><TD> Binary bitwise xor</TD><TD> 2</TD></TR><TR><TD>
&lt;&lt;<BR>.SHL</TD><TD> Shift-left operator</TD><TD> 2</TD></TR><TR><TD>
&gt;&gt;<BR>.SHR</TD><TD> Shift-right operator</TD><TD> 2</TD></TR><TR><TD>
</TD><TD></TD><TD>&nbsp;</TD></TR><TR><TD>
+</TD><TD> Binary addition</TD><TD> 3</TD></TR><TR><TD>
-</TD><TD> Binary subtraction</TD><TD> 3</TD></TR><TR><TD>
|<BR>.BITOR</TD><TD> Bitwise or</TD><TD> 3</TD></TR><TR><TD>
</TD><TD></TD><TD>&nbsp;</TD></TR><TR><TD>
= </TD><TD> Compare operator (equal)</TD><TD> 4</TD></TR><TR><TD>
&lt;&gt;</TD><TD> Compare operator (not equal)</TD><TD> 4</TD></TR><TR><TD>
&lt;</TD><TD> Compare operator (less)</TD><TD> 4</TD></TR><TR><TD>
&gt;</TD><TD> Compare operator (greater)</TD><TD> 4</TD></TR><TR><TD>
&lt;=</TD><TD> Compare operator (less or equal)</TD><TD> 4</TD></TR><TR><TD>
&gt;=</TD><TD> Compare operator (greater or equal)</TD><TD> 4</TD></TR><TR><TD>
</TD><TD></TD><TD>&nbsp;</TD></TR><TR><TD>
&amp;&amp;<BR>.AND</TD><TD> Boolean and</TD><TD> 5</TD></TR><TR><TD>
.XOR</TD><TD> Boolean xor</TD><TD> 5</TD></TR><TR><TD>
</TD><TD></TD><TD>&nbsp;</TD></TR><TR><TD>
||<BR>.OR</TD><TD> Boolean or</TD><TD> 6</TD></TR><TR><TD>
</TD><TD></TD><TD>&nbsp;</TD></TR><TR><TD>
!<BR>.NOT</TD><TD> Boolean not</TD><TD> 7</TD></TR><TR><TD>
</TD></TR></TABLE>
<CAPTION>Available operators, sorted by precedence</CAPTION>
</CENTER><BR>
</P>
<P>To force a specific order of evaluation, parentheses may be used, as usual.</P>



<H2><A NAME="s6">6.</A> <A HREF="#toc6">Symbols and labels</A></H2>


<P>A symbol or label is an identifier that starts with a letter and is followed
by letters and digits. Depending on some features enabled (see
<CODE>
<A HREF="#at_in_identifiers">at_in_identifiers</A></CODE>,
<CODE>
<A HREF="#dollar_in_identifiers">dollar_in_identifiers</A></CODE> and
<CODE>
<A HREF="#leading_dot_in_identifiers">leading_dot_in_identifiers</A></CODE>)
other characters may be present. Use of identifiers consisting of a single
character will not work in all cases, because some of these identifiers are
reserved keywords (for example "A" is not a valid identifier for a label,
because it is the keyword for the accumulator).</P>
<P>The assembler allows you to use symbols instead of naked values to make
the source more readable. There are a lot of different ways to define and
use symbols and labels, giving a lot of flexibility.</P>

<H2><A NAME="ss6.1">6.1</A> <A HREF="#toc6.1">Numeric constants</A>
</H2>


<P>Numeric constants are defined using the equal sign or the label assignment
operator. After doing</P>
<P>
<BLOCKQUOTE><CODE>
<PRE>
        two = 2
</PRE>
</CODE></BLOCKQUOTE>
</P>
<P>may use the symbol "two" in every place where a number is expected, and it is
evaluated to the value 2 in this context. The label assignment operator is
almost identical, but causes the symbol to be marked as a label, so it may be
handled differently in a debugger:</P>
<P>
<BLOCKQUOTE><CODE>
<PRE>
        io := $d000
</PRE>
</CODE></BLOCKQUOTE>
</P>
<P>The right side can of course be an expression:</P>
<P>
<BLOCKQUOTE><CODE>
<PRE>
        four = two * two
</PRE>
</CODE></BLOCKQUOTE>
</P>

<P>
<A NAME="variables"></A> </P>
<H2><A NAME="ss6.2">6.2</A> <A HREF="#toc6.2">Numeric variables</A>
</H2>


<P>Within macros and other control structures (<CODE>
<A HREF="#.REPEAT">.REPEAT</A></CODE>, ...) it is sometimes useful to have some sort of
variable. This can be achieved by the <CODE>.SET</CODE> operator. It creates a
symbol that may get assigned a different value later:</P>
<P>
<BLOCKQUOTE><CODE>
<PRE>
        four .set 4
        lda     #four           ; Loads 4 into A
        four .set 3
        lda     #four           ; Loads 3 into A
</PRE>
</CODE></BLOCKQUOTE>
</P>
<P>Since the value of the symbol can change later, it must be possible to
evaluate it when used (no delayed evaluation as with normal symbols). So the
expression used as the value must be constant.</P>
<P>Following is an example for a macro that generates a different label each time
it is used. It uses the <CODE>
<A HREF="#.SPRINTF">.SPRINTF</A></CODE> function
and a numeric variable named <CODE>lcount</CODE>.</P>
<P>
<BLOCKQUOTE><CODE>
<PRE>
        .lcount .set 0          ; Initialize the counter

        .macro  genlab
                .ident (.sprintf ("L%04X", lcount)):
                lcount .set lcount + 1
        .endmacro
</PRE>
</CODE></BLOCKQUOTE>
</P>


<H2><A NAME="ss6.3">6.3</A> <A HREF="#toc6.3">Standard labels</A>
</H2>


<P>A label is defined by writing the name of the label at the start of the line
(before any instruction mnemonic, macro or pseudo directive), followed by a
colon. This will declare a symbol with the given name and the value of the
current program counter.</P>


<H2><A NAME="ss6.4">6.4</A> <A HREF="#toc6.4">Local labels and symbols</A>
</H2>


<P>Using the <CODE>
<A HREF="#.PROC">.PROC</A></CODE> directive, it is possible to
create regions of code where the names of labels and symbols are local to this
region. They are not known outside of this region and cannot be accessed from
there. Such regions may be nested like PROCEDUREs in Pascal.</P>
<P>See the description of the <CODE>
<A HREF="#.PROC">.PROC</A></CODE>
directive for more information.</P>


<H2><A NAME="ss6.5">6.5</A> <A HREF="#toc6.5">Cheap local labels</A>
</H2>


<P>Cheap local labels are defined like standard labels, but the name of the
label must begin with a special symbol (usually '@', but this can be
changed by the <CODE>
<A HREF="#.LOCALCHAR">.LOCALCHAR</A></CODE>
directive).</P>
<P>Cheap local labels are visible only between two non cheap labels. As soon as a
standard symbol is encountered (this may also be a local symbol if inside a
region defined with the <CODE>
<A HREF="#.PROC">.PROC</A></CODE> directive), the
cheap local symbol goes out of scope.</P>
<P>You may use cheap local labels as an easy way to reuse common label
names like "Loop". Here is an example:</P>
<P>
<BLOCKQUOTE><CODE>
<PRE>
        Clear:  lda    #$00             ; Global label
                ldy    #$20
        @Loop:  sta    Mem,y            ; Local label
                dey
                bne    @Loop            ; Ok
                rts
        Sub:    ...                     ; New global label
                bne    @Loop            ; ERROR: Unknown identifier!
</PRE>
</CODE></BLOCKQUOTE>
</P>

<H2><A NAME="ss6.6">6.6</A> <A HREF="#toc6.6">Unnamed labels</A>
</H2>


<P>If you really want to write messy code, there are also unnamed labels. These
labels do not have a name (you guessed that already, didn't you?). A colon is
used to mark the absence of the name.</P>
<P>Unnamed labels may be accessed by using the colon plus several minus or plus
characters as a label designator. Using the '-' characters will create a back
reference (use the n'th label backwards), using '+' will create a forward
reference (use the n'th label in forward direction). An example will help to
understand this:</P>
<P>
<BLOCKQUOTE><CODE>
<PRE>
        :       lda     (ptr1),y        ; #1
                cmp     (ptr2),y
                bne     :+              ; -> #2
                tax
                beq     :+++            ; -> #4
                iny
                bne     :-              ; -> #1
                inc     ptr1+1
                inc     ptr2+1
                bne     :-              ; -> #1

        :       bcs     :+              ; #2 -> #3
                ldx     #$FF
                rts

        :       ldx     #$01            ; #3
        :       rts                     ; #4
</PRE>
</CODE></BLOCKQUOTE>
</P>
<P>As you can see from the example, unnamed labels will make even short
sections of code hard to understand, because you have to count labels
to find branch targets (this is the reason why I for my part do
prefer the "cheap" local labels). Nevertheless, unnamed labels are
convenient in some situations, so it's your decision.</P>
<P><EM>Note:</EM> 
<A HREF="#scopes">Scopes</A> organize named symbols, not
unnamed ones, so scopes don't have an effect on unnamed labels.</P>



<H2><A NAME="ss6.7">6.7</A> <A HREF="#toc6.7">Using macros to define labels and constants</A>
</H2>


<P>While there are drawbacks with this approach, it may be handy in a few rare
situations. Using <CODE>
<A HREF="#.DEFINE">.DEFINE</A></CODE>, it is possible
to define symbols or constants that may be used elsewhere. One of the
advantages is that you can use it to define string constants (this is not
possible with the other symbol types).</P>
<P>Please note: <CODE>.DEFINE</CODE> style macros do token replacements on a low level,
so the names do not adhere to scoping, diagnostics may be misleading, there
are no symbols to look up in the map file, and there is no debug info.
Especially the first problem in the list can lead to very nasty programming
errors. Because of these problems, the general advice is, <B>NOT</B> do use
<CODE>.DEFINE</CODE> if you don't have to.</P>
<P>Example:</P>
<P>
<BLOCKQUOTE><CODE>
<PRE>
        .DEFINE two     2
        .DEFINE version "SOS V2.3"

        four = two * two        ; Ok
        .byte   version         ; Ok

        .PROC                   ; Start local scope
        two = 3                 ; Will give "2 = 3" - invalid!
        .ENDPROC
</PRE>
</CODE></BLOCKQUOTE>
</P>


<H2><A NAME="ss6.8">6.8</A> <A HREF="#toc6.8">Symbols and <CODE>.DEBUGINFO</CODE></A>
</H2>


<P>If <CODE>
<A HREF="#.DEBUGINFO">.DEBUGINFO</A></CODE> is enabled (or 
<A HREF="#option-g">-g</A> is given on the command line), global, local and
cheap local labels are written to the object file and will be available in the
symbol file via the linker. Unnamed labels are not written to the object file,
because they don't have a name which would allow to access them.</P>



<H2><A NAME="scopes"></A> <A NAME="s7">7.</A> <A HREF="#toc7">Scopes</A></H2>


<P>ca65 implements several sorts of scopes for symbols.</P>

<H2><A NAME="ss7.1">7.1</A> <A HREF="#toc7.1">Global scope</A>
</H2>


<P>All (non cheap local) symbols that are declared outside of any nested scopes
are in global scope.</P>


<H2><A NAME="ss7.2">7.2</A> <A HREF="#toc7.2">Cheap locals</A>
</H2>


<P>A special scope is the scope for cheap local symbols. It lasts from one non
local symbol to the next one, without any provisions made by the programmer.
All other scopes differ in usage but use the same concept internally.</P>


<H2><A NAME="ss7.3">7.3</A> <A HREF="#toc7.3">Generic nested scopes</A>
</H2>


<P>A nested scoped for generic use is started with <CODE>
<A HREF="#.SCOPE">.SCOPE</A></CODE> and closed with <CODE>
<A HREF="#.ENDSCOPE">.ENDSCOPE</A></CODE>.
The scope can have a name, in which case it is accessible from the outside by
using 
<A HREF="#scopesyntax">explicit scopes</A>. If the scope does not
have a name, all symbols created within the scope are local to the scope, and
aren't accessible from the outside.</P>
<P>A nested scope can access symbols from the local or from enclosing scopes by
name without using explicit scope names. In some cases there may be
ambiguities, for example if there is a reference to a local symbol that is not
yet defined, but a symbol with the same name exists in outer scopes:</P>
<P>
<BLOCKQUOTE><CODE>
<PRE>
        .scope  outer
                foo     = 2
                .scope  inner
                        lda     #foo
                        foo     = 3
                .endscope
        .endscope
</PRE>
</CODE></BLOCKQUOTE>
</P>
<P>In the example above, the <CODE>lda</CODE> instruction will load the value 3 into the
accumulator, because <CODE>foo</CODE> is redefined in the scope. However:</P>
<P>
<BLOCKQUOTE><CODE>
<PRE>
        .scope  outer
                foo     = $1234
                .scope  inner
                        lda     foo,x
                        foo     = $12
                .endscope
        .endscope
</PRE>
</CODE></BLOCKQUOTE>
</P>
<P>Here, <CODE>lda</CODE> will still load from <CODE>$12,x</CODE>, but since it is unknown to the
assembler that <CODE>foo</CODE> is a zeropage symbol when translating the instruction,
absolute mode is used instead. In fact, the assembler will not use absolute
mode by default, but it will search through the enclosing scopes for a symbol
with the given name. If one is found, the address size of this symbol is used.
This may lead to errors:</P>
<P>
<BLOCKQUOTE><CODE>
<PRE>
        .scope  outer
                foo     = $12
                .scope  inner
                        lda     foo,x
                        foo     = $1234
                .endscope
        .endscope
</PRE>
</CODE></BLOCKQUOTE>
</P>
<P>In this case, when the assembler sees the symbol <CODE>foo</CODE> in the <CODE>lda</CODE>
instruction, it will search for an already defined symbol <CODE>foo</CODE>. It will
find <CODE>foo</CODE> in scope <CODE>outer</CODE>, and a close look reveals that it is a
zeropage symbol. So the assembler will use zeropage addressing mode. If
<CODE>foo</CODE> is redefined later in scope <CODE>inner</CODE>, the assembler tries to change
the address in the <CODE>lda</CODE> instruction already translated, but since the new
value needs absolute addressing mode, this fails, and an error message "Range
error" is output.</P>
<P>Of course the most simple solution for the problem is to move the definition
of <CODE>foo</CODE> in scope <CODE>inner</CODE> upwards, so it precedes its use. There may be
rare cases when this cannot be done. In these cases, you can use one of the
address size override operators:</P>
<P>
<BLOCKQUOTE><CODE>
<PRE>
        .scope  outer
                foo     = $12
                .scope  inner
                        lda     a:foo,x
                        foo     = $1234
                .endscope
        .endscope
</PRE>
</CODE></BLOCKQUOTE>
</P>
<P>This will cause the <CODE>lda</CODE> instruction to be translated using absolute
addressing mode, which means changing the symbol reference later does not
cause any errors.</P>


<H2><A NAME="ss7.4">7.4</A> <A HREF="#toc7.4">Nested procedures</A>
</H2>


<P>A nested procedure is created by use of <CODE>
<A HREF="#.PROC">.PROC</A></CODE>. It
differs from a <CODE>
<A HREF="#.SCOPE">.SCOPE</A></CODE> in that it must have a
name, and a it will introduce a symbol with this name in the enclosing scope.
So</P>
<P>
<BLOCKQUOTE><CODE>
<PRE>
        .proc   foo
                ...
        .endproc
</PRE>
</CODE></BLOCKQUOTE>
</P>
<P>is actually the same as</P>
<P>
<BLOCKQUOTE><CODE>
<PRE>
        foo:
        .scope  foo
                ...
        .endscope
</PRE>
</CODE></BLOCKQUOTE>
</P>
<P>This is the reason why a procedure must have a name. If you want a scope
without a name, use <CODE>
<A HREF="#.SCOPE">.SCOPE</A></CODE>.</P>
<P><EM>Note:</EM> As you can see from the example above, scopes and symbols live in
different namespaces. There can be a symbol named <CODE>foo</CODE> and a scope named
<CODE>foo</CODE> without any conflicts (but see the section titled 
<A HREF="#scopesearch">&#34;Scope search order&#34;</A>).</P>


<H2><A NAME="ss7.5">7.5</A> <A HREF="#toc7.5">Structs, unions and enums</A>
</H2>


<P>Structs, unions and enums are explained in a 
<A HREF="#structs">separate section</A>, I do only cover them here, because if they are declared with a
name, they open a nested scope, similar to <CODE>
<A HREF="#.SCOPE">.SCOPE</A></CODE>. However, when no name is specified, the behaviour is
different: In this case, no new scope will be opened, symbols declared within
a struct, union, or enum declaration will then be added to the enclosing scope
instead.</P>


<H2><A NAME="scopesyntax"></A> <A NAME="ss7.6">7.6</A> <A HREF="#toc7.6">Explicit scope specification</A>
</H2>


<P>Accessing symbols from other scopes is possible by using an explicit scope
specification, provided that the scope where the symbol lives in has a name.
The namespace token (<CODE>::</CODE>) is used to access other scopes:</P>
<P>
<BLOCKQUOTE><CODE>
<PRE>
        .scope  foo
        bar:    .word   0
        .endscope

                ...
                lda     foo::bar        ; Access foo in scope bar
</PRE>
</CODE></BLOCKQUOTE>
</P>
<P>The only way to deny access to a scope from the outside is to declare a scope
without a name (using the <CODE>
<A HREF="#.SCOPE">.SCOPE</A></CODE> command).</P>
<P>A special syntax is used to specify the global scope: If a symbol or scope is
preceded by the namespace token, the global scope is searched:</P>
<P>
<BLOCKQUOTE><CODE>
<PRE>
        bar     = 3

        .scope  foo
                bar     = 2
                lda     #::bar  ; Access the global bar (which is 3)
        .endscope
</PRE>
</CODE></BLOCKQUOTE>
</P>


<H2><A NAME="scopesearch"></A> <A NAME="ss7.7">7.7</A> <A HREF="#toc7.7">Scope search order</A>
</H2>


<P>The assembler searches for a scope in a similar way as for a symbol. First, it
looks in the current scope, and then it walks up the enclosing scopes until
the scope is found.</P>
<P>However, one important thing to note when using explicit scope syntax is, that
a symbol may be accessed before it is defined, but a scope may <B>not</B> be
used without a preceding definition. This means that in the following
example:</P>
<P>
<BLOCKQUOTE><CODE>
<PRE>
        .scope  foo
                bar     = 3
        .endscope

        .scope  outer
                lda     #foo::bar  ; Will load 3, not 2!
                .scope  foo
                        bar     = 2
                .endscope
        .endscope
</PRE>
</CODE></BLOCKQUOTE>
</P>
<P>the reference to the scope <CODE>foo</CODE> will use the global scope, and not the
local one, because the local one is not visible at the point where it is
referenced.</P>
<P>Things get more complex if a complete chain of scopes is specified:</P>
<P>
<BLOCKQUOTE><CODE>
<PRE>
        .scope  foo
                .scope  outer
                        .scope  inner
                                bar = 1
                        .endscope
                .endscope
                .scope  another
                        .scope  nested
                                lda     #outer::inner::bar      ; 1
                        .endscope
                .endscope
        .endscope

        .scope  outer
                .scope  inner
                        bar = 2
                .endscope
        .endscope
</PRE>
</CODE></BLOCKQUOTE>
</P>
<P>When <CODE>outer::inner::bar</CODE> is referenced in the <CODE>lda</CODE> instruction, the
assembler will first search in the local scope for a scope named <CODE>outer</CODE>.
Since none is found, the enclosing scope (<CODE>another</CODE>) is checked. There is
still no scope named <CODE>outer</CODE>, so scope <CODE>foo</CODE> is checked, and finally
scope <CODE>outer</CODE> is found. Within this scope, <CODE>inner</CODE> is searched, and in
this scope, the assembler looks for a symbol named <CODE>bar</CODE>.</P>
<P>Please note that once the anchor scope is found, all following scopes
(<CODE>inner</CODE> in this case) are expected to be found exactly in this scope. The
assembler will search the scope tree only for the first scope (if it is not
anchored in the root scope). Starting from there on, there is no flexibility,
so if the scope named <CODE>outer</CODE> found by the assembler does not contain a
scope named <CODE>inner</CODE>, this would be an error, even if such a pair does exist
(one level up in global scope).</P>
<P>Ambiguities that may be introduced by this search algorithm may be removed by
anchoring the scope specification in the global scope. In the example above,
if you want to access the "other" symbol <CODE>bar</CODE>, you would have to write:</P>
<P>
<BLOCKQUOTE><CODE>
<PRE>
        .scope  foo
                .scope  outer
                        .scope  inner
                                bar = 1
                        .endscope
                .endscope
                .scope  another
                        .scope  nested
                                lda     #::outer::inner::bar    ; 2
                        .endscope
                .endscope
        .endscope

        .scope  outer
                .scope  inner
                        bar = 2
                .endscope
        .endscope
</PRE>
</CODE></BLOCKQUOTE>
</P>


<H2><A NAME="address-sizes"></A> <A NAME="s8">8.</A> <A HREF="#toc8">Address sizes and memory models</A></H2>



<H2><A NAME="ss8.1">8.1</A> <A HREF="#toc8.1">Address sizes</A>
</H2>


<P>ca65 assigns each segment and each symbol an address size. This is true, even
if the symbol is not used as an address. You may also think of a value range
of the symbol instead of an address size.</P>
<P>Possible address sizes are:</P>
<P>
<UL>
<LI>Zeropage or direct (8 bits)</LI>
<LI>Absolute (16 bits)</LI>
<LI>Far (24 bits)</LI>
<LI>Long (32 bits)</LI>
</UL>
</P>
<P>Since the assembler uses default address sizes for the segments and symbols,
it is usually not necessary to override the default behaviour. In cases, where
it is necessary, the following keywords may be used to specify address sizes:</P>
<P>
<UL>
<LI>DIRECT, ZEROPAGE or ZP for zeropage addressing (8 bits).</LI>
<LI>ABSOLUTE, ABS or NEAR for absolute addressing (16 bits).</LI>
<LI>FAR for far addressing (24 bits).</LI>
<LI>LONG or DWORD for long addressing (32 bits).</LI>
</UL>
</P>


<H2><A NAME="ss8.2">8.2</A> <A HREF="#toc8.2">Address sizes of segments</A>
</H2>


<P>The assembler assigns an address size to each segment. Since the
representation of a label within this segment is "segment start + offset",
labels will inherit the address size of the segment they are declared in.</P>
<P>The address size of a segment may be changed, by using an optional address
size modifier. See the <CODE>
<A HREF="#.SEGMENT">segment directive</A></CODE> for
an explanation on how this is done.</P>


<H2><A NAME="ss8.3">8.3</A> <A HREF="#toc8.3">Address sizes of symbols</A>
</H2>


<P>The address size of a symbol can be specified with a prefix:</P>
<P>
<UL>
<LI>z: zeropage addressing (8 bits).</LI>
<LI>a: absolute addressing (16 bits).</LI>
<LI>f: far addressing (24 bits).</LI>
</UL>
</P>
<P>The zeropage addressing override can be used to ensure the use of optimal
zeropage instructions, or correct cases where the size isn't yet known
due to the single-pass assembly model.</P>
<P>The larger addressing overrides can be used to promote a smaller address
to absolute or far addressing, instead of being automatically fit into
a smaller addressing type.</P>


<H2><A NAME="ss8.4">8.4</A> <A HREF="#toc8.4">Memory models</A>
</H2>


<P>The default address size of a segment depends on the memory model used. Since
labels inherit the address size from the segment they are declared in,
changing the memory model is an easy way to change the address size of many
symbols at once.</P>




<H2><A NAME="pseudo-variables"></A> <A NAME="s9">9.</A> <A HREF="#toc9">Pseudo variables</A></H2>


<P>Pseudo variables are readable in all cases, and in some special cases also
writable.</P>

<H2><A NAME="ss9.1">9.1</A> <A HREF="#toc9.1"><CODE>*</CODE></A>
</H2>


<P>Reading this pseudo variable will return the program counter at the start
of the current input line.</P>
<P>Assignment to this variable is possible when <CODE>
<A HREF="#.FEATURE">.FEATURE pc_assignment</A></CODE> is used. Note: You should not use
assignments to <CODE>*</CODE>, use <CODE>
<A HREF="#.ORG">.ORG</A></CODE> instead.</P>


<H2><A NAME=".ASIZE"></A> <A NAME="ss9.2">9.2</A> <A HREF="#toc9.2"><CODE>.ASIZE</CODE></A>
</H2>


<P>Reading this pseudo variable will return the current size of the
Accumulator in bits.</P>
<P>For the 65816 instruction set .ASIZE will return either 8 or 16, depending
on the current size of the operand in immediate accu addressing mode.</P>
<P>For all other CPU instruction sets, .ASIZE will always return 8.</P>
<P>Example:</P>
<P>
<BLOCKQUOTE><CODE>
<PRE>
        ; Reverse Subtract with Accumulator
        ; A = memory - A
        .macro rsb param
                .if .asize = 8
                        eor     #$ff
                .else
                        eor     #$ffff
                .endif
                sec
                adc     param
        .endmacro
  
</PRE>
</CODE></BLOCKQUOTE>
</P>
<P>See also: <CODE>
<A HREF="#.ISIZE">.ISIZE</A></CODE></P>


<H2><A NAME=".CPU"></A> <A NAME="ss9.3">9.3</A> <A HREF="#toc9.3"><CODE>.CPU</CODE></A>
</H2>


<P>Reading this pseudo variable will give a constant integer value that
tells which CPU is currently enabled. It can also tell which instruction
set the CPU is able to translate. The value read from the pseudo variable
should be further examined by using one of the constants defined by the
"cpu" macro package (see <CODE>
<A HREF="#.MACPACK">.MACPACK</A></CODE>).</P>
<P>It may be used to replace the .IFPxx pseudo instructions or to construct
even more complex expressions.</P>
<P>Example:</P>
<P>
<BLOCKQUOTE><CODE>
<PRE>
        .macpack        cpu
        .if     (.cpu .bitand CPU_ISET_65816)
                phx
                phy
        .else
                txa
                pha
                tya
                pha
        .endif
  
</PRE>
</CODE></BLOCKQUOTE>
</P>


<H2><A NAME=".ISIZE"></A> <A NAME="ss9.4">9.4</A> <A HREF="#toc9.4"><CODE>.ISIZE</CODE></A>
</H2>


<P>Reading this pseudo variable will return the current size of the Index
register in bits.</P>
<P>For the 65816 instruction set .ISIZE will return either 8 or 16, depending
on the current size of the operand in immediate index addressing mode.</P>
<P>For all other CPU instruction sets, .ISIZE will always return 8.</P>
<P>See also: <CODE>
<A HREF="#.ASIZE">.ASIZE</A></CODE></P>


<H2><A NAME=".PARAMCOUNT"></A> <A NAME="ss9.5">9.5</A> <A HREF="#toc9.5"><CODE>.PARAMCOUNT</CODE></A>
</H2>


<P>This builtin pseudo variable is only available in macros. It is replaced by
the actual number of parameters that were given in the macro invocation.</P>
<P>Example:</P>
<P>
<BLOCKQUOTE><CODE>
<PRE>
        .macro  foo     arg1, arg2, arg3
        .if     .paramcount &lt;> 3
        .error  "Too few parameters for macro foo"
        .endif
        ...
        .endmacro
  
</PRE>
</CODE></BLOCKQUOTE>
</P>
<P>See section 
<A HREF="#macros">Macros</A>.</P>


<H2><A NAME=".TIME"></A> <A NAME="ss9.6">9.6</A> <A HREF="#toc9.6"><CODE>.TIME</CODE></A>
</H2>


<P>Reading this pseudo variable will give a constant integer value that
represents the current time in POSIX standard (as seconds since the
Epoch).</P>
<P>It may be used to encode the time of translation somewhere in the created
code.</P>
<P>Example:</P>
<P>
<BLOCKQUOTE><CODE>
<PRE>
        .dword  .time   ; Place time here
  
</PRE>
</CODE></BLOCKQUOTE>
</P>


<H2><A NAME=".VERSION"></A> <A NAME="ss9.7">9.7</A> <A HREF="#toc9.7"><CODE>.VERSION</CODE></A>
</H2>


<P>Reading this pseudo variable will give the assembler version according to
the following formula:</P>
<P>VER_MAJOR*$100 + VER_MINOR*$10</P>
<P>It may be used to encode the assembler version or check the assembler for
special features not available with older versions.</P>
<P>Example:</P>
<P>Version 2.14 of the assembler will return $2E0 as numerical constant when
reading the pseudo variable <CODE>.VERSION</CODE>.</P>



<H2><A NAME="pseudo-functions"></A> <A NAME="s10">10.</A> <A HREF="#toc10">Pseudo functions</A></H2>


<P>Pseudo functions expect their arguments in parenthesis, and they have a result,
either a string or an expression.</P>


<H2><A NAME=".ADDRSIZE"></A> <A NAME="ss10.1">10.1</A> <A HREF="#toc10.1"><CODE>.ADDRSIZE</CODE></A>
</H2>


<P>The <CODE>.ADDRSIZE</CODE> function is used to return the interal address size
associated with a symbol. This can be helpful in macros when knowing the address
size of symbol can help with custom instructions.</P>
<P>Example:</P>
<P>
<BLOCKQUOTE><CODE>
<PRE>
        .macro myLDA foo
                .if .ADDRSIZE(foo) = 1
                        ;do custom command based on zeropage addressing:
                        .byte 0A5h, foo
                .elseif .ADDRSIZE(foo) = 2
                        ;do custom command based on absolute addressing:
                        .byte 0ADh
                        .word foo
                .elseif .ADDRSIZE(foo) = 0
                        ; no address size defined for this symbol:
                        .out .sprintf("Error, address size unknown for symbol %s", .string(foo))
                .endif
        .endmacro
  
</PRE>
</CODE></BLOCKQUOTE>
</P>
<P>This command is new and must be enabled with the <CODE>.FEATURE addrsize</CODE> command.</P>
<P>See: <CODE>
<A HREF="#.FEATURE">.FEATURE</A></CODE></P>


<H2><A NAME=".BANK"></A> <A NAME="ss10.2">10.2</A> <A HREF="#toc10.2"><CODE>.BANK</CODE></A>
</H2>


<P>The <CODE>.BANK</CODE> function is used to support systems with banked memory. The
argument is an expression with exactly one segment reference - usually a
label. The function result is the value of the <CODE>bank</CODE> attribute assigned
to the run memory area of the segment. Please see the linker documentation
for more information about memory areas and their attributes.</P>
<P>The value of <CODE>.BANK</CODE> can be used to switch memory so that a memory bank
containing specific data is available.</P>
<P>The <CODE>bank</CODE> attribute is a 32 bit integer and so is the result of the
<CODE>.BANK</CODE> function. You will have to use <CODE>
<A HREF="#.LOBYTE">.LOBYTE</A></CODE> or similar functions to address just part of it.</P>
<P>Please note that <CODE>.BANK</CODE> will always get evaluated in the link stage, so
an expression containing <CODE>.BANK</CODE> can never be used where a constant known
result is expected (for example with <CODE>.RES</CODE>).</P>
<P>Example:</P>
<P>
<BLOCKQUOTE><CODE>
<PRE>
        .segment "BANK1"
        .proc   banked_func_1
                ...
        .endproc

        .segment "BANK2"
        .proc   banked_func_2
                ...
        .endproc

        .proc   bank_table
                .addr   banked_func_1
                .byte   &lt;.BANK (banked_func_1)

                .addr   banked_func_2
                .byte   &lt;.BANK (banked_func_2)
        .endproc
  
</PRE>
</CODE></BLOCKQUOTE>
</P>



<H2><A NAME=".BANKBYTE"></A> <A NAME="ss10.3">10.3</A> <A HREF="#toc10.3"><CODE>.BANKBYTE</CODE></A>
</H2>


<P>The function returns the bank byte (that is, bits 16-23) of its argument.
It works identical to the '^' operator.</P>
<P>See: <CODE>
<A HREF="#.HIBYTE">.HIBYTE</A></CODE>,
<CODE>
<A HREF="#.LOBYTE">.LOBYTE</A></CODE></P>


<H2><A NAME=".BLANK"></A> <A NAME="ss10.4">10.4</A> <A HREF="#toc10.4"><CODE>.BLANK</CODE></A>
</H2>


<P>Builtin function. The function evaluates its argument in braces and yields
"false" if the argument is non blank (there is an argument), and "true" if
there is no argument.  The token list that makes up the function argument
may optionally be enclosed in curly braces. This allows the inclusion of
tokens that would otherwise terminate the list (the closing right
parenthesis). The curly braces are not considered part of the list, a list
just consisting of curly braces is considered to be empty.</P>
<P>As an example, the <CODE>.IFBLANK</CODE> statement may be replaced by</P>
<P>
<BLOCKQUOTE><CODE>
<PRE>
        .if     .blank({arg})
  
</PRE>
</CODE></BLOCKQUOTE>
</P>



<H2><A NAME=".CONCAT"></A> <A NAME="ss10.5">10.5</A> <A HREF="#toc10.5"><CODE>.CONCAT</CODE></A>
</H2>


<P>Builtin string function. The function allows to concatenate a list of string
constants separated by commas. The result is a string constant that is the
concatenation of all arguments. This function is most useful in macros and
when used together with the <CODE>.STRING</CODE> builtin function. The function may
be used in any case where a string constant is expected.</P>
<P>Example:</P>
<P>
<BLOCKQUOTE><CODE>
<PRE>
        .include        .concat ("myheader", ".", "inc")
  
</PRE>
</CODE></BLOCKQUOTE>
</P>
<P>This is the same as the command</P>
<P>
<BLOCKQUOTE><CODE>
<PRE>
        .include        "myheader.inc"
  
</PRE>
</CODE></BLOCKQUOTE>
</P>


<H2><A NAME=".CONST"></A> <A NAME="ss10.6">10.6</A> <A HREF="#toc10.6"><CODE>.CONST</CODE></A>
</H2>


<P>Builtin function. The function evaluates its argument in braces and
yields "true" if the argument is a constant expression (that is, an
expression that yields a constant value at assembly time) and "false"
otherwise. As an example, the .IFCONST statement may be replaced by</P>
<P>
<BLOCKQUOTE><CODE>
<PRE>
        .if     .const(a + 3)
  
</PRE>
</CODE></BLOCKQUOTE>
</P>


<H2><A NAME=".HIBYTE"></A> <A NAME="ss10.7">10.7</A> <A HREF="#toc10.7"><CODE>.HIBYTE</CODE></A>
</H2>


<P>The function returns the high byte (that is, bits 8-15) of its argument.
It works identical to the '>' operator.</P>
<P>See: <CODE>
<A HREF="#.LOBYTE">.LOBYTE</A></CODE>,
<CODE>
<A HREF="#.BANKBYTE">.BANKBYTE</A></CODE></P>


<H2><A NAME=".HIWORD"></A> <A NAME="ss10.8">10.8</A> <A HREF="#toc10.8"><CODE>.HIWORD</CODE></A>
</H2>


<P>The function returns the high word (that is, bits 16-31) of its argument.</P>
<P>See: <CODE>
<A HREF="#.LOWORD">.LOWORD</A></CODE></P>


<H2><A NAME=".IDENT"></A> <A NAME="ss10.9">10.9</A> <A HREF="#toc10.9"><CODE>.IDENT</CODE></A>
</H2>


<P>The function expects a string as its argument, and converts this argument
into an identifier. If the string starts with the current <CODE>
<A HREF="#.LOCALCHAR">.LOCALCHAR</A></CODE>, it will be converted into a cheap local
identifier, otherwise it will be converted into a normal identifier.</P>
<P>Example:</P>
<P>
<BLOCKQUOTE><CODE>
<PRE>
        .macro  makelabel       arg1, arg2
                .ident (.concat (arg1, arg2)):
        .endmacro

                makelabel       "foo", "bar"

                .word           foobar          ; Valid label
  
</PRE>
</CODE></BLOCKQUOTE>
</P>


<H2><A NAME=".LEFT"></A> <A NAME="ss10.10">10.10</A> <A HREF="#toc10.10"><CODE>.LEFT</CODE></A>
</H2>


<P>Builtin function. Extracts the left part of a given token list.</P>
<P>Syntax:</P>
<P>
<BLOCKQUOTE><CODE>
<PRE>
        .LEFT (&lt;int expr&gt;, &lt;token list&gt;)
  
</PRE>
</CODE></BLOCKQUOTE>
</P>
<P>The first integer expression gives the number of tokens to extract from
the token list. The second argument is the token list itself. The token
list may optionally be enclosed into curly braces. This allows the
inclusion of tokens that would otherwise terminate the list (the closing
right paren in the given case).</P>
<P>Example:</P>
<P>To check in a macro if the given argument has a '#' as first token
(immediate addressing mode), use something like this:</P>
<P>
<BLOCKQUOTE><CODE>
<PRE>
        .macro  ldax    arg
                ...
                .if (.match (.left (1, {arg}), #))

                ; ldax called with immediate operand
                ...

                .endif
                ...
        .endmacro
  
</PRE>
</CODE></BLOCKQUOTE>
</P>
<P>See also the <CODE>
<A HREF="#.MID">.MID</A></CODE> and <CODE>
<A HREF="#.RIGHT">.RIGHT</A></CODE> builtin functions.</P>


<H2><A NAME=".LOBYTE"></A> <A NAME="ss10.11">10.11</A> <A HREF="#toc10.11"><CODE>.LOBYTE</CODE></A>
</H2>


<P>The function returns the low byte (that is, bits 0-7) of its argument.
It works identical to the '&lt;' operator.</P>
<P>See: <CODE>
<A HREF="#.HIBYTE">.HIBYTE</A></CODE>,
<CODE>
<A HREF="#.BANKBYTE">.BANKBYTE</A></CODE></P>


<H2><A NAME=".LOWORD"></A> <A NAME="ss10.12">10.12</A> <A HREF="#toc10.12"><CODE>.LOWORD</CODE></A>
</H2>


<P>The function returns the low word (that is, bits 0-15) of its argument.</P>
<P>See: <CODE>
<A HREF="#.HIWORD">.HIWORD</A></CODE></P>


<H2><A NAME=".MATCH"></A> <A NAME="ss10.13">10.13</A> <A HREF="#toc10.13"><CODE>.MATCH</CODE></A>
</H2>


<P>Builtin function. Matches two token lists against each other. This is
most useful within macros, since macros are not stored as strings, but
as lists of tokens.</P>
<P>The syntax is</P>
<P>
<BLOCKQUOTE><CODE>
<PRE>
        .MATCH(&lt;token list #1&gt;, &lt;token list #2&gt;)
  
</PRE>
</CODE></BLOCKQUOTE>
</P>
<P>Both token list may contain arbitrary tokens with the exception of the
terminator token (comma resp. right parenthesis) and</P>
<P>
<UL>
<LI>end-of-line</LI>
<LI>end-of-file</LI>
</UL>
</P>
<P>The token lists may optionally be enclosed into curly braces. This allows
the inclusion of tokens that would otherwise terminate the list (the closing
right paren in the given case). Often a macro parameter is used for any of
the token lists.</P>
<P>Please note that the function does only compare tokens, not token
attributes. So any number is equal to any other number, regardless of the
actual value. The same is true for strings. If you need to compare tokens
<EM>and</EM> token attributes, use the <CODE>
<A HREF="#.XMATCH">.XMATCH</A></CODE> function.</P>
<P>Example:</P>
<P>Assume the macro <CODE>ASR</CODE>, that will shift right the accumulator by one,
while honoring the sign bit. The builtin processor instructions will allow
an optional "A" for accu addressing for instructions like <CODE>ROL</CODE> and
<CODE>ROR</CODE>. We will use the <CODE>
<A HREF="#.MATCH">.MATCH</A></CODE> function
to check for this and print and error for invalid calls.</P>
<P>
<BLOCKQUOTE><CODE>
<PRE>
        .macro  asr     arg

                .if (.not .blank(arg)) .and (.not .match ({arg}, a))
                .error "Syntax error"
                .endif

                cmp     #$80            ; Bit 7 into carry
                lsr     a               ; Shift carry into bit 7

        .endmacro
  
</PRE>
</CODE></BLOCKQUOTE>
</P>
<P>The macro will only accept no arguments, or one argument that must be the
reserved keyword "A".</P>
<P>See: <CODE>
<A HREF="#.XMATCH">.XMATCH</A></CODE></P>


<H2><A NAME=".MAX"></A> <A NAME="ss10.14">10.14</A> <A HREF="#toc10.14"><CODE>.MAX</CODE></A>
</H2>


<P>Builtin function. The result is the larger of two values.</P>
<P>The syntax is</P>
<P>
<BLOCKQUOTE><CODE>
<PRE>
        .MAX (&lt;value #1&gt;, &lt;value #2&gt;)
  
</PRE>
</CODE></BLOCKQUOTE>
</P>
<P>Example:</P>
<P>
<BLOCKQUOTE><CODE>
<PRE>
        ; Reserve space for the larger of two data blocks
        savearea:       .res .max (.sizeof (foo), .sizeof (bar))
  
</PRE>
</CODE></BLOCKQUOTE>
</P>
<P>See: <CODE>
<A HREF="#.MIN">.MIN</A></CODE></P>


<H2><A NAME=".MID"></A> <A NAME="ss10.15">10.15</A> <A HREF="#toc10.15"><CODE>.MID</CODE></A>
</H2>


<P>Builtin function. Takes a starting index, a count and a token list as
arguments. Will return part of the token list.</P>
<P>Syntax:</P>
<P>
<BLOCKQUOTE><CODE>
<PRE>
        .MID (&lt;int expr&gt;, &lt;int expr&gt;, &lt;token list&gt;)
  
</PRE>
</CODE></BLOCKQUOTE>
</P>
<P>The first integer expression gives the starting token in the list (the first
token has index 0). The second integer expression gives the number of tokens
to extract from the token list. The third argument is the token list itself.
The token list may optionally be enclosed into curly braces. This allows the
inclusion of tokens that would otherwise terminate the list (the closing
right paren in the given case).</P>
<P>Example:</P>
<P>To check in a macro if the given argument has a '<CODE>#</CODE>' as first token
(immediate addressing mode), use something like this:</P>
<P>
<BLOCKQUOTE><CODE>
<PRE>
        .macro  ldax    arg
                ...
                .if (.match (.mid (0, 1, {arg}), #))

                ; ldax called with immediate operand
                ...

                .endif
                ...
        .endmacro
  
</PRE>
</CODE></BLOCKQUOTE>
</P>
<P>See also the <CODE>
<A HREF="#.LEFT">.LEFT</A></CODE> and <CODE>
<A HREF="#.RIGHT">.RIGHT</A></CODE> builtin functions.</P>


<H2><A NAME=".MIN"></A> <A NAME="ss10.16">10.16</A> <A HREF="#toc10.16"><CODE>.MIN</CODE></A>
</H2>


<P>Builtin function. The result is the smaller of two values.</P>
<P>The syntax is</P>
<P>
<BLOCKQUOTE><CODE>
<PRE>
        .MIN (&lt;value #1&gt;, &lt;value #2&gt;)
  
</PRE>
</CODE></BLOCKQUOTE>
</P>
<P>Example:</P>
<P>
<BLOCKQUOTE><CODE>
<PRE>
        ; Reserve space for some data, but 256 bytes maximum
        savearea:       .res .min (.sizeof (foo), 256)
  
</PRE>
</CODE></BLOCKQUOTE>
</P>
<P>See: <CODE>
<A HREF="#.MAX">.MAX</A></CODE></P>


<H2><A NAME=".REFERENCED"></A> <A NAME="ss10.17">10.17</A> <A HREF="#toc10.17"><CODE>.REF, .REFERENCED</CODE></A>
</H2>


<P>Builtin function. The function expects an identifier as argument in braces.
The argument is evaluated, and the function yields "true" if the identifier
is a symbol that has already been referenced somewhere in the source file up
to the current position. Otherwise the function yields false. As an example,
the <CODE>
<A HREF="#.IFREF">.IFREF</A></CODE> statement may be replaced by</P>
<P>
<BLOCKQUOTE><CODE>
<PRE>
        .if     .referenced(a)
  
</PRE>
</CODE></BLOCKQUOTE>
</P>
<P>See: <CODE>
<A HREF="#.DEFINED">.DEFINED</A></CODE></P>


<H2><A NAME=".RIGHT"></A> <A NAME="ss10.18">10.18</A> <A HREF="#toc10.18"><CODE>.RIGHT</CODE></A>
</H2>


<P>Builtin function. Extracts the right part of a given token list.</P>
<P>Syntax:</P>
<P>
<BLOCKQUOTE><CODE>
<PRE>
        .RIGHT (&lt;int expr&gt;, &lt;token list&gt;)
  
</PRE>
</CODE></BLOCKQUOTE>
</P>
<P>The first integer expression gives the number of tokens to extract from the
token list. The second argument is the token list itself.  The token list
may optionally be enclosed into curly braces. This allows the inclusion of
tokens that would otherwise terminate the list (the closing right paren in
the given case).</P>
<P>See also the <CODE>
<A HREF="#.LEFT">.LEFT</A></CODE> and <CODE>
<A HREF="#.MID">.MID</A></CODE> builtin functions.</P>


<H2><A NAME=".SIZEOF"></A> <A NAME="ss10.19">10.19</A> <A HREF="#toc10.19"><CODE>.SIZEOF</CODE></A>
</H2>


<P><CODE>.SIZEOF()</CODE> is a pseudo function that returns the size of its argument.
The argument can be a struct/union, a struct member, a scope/procedure, or a
label. In the case of a procedure or label, its size is defined by the
amount of data placed in the segment where the label is relative to. If a
line of code switches segments (for example, in a macro), data placed in
other segments does not count for the size.</P>
<P>Please note that a symbol or scope must exist before it can be used together
with <CODE>.SIZEOF()</CODE> (that may get relaxed later, but always will be true for
scopes). A scope has preference over a symbol with the same name; so, if the
last part of a name represents both a scope and a symbol, then the scope is
chosen over the symbol.</P>
<P>After the following code:</P>
<P>
<BLOCKQUOTE><CODE>
<PRE>
        .struct Point                   ; Struct size = 4
                xcoord  .word
                ycoord  .word
        .endstruct

        P:      .tag    Point           ; Declare a point
        @P:     .tag    Point           ; Declare another point

        .code
        .proc   Code
                nop
                .proc   Inner
                        nop
                .endproc
                nop
        .endproc

        .proc   Data
        .data                           ; Segment switch!!!
                .res    4
        .endproc
  
</PRE>
</CODE></BLOCKQUOTE>
</P>
<P>
<DL>
<DT><B><CODE>.sizeof(Point)</CODE></B><DD>
<P>will have the value 4, because this is the size of struct <CODE>Point</CODE>.</P>

<DT><B><CODE>.sizeof(Point::xcoord)</CODE></B><DD>
<P>will have the value 2, because this is the size of the member <CODE>xcoord</CODE>
in struct <CODE>Point</CODE>.</P>

<DT><B><CODE>.sizeof(P)</CODE></B><DD>
<P>will have the value 4, this is the size of the data declared on the same
source line as the label <CODE>P</CODE>, which is in the same segment that <CODE>P</CODE>
is relative to.</P>

<DT><B><CODE>.sizeof(@P)</CODE></B><DD>
<P>will have the value 4, see above. The example demonstrates that <CODE>.SIZEOF</CODE>
does also work for cheap local symbols.</P>

<DT><B><CODE>.sizeof(Code)</CODE></B><DD>
<P>will have the value 3, since this is amount of data emitted into the code
segment, the segment that was active when <CODE>Code</CODE> was entered. Note that
this value includes the amount of data emitted in child scopes (in this
case <CODE>Code::Inner</CODE>).</P>

<DT><B><CODE>.sizeof(Code::Inner)</CODE></B><DD>
<P>will have the value 1 as expected.</P>

<DT><B><CODE>.sizeof(Data)</CODE></B><DD>
<P>will have the value 0. Data is emitted within the scope <CODE>Data</CODE>, but since
the segment is switched after entry, this data is emitted into another
segment.</P>
</DL>
</P>


<H2><A NAME=".STRAT"></A> <A NAME="ss10.20">10.20</A> <A HREF="#toc10.20"><CODE>.STRAT</CODE></A>
</H2>


<P>Builtin function. The function accepts a string and an index as
arguments and returns the value of the character at the given position
as an integer value. The index is zero based.</P>
<P>Example:</P>
<P>
<BLOCKQUOTE><CODE>
<PRE>
        .macro  M       Arg
                ; Check if the argument string starts with '#'
                .if (.strat (Arg, 0) = '#')
                ...
                .endif
        .endmacro
  
</PRE>
</CODE></BLOCKQUOTE>
</P>


<H2><A NAME=".SPRINTF"></A> <A NAME="ss10.21">10.21</A> <A HREF="#toc10.21"><CODE>.SPRINTF</CODE></A>
</H2>


<P>Builtin function. It expects a format string as first argument. The number
and type of the following arguments depend on the format string. The format
string is similar to the one of the C <CODE>printf</CODE> function. Missing things
are: Length modifiers, variable width.</P>
<P>The result of the function is a string.</P>
<P>Example:</P>
<P>
<BLOCKQUOTE><CODE>
<PRE>
        num     = 3

        ; Generate an identifier:
        .ident (.sprintf ("%s%03d", "label", num)):
  
</PRE>
</CODE></BLOCKQUOTE>
</P>


<H2><A NAME=".STRING"></A> <A NAME="ss10.22">10.22</A> <A HREF="#toc10.22"><CODE>.STRING</CODE></A>
</H2>


<P>Builtin function. The function accepts an argument in braces and converts
this argument into a string constant. The argument may be an identifier, or
a constant numeric value.</P>
<P>Since you can use a string in the first place, the use of the function may
not be obvious. However, it is useful in macros, or more complex setups.</P>
<P>Example:</P>
<P>
<BLOCKQUOTE><CODE>
<PRE>
        ; Emulate other assemblers:
        .macro  section name
                .segment        .string(name)
        .endmacro
  
</PRE>
</CODE></BLOCKQUOTE>
</P>


<H2><A NAME=".STRLEN"></A> <A NAME="ss10.23">10.23</A> <A HREF="#toc10.23"><CODE>.STRLEN</CODE></A>
</H2>


<P>Builtin function. The function accepts a string argument in braces and
evaluates to the length of the string.</P>
<P>Example:</P>
<P>The following macro encodes a string as a pascal style string with
a leading length byte.</P>
<P>
<BLOCKQUOTE><CODE>
<PRE>
        .macro  PString Arg
                .byte   .strlen(Arg), Arg
        .endmacro
  
</PRE>
</CODE></BLOCKQUOTE>
</P>


<H2><A NAME=".TCOUNT"></A> <A NAME="ss10.24">10.24</A> <A HREF="#toc10.24"><CODE>.TCOUNT</CODE></A>
</H2>


<P>Builtin function. The function accepts a token list in braces. The function
result is the number of tokens given as argument. The token list may
optionally be enclosed into curly braces which are not considered part of
the list and not counted. Enclosement in curly braces allows the inclusion
of tokens that would otherwise terminate the list (the closing right paren
in the given case).</P>
<P>Example:</P>
<P>The <CODE>ldax</CODE> macro accepts the '#' token to denote immediate addressing (as
with the normal 6502 instructions). To translate it into two separate 8 bit
load instructions, the '#' token has to get stripped from the argument:</P>
<P>
<BLOCKQUOTE><CODE>
<PRE>
        .macro  ldax    arg
                .if (.match (.mid (0, 1, {arg}), #))
                ; ldax called with immediate operand
                lda     #&lt;(.right (.tcount ({arg})-1, {arg}))
                ldx     #>(.right (.tcount ({arg})-1, {arg}))
                .else
                ...
                .endif
        .endmacro
  
</PRE>
</CODE></BLOCKQUOTE>
</P>


<H2><A NAME=".XMATCH"></A> <A NAME="ss10.25">10.25</A> <A HREF="#toc10.25"><CODE>.XMATCH</CODE></A>
</H2>


<P>Builtin function. Matches two token lists against each other. This is
most useful within macros, since macros are not stored as strings, but
as lists of tokens.</P>
<P>The syntax is</P>
<P>
<BLOCKQUOTE><CODE>
<PRE>
        .XMATCH(&lt;token list #1&gt;, &lt;token list #2&gt;)
  
</PRE>
</CODE></BLOCKQUOTE>
</P>
<P>Both token list may contain arbitrary tokens with the exception of the
terminator token (comma resp. right parenthesis) and</P>
<P>
<UL>
<LI>end-of-line</LI>
<LI>end-of-file</LI>
</UL>
</P>
<P>The token lists may optionally be enclosed into curly braces. This allows
the inclusion of tokens that would otherwise terminate the list (the closing
right paren in the given case). Often a macro parameter is used for any of
the token lists.</P>
<P>The function compares tokens <EM>and</EM> token values. If you need a function
that just compares the type of tokens, have a look at the <CODE>
<A HREF="#.MATCH">.MATCH</A></CODE> function.</P>
<P>See: <CODE>
<A HREF="#.MATCH">.MATCH</A></CODE></P>



<H2><A NAME="control-commands"></A> <A NAME="s11">11.</A> <A HREF="#toc11">Control commands</A></H2>


<P>Here's a list of all control commands and a description, what they do:</P>


<H2><A NAME=".A16"></A> <A NAME="ss11.1">11.1</A> <A HREF="#toc11.1"><CODE>.A16</CODE></A>
</H2>


<P>Valid only in 65816 mode. Switch the accumulator to 16 bit.</P>
<P>Note: This command will not emit any code, it will tell the assembler to
create 16 bit operands for immediate accumulator addressing mode.</P>
<P>See also: <CODE>
<A HREF="#.SMART">.SMART</A></CODE></P>


<H2><A NAME=".A8"></A> <A NAME="ss11.2">11.2</A> <A HREF="#toc11.2"><CODE>.A8</CODE></A>
</H2>


<P>Valid only in 65816 mode. Switch the accumulator to 8 bit.</P>
<P>Note: This command will not emit any code, it will tell the assembler to
create 8 bit operands for immediate accu addressing mode.</P>
<P>See also: <CODE>
<A HREF="#.SMART">.SMART</A></CODE></P>


<H2><A NAME=".ADDR"></A> <A NAME="ss11.3">11.3</A> <A HREF="#toc11.3"><CODE>.ADDR</CODE></A>
</H2>


<P>Define word sized data. In 6502 mode, this is an alias for <CODE>.WORD</CODE> and
may be used for better readability if the data words are address values. In
65816 mode, the address is forced to be 16 bit wide to fit into the current
segment. See also <CODE>
<A HREF="#.FARADDR">.FARADDR</A></CODE>. The command
must be followed by a sequence of (not necessarily constant) expressions.</P>
<P>Example:</P>
<P>
<BLOCKQUOTE><CODE>
<PRE>
        .addr   $0D00, $AF13, _Clear
  
</PRE>
</CODE></BLOCKQUOTE>
</P>
<P>See: <CODE>
<A HREF="#.FARADDR">.FARADDR</A></CODE>, <CODE>
<A HREF="#.WORD">.WORD</A></CODE></P>


<H2><A NAME=".ALIGN"></A> <A NAME="ss11.4">11.4</A> <A HREF="#toc11.4"><CODE>.ALIGN</CODE></A>
</H2>


<P>Align data to a given boundary. The command expects a constant integer
argument in the range 1 ... 65536, plus an optional second argument
in byte range. If there is a second argument, it is used as fill value,
otherwise the value defined in the linker configuration file is used
(the default for this value is zero).</P>
<P><CODE>.ALIGN</CODE> will insert fill bytes, and the number of fill bytes depend of
the final address of the segment. <CODE>.ALIGN</CODE> cannot insert a variable
number of bytes, since that would break address calculations within the
module. So each <CODE>.ALIGN</CODE> expects the segment to be aligned to a multiple
of the alignment, because that allows the number of fill bytes to be
calculated in advance by the assembler. You are therefore required to
specify a matching alignment for the segment in the linker config. The
linker will output a warning if the alignment of the segment is less than
what is necessary to have a correct alignment in the object file.</P>
<P>Example:</P>
<P>
<BLOCKQUOTE><CODE>
<PRE>
        .align  256
  
</PRE>
</CODE></BLOCKQUOTE>
</P>
<P>Some unexpected behaviour might occur if there are multiple <CODE>.ALIGN</CODE>
commands with different arguments. To allow the assembler to calculate the
number of fill bytes in advance, the alignment of the segment must be a
multiple of each of the alignment factors. This may result in unexpectedly
large alignments for the segment within the module.</P>
<P>Example:</P>
<P>
<BLOCKQUOTE><CODE>
<PRE>
        .align  15
        .byte   15
        .align  18
        .byte   18
  
</PRE>
</CODE></BLOCKQUOTE>
</P>
<P>For the assembler to be able to align correctly, the segment must be aligned
to the least common multiple of 15 and 18 which is 90. The assembler will
calculate this automatically and will mark the segment with this value.</P>
<P>Unfortunately, the combined alignment may get rather large without the user
knowing about it, wasting space in the final executable. If we add another
alignment to the example above</P>
<P>
<BLOCKQUOTE><CODE>
<PRE>
        .align  15
        .byte   15
        .align  18
        .byte   18
        .align  251
        .byte   0
  
</PRE>
</CODE></BLOCKQUOTE>
</P>
<P>the assembler will force a segment alignment to the least common multiple of
15, 18 and 251 - which is 22590. To protect the user against errors, the
assembler will issue a warning when the combined alignment exceeds 256. The
command line option <CODE>
<A HREF="#option--large-alignment">--large-alignment</A></CODE> will disable this warning.</P>
<P>Please note that with alignments that are a power of two (which were the
only alignments possible in older versions of the assembler), the problem is
less severe, because the least common multiple of powers to the same base is
always the larger one.</P>



<H2><A NAME=".ASCIIZ"></A> <A NAME="ss11.5">11.5</A> <A HREF="#toc11.5"><CODE>.ASCIIZ</CODE></A>
</H2>


<P>Define a string with a trailing zero.</P>
<P>Example:</P>
<P>
<BLOCKQUOTE><CODE>
<PRE>
        Msg:    .asciiz "Hello world"
  
</PRE>
</CODE></BLOCKQUOTE>
</P>
<P>This will put the string "Hello world" followed by a binary zero into
the current segment. There may be more strings separated by commas, but
the binary zero is only appended once (after the last one).</P>


<H2><A NAME=".ASSERT"></A> <A NAME="ss11.6">11.6</A> <A HREF="#toc11.6"><CODE>.ASSERT</CODE></A>
</H2>


<P>Add an assertion. The command is followed by an expression, an action
specifier, and an optional message that is output in case the assertion
fails. If no message was given, the string "Assertion failed" is used. The
action specifier may be one of <CODE>warning</CODE>, <CODE>error</CODE>, <CODE>ldwarning</CODE> or
<CODE>lderror</CODE>. In the former two cases, the assertion is evaluated by the
assembler if possible, and in any case, it's also passed to the linker in
the object file (if one is generated). The linker will then evaluate the
expression when segment placement has been done.</P>
<P>Example:</P>
<P>
<BLOCKQUOTE><CODE>
<PRE>
        .assert         * = $8000, error, "Code not at $8000"
  
</PRE>
</CODE></BLOCKQUOTE>
</P>
<P>The example assertion will check that the current location is at $8000,
when the output file is written, and abort with an error if this is not
the case. More complex expressions are possible. The action specifier
<CODE>warning</CODE> outputs a warning, while the <CODE>error</CODE> specifier outputs
an error message. In the latter case, generation of the output file is
suppressed in both the assembler and linker.</P>


<H2><A NAME=".AUTOIMPORT"></A> <A NAME="ss11.7">11.7</A> <A HREF="#toc11.7"><CODE>.AUTOIMPORT</CODE></A>
</H2>


<P>Is followed by a plus or a minus character. When switched on (using a
+), undefined symbols are automatically marked as import instead of
giving errors. When switched off (which is the default so this does not
make much sense), this does not happen and an error message is
displayed. The state of the autoimport flag is evaluated when the
complete source was translated, before outputting actual code, so it is
<EM>not</EM> possible to switch this feature on or off for separate sections
of code. The last setting is used for all symbols.</P>
<P>You should probably not use this switch because it delays error
messages about undefined symbols until the link stage. The cc65
compiler (which is supposed to produce correct assembler code in all
circumstances, something which is not true for most assembler
programmers) will insert this command to avoid importing each and every
routine from the runtime library.</P>
<P>Example:</P>
<P>
<BLOCKQUOTE><CODE>
<PRE>
        .autoimport     +       ; Switch on auto import
  
</PRE>
</CODE></BLOCKQUOTE>
</P>

<H2><A NAME=".BANKBYTES"></A> <A NAME="ss11.8">11.8</A> <A HREF="#toc11.8"><CODE>.BANKBYTES</CODE></A>
</H2>


<P>Define byte sized data by extracting only the bank byte (that is, bits 16-23) from
each expression.  This is equivalent to <CODE>
<A HREF="#.BYTE">.BYTE</A></CODE> with
the operator '^' prepended to each expression in its list.</P>
<P>Example:</P>
<P>
<BLOCKQUOTE><CODE>
<PRE>
        .define MyTable TableItem0, TableItem1, TableItem2, TableItem3

        TableLookupLo:   .lobytes   MyTable
        TableLookupHi:   .hibytes   MyTable
        TableLookupBank: .bankbytes MyTable
  
</PRE>
</CODE></BLOCKQUOTE>
</P>
<P>which is equivalent to</P>
<P>
<BLOCKQUOTE><CODE>
<PRE>
        TableLookupLo:   .byte &lt;TableItem0, &lt;TableItem1, &lt;TableItem2, &lt;TableItem3
        TableLookupHi:   .byte &gt;TableItem0, &gt;TableItem1, &gt;TableItem2, &gt;TableItem3
        TableLookupBank: .byte ^TableItem0, ^TableItem1, ^TableItem2, ^TableItem3
  
</PRE>
</CODE></BLOCKQUOTE>
</P>
<P>See also: <CODE>
<A HREF="#.BYTE">.BYTE</A></CODE>,
<CODE>
<A HREF="#.HIBYTES">.HIBYTES</A></CODE>,
<CODE>
<A HREF="#.LOBYTES">.LOBYTES</A></CODE></P>


<H2><A NAME=".BSS"></A> <A NAME="ss11.9">11.9</A> <A HREF="#toc11.9"><CODE>.BSS</CODE></A>
</H2>


<P>Switch to the BSS segment. The name of the BSS segment is always "BSS",
so this is a shortcut for</P>
<P>
<BLOCKQUOTE><CODE>
<PRE>
        .segment  "BSS"
  
</PRE>
</CODE></BLOCKQUOTE>
</P>
<P>See also the <CODE>
<A HREF="#.SEGMENT">.SEGMENT</A></CODE> command.</P>


<H2><A NAME=".BYTE"></A> <A NAME="ss11.10">11.10</A> <A HREF="#toc11.10"><CODE>.BYT, .BYTE</CODE></A>
</H2>


<P>Define byte sized data. Must be followed by a sequence of (byte ranged)
expressions or strings.</P>
<P>Example:</P>
<P>
<BLOCKQUOTE><CODE>
<PRE>
        .byte   "Hello "
        .byt    "world", $0D, $00
  
</PRE>
</CODE></BLOCKQUOTE>
</P>


<H2><A NAME=".CASE"></A> <A NAME="ss11.11">11.11</A> <A HREF="#toc11.11"><CODE>.CASE</CODE></A>
</H2>


<P>Switch on or off case sensitivity on identifiers. The default is off
(that is, identifiers are case sensitive), but may be changed by the
-i switch on the command line.
The command must be followed by a '+' or '-' character to switch the
option on or off respectively.</P>
<P>Example:</P>
<P>
<BLOCKQUOTE><CODE>
<PRE>
        .case   -               ; Identifiers are not case sensitive
  
</PRE>
</CODE></BLOCKQUOTE>
</P>


<H2><A NAME=".CHARMAP"></A> <A NAME="ss11.12">11.12</A> <A HREF="#toc11.12"><CODE>.CHARMAP</CODE></A>
</H2>


<P>Apply a custom mapping for characters. The command is followed by two
numbers. The first one is the index of the source character (range 0..255);
the second one is the mapping (range 0..255). The mapping applies to all
character and string constants <EM>when</EM> they generate output; and, overrides
a mapping table specified with the <CODE>
<A HREF="#option-t">-t</A></CODE>
command line switch.</P>
<P>Example:
<BLOCKQUOTE><CODE>
<PRE>
  .charmap        $41, $61        ; Map 'A' to 'a'
  
</PRE>
</CODE></BLOCKQUOTE>
</P>


<H2><A NAME=".CODE"></A> <A NAME="ss11.13">11.13</A> <A HREF="#toc11.13"><CODE>.CODE</CODE></A>
</H2>


<P>Switch to the CODE segment. The name of the CODE segment is always
"CODE", so this is a shortcut for</P>
<P>
<BLOCKQUOTE><CODE>
<PRE>
        .segment  "CODE"
  
</PRE>
</CODE></BLOCKQUOTE>
</P>
<P>See also the <CODE>
<A HREF="#.SEGMENT">.SEGMENT</A></CODE> command.</P>


<H2><A NAME=".CONDES"></A> <A NAME="ss11.14">11.14</A> <A HREF="#toc11.14"><CODE>.CONDES</CODE></A>
</H2>


<P>Export a symbol and mark it in a special way. The linker is able to build
tables of all such symbols. This may be used to automatically create a list
of functions needed to initialize linked library modules.</P>
<P>Note: The linker has a feature to build a table of marked routines, but it
is your code that must call these routines, so just declaring a symbol with
<CODE>.CONDES</CODE> does nothing by itself.</P>
<P>All symbols are exported as an absolute (16 bit) symbol. You don't need to
use an additional <CODE>
<A HREF="#.EXPORT">.EXPORT</A></CODE> statement, this
is implied by <CODE>.CONDES</CODE>.</P>
<P><CODE>.CONDES</CODE> is followed by the type, which may be <CODE>constructor</CODE>,
<CODE>destructor</CODE> or a numeric value between 0 and 6 (where 0 is the same as
specifying <CODE>constructor</CODE> and 1 is equal to specifying <CODE>destructor</CODE>).
The <CODE>
<A HREF="#.CONSTRUCTOR">.CONSTRUCTOR</A></CODE>, <CODE>
<A HREF="#.DESTRUCTOR">.DESTRUCTOR</A></CODE> and <CODE>
<A HREF="#.INTERRUPTOR">.INTERRUPTOR</A></CODE> commands are actually shortcuts for <CODE>.CONDES</CODE>
with a type of <CODE>constructor</CODE> resp. <CODE>destructor</CODE> or <CODE>interruptor</CODE>.</P>
<P>After the type, an optional priority may be specified. Higher numeric values
mean higher priority. If no priority is given, the default priority of 7 is
used. Be careful when assigning priorities to your own module constructors
so they won't interfere with the ones in the cc65 library.</P>
<P>Example:</P>
<P>
<BLOCKQUOTE><CODE>
<PRE>
        .condes         ModuleInit, constructor
        .condes         ModInit, 0, 16
  
</PRE>
</CODE></BLOCKQUOTE>
</P>
<P>See the <CODE>
<A HREF="#.CONSTRUCTOR">.CONSTRUCTOR</A></CODE>, <CODE>
<A HREF="#.DESTRUCTOR">.DESTRUCTOR</A></CODE> and <CODE>
<A HREF="#.INTERRUPTOR">.INTERRUPTOR</A></CODE> commands and the separate section 
<A HREF="#condes">Module constructors/destructors</A> explaining the feature in more
detail.</P>


<H2><A NAME=".CONSTRUCTOR"></A> <A NAME="ss11.15">11.15</A> <A HREF="#toc11.15"><CODE>.CONSTRUCTOR</CODE></A>
</H2>


<P>Export a symbol and mark it as a module constructor. This may be used
together with the linker to build a table of constructor subroutines that
are called by the startup code.</P>
<P>Note: The linker has a feature to build a table of marked routines, but it
is your code that must call these routines, so just declaring a symbol as
constructor does nothing by itself.</P>
<P>A constructor is always exported as an absolute (16 bit) symbol. You don't
need to use an additional <CODE>.export</CODE> statement, this is implied by
<CODE>.constructor</CODE>. It may have an optional priority that is separated by a
comma. Higher numeric values mean a higher priority. If no priority is
given, the default priority of 7 is used. Be careful when assigning
priorities to your own module constructors so they won't interfere with the
ones in the cc65 library.</P>
<P>Example:</P>
<P>
<BLOCKQUOTE><CODE>
<PRE>
        .constructor    ModuleInit
        .constructor    ModInit, 16
  
</PRE>
</CODE></BLOCKQUOTE>
</P>
<P>See the <CODE>
<A HREF="#.CONDES">.CONDES</A></CODE> and <CODE>
<A HREF="#.DESTRUCTOR">.DESTRUCTOR</A></CODE> commands and the separate section
<A HREF="#condes">Module constructors/destructors</A> explaining the
feature in more detail.</P>


<H2><A NAME=".DATA"></A> <A NAME="ss11.16">11.16</A> <A HREF="#toc11.16"><CODE>.DATA</CODE></A>
</H2>


<P>Switch to the DATA segment. The name of the DATA segment is always
"DATA", so this is a shortcut for</P>
<P>
<BLOCKQUOTE><CODE>
<PRE>
        .segment  "DATA"
  
</PRE>
</CODE></BLOCKQUOTE>
</P>
<P>See also the <CODE>
<A HREF="#.SEGMENT">.SEGMENT</A></CODE> command.</P>


<H2><A NAME=".DBYT"></A> <A NAME="ss11.17">11.17</A> <A HREF="#toc11.17"><CODE>.DBYT</CODE></A>
</H2>


<P>Define word sized data with the hi and lo bytes swapped (use <CODE>.WORD</CODE> to
create word sized data in native 65XX format). Must be followed by a
sequence of (word ranged) expressions.</P>
<P>Example:</P>
<P>
<BLOCKQUOTE><CODE>
<PRE>
        .dbyt   $1234, $4512
  
</PRE>
</CODE></BLOCKQUOTE>
</P>
<P>This will emit the bytes</P>
<P>
<BLOCKQUOTE><CODE>
<PRE>
        $12 $34 $45 $12
  
</PRE>
</CODE></BLOCKQUOTE>
</P>
<P>into the current segment in that order.</P>


<H2><A NAME=".DEBUGINFO"></A> <A NAME="ss11.18">11.18</A> <A HREF="#toc11.18"><CODE>.DEBUGINFO</CODE></A>
</H2>


<P>Switch on or off debug info generation. The default is off (that is,
the object file will not contain debug infos), but may be changed by the
-g switch on the command line.
The command must be followed by a '+' or '-' character to switch the
option on or off respectively.</P>
<P>Example:</P>
<P>
<BLOCKQUOTE><CODE>
<PRE>
        .debuginfo      +       ; Generate debug info
  
</PRE>
</CODE></BLOCKQUOTE>
</P>


<H2><A NAME=".DEFINE"></A> <A NAME="ss11.19">11.19</A> <A HREF="#toc11.19"><CODE>.DEFINE</CODE></A>
</H2>


<P>Start a define style macro definition. The command is followed by an
identifier (the macro name) and optionally by a list of formal arguments
in braces.</P>
<P>Please note that <CODE>.DEFINE</CODE> shares most disadvantages with its C
counterpart, so the general advice is, <B>NOT</B> do use <CODE>.DEFINE</CODE> if you
don't have to.</P>
<P>See also the <CODE>
<A HREF="#.UNDEFINE">.UNDEFINE</A></CODE> command and
section 
<A HREF="#macros">Macros</A>.</P>


<H2><A NAME=".DELMACRO"></A> <A NAME="ss11.20">11.20</A> <A HREF="#toc11.20"><CODE>.DELMAC, .DELMACRO</CODE></A>
</H2>


<P>Delete a classic macro (defined with <CODE>
<A HREF="#.MACRO">.MACRO</A></CODE>) . The command is followed by the name of an
existing macro. Its definition will be deleted together with the name.
If necessary, another macro with this name may be defined later.</P>
<P>See: <CODE>
<A HREF="#.ENDMACRO">.ENDMACRO</A></CODE>,
<CODE>
<A HREF="#.EXITMACRO">.EXITMACRO</A></CODE>,
<CODE>
<A HREF="#.MACRO">.MACRO</A></CODE></P>
<P>See also section 
<A HREF="#macros">Macros</A>.</P>


<H2><A NAME=".DEFINED"></A> <A NAME="ss11.21">11.21</A> <A HREF="#toc11.21"><CODE>.DEF, .DEFINED</CODE></A>
</H2>


<P>Builtin function. The function expects an identifier as argument in braces.
The argument is evaluated, and the function yields "true" if the identifier
is a symbol that is already defined somewhere in the source file up to the
current position. Otherwise the function yields false. As an example, the
<CODE>
<A HREF="#.IFDEF">.IFDEF</A></CODE> statement may be replaced by</P>
<P>
<BLOCKQUOTE><CODE>
<PRE>
        .if     .defined(a)
  
</PRE>
</CODE></BLOCKQUOTE>
</P>


<H2><A NAME=".DEFINEDMACRO"></A> <A NAME="ss11.22">11.22</A> <A HREF="#toc11.22"><CODE>.DEFINEDMACRO</CODE></A>
</H2>


<P>Builtin function. The function expects an identifier as argument in braces.
The argument is evaluated, and the function yields "true" if the identifier
has already been defined as the name of a macro. Otherwise the function yields
false. Example:</P>
<P>
<BLOCKQUOTE><CODE>
<PRE>
        .macro add foo
                clc
                adc foo
        .endmacro

        .if     .definedmacro(add)
                add #$01
        .else
                clc
                adc #$01
        .endif
  
</PRE>
</CODE></BLOCKQUOTE>
</P>


<H2><A NAME=".DESTRUCTOR"></A> <A NAME="ss11.23">11.23</A> <A HREF="#toc11.23"><CODE>.DESTRUCTOR</CODE></A>
</H2>


<P>Export a symbol and mark it as a module destructor. This may be used
together with the linker to build a table of destructor subroutines that
are called by the startup code.</P>
<P>Note: The linker has a feature to build a table of marked routines, but it
is your code that must call these routines, so just declaring a symbol as
constructor does nothing by itself.</P>
<P>A destructor is always exported as an absolute (16 bit) symbol. You don't
need to use an additional <CODE>.export</CODE> statement, this is implied by
<CODE>.destructor</CODE>. It may have an optional priority that is separated by a
comma. Higher numerical values mean a higher priority. If no priority is
given, the default priority of 7 is used. Be careful when assigning
priorities to your own module destructors so they won't interfere with the
ones in the cc65 library.</P>
<P>Example:</P>
<P>
<BLOCKQUOTE><CODE>
<PRE>
        .destructor     ModuleDone
        .destructor     ModDone, 16
  
</PRE>
</CODE></BLOCKQUOTE>
</P>
<P>See the <CODE>
<A HREF="#.CONDES">.CONDES</A></CODE> and <CODE>
<A HREF="#.CONSTRUCTOR">.CONSTRUCTOR</A></CODE> commands and the separate
section 
<A HREF="#condes">Module constructors/destructors</A> explaining
the feature in more detail.</P>


<H2><A NAME=".DWORD"></A> <A NAME="ss11.24">11.24</A> <A HREF="#toc11.24"><CODE>.DWORD</CODE></A>
</H2>


<P>Define dword sized data (4 bytes) Must be followed by a sequence of
expressions.</P>
<P>Example:</P>
<P>
<BLOCKQUOTE><CODE>
<PRE>
        .dword  $12344512, $12FA489
  
</PRE>
</CODE></BLOCKQUOTE>
</P>


<H2><A NAME=".ELSE"></A> <A NAME="ss11.25">11.25</A> <A HREF="#toc11.25"><CODE>.ELSE</CODE></A>
</H2>


<P>Conditional assembly: Reverse the current condition.</P>


<H2><A NAME=".ELSEIF"></A> <A NAME="ss11.26">11.26</A> <A HREF="#toc11.26"><CODE>.ELSEIF</CODE></A>
</H2>


<P>Conditional assembly: Reverse current condition and test a new one.</P>


<H2><A NAME=".END"></A> <A NAME="ss11.27">11.27</A> <A HREF="#toc11.27"><CODE>.END</CODE></A>
</H2>


<P>Forced end of assembly. Assembly stops at this point, even if the command
is read from an include file.</P>


<H2><A NAME=".ENDENUM"></A> <A NAME="ss11.28">11.28</A> <A HREF="#toc11.28"><CODE>.ENDENUM</CODE></A>
</H2>


<P>End a <CODE>
<A HREF="#.ENUM">.ENUM</A></CODE> declaration.</P>


<H2><A NAME=".ENDIF"></A> <A NAME="ss11.29">11.29</A> <A HREF="#toc11.29"><CODE>.ENDIF</CODE></A>
</H2>


<P>Conditional assembly: Close a <CODE>
<A HREF="#.IF">.IF...</A></CODE> or
<CODE>
<A HREF="#.ELSE">.ELSE</A></CODE> branch.</P>


<H2><A NAME=".ENDMACRO"></A> <A NAME="ss11.30">11.30</A> <A HREF="#toc11.30"><CODE>.ENDMAC, .ENDMACRO</CODE></A>
</H2>


<P>Marks the end of a macro definition.</P>
<P>See: <CODE>
<A HREF="#.DELMACRO">.DELMACRO</A></CODE>,
<CODE>
<A HREF="#.EXITMACRO">.EXITMACRO</A></CODE>,
<CODE>
<A HREF="#.MACRO">.MACRO</A></CODE></P>
<P>See also section 
<A HREF="#macros">Macros</A>.</P>


<H2><A NAME=".ENDPROC"></A> <A NAME="ss11.31">11.31</A> <A HREF="#toc11.31"><CODE>.ENDPROC</CODE></A>
</H2>


<P>End of the local lexical level (see <CODE>
<A HREF="#.PROC">.PROC</A></CODE>).</P>


<H2><A NAME=".ENDREPEAT"></A> <A NAME="ss11.32">11.32</A> <A HREF="#toc11.32"><CODE>.ENDREP, .ENDREPEAT</CODE></A>
</H2>


<P>End a <CODE>
<A HREF="#.REPEAT">.REPEAT</A></CODE> block.</P>


<H2><A NAME=".ENDSCOPE"></A> <A NAME="ss11.33">11.33</A> <A HREF="#toc11.33"><CODE>.ENDSCOPE</CODE></A>
</H2>


<P>End of the local lexical level (see <CODE>
<A HREF="#.SCOPE">.SCOPE</A></CODE>).</P>


<H2><A NAME=".ENDSTRUCT"></A> <A NAME="ss11.34">11.34</A> <A HREF="#toc11.34"><CODE>.ENDSTRUCT</CODE></A>
</H2>


<P>Ends a struct definition. See the <CODE>
<A HREF="#.STRUCT">.STRUCT</A></CODE>
command and the separate section named 
<A HREF="#structs">&#34;Structs   and unions&#34;</A>.</P>


<H2><A NAME=".ENDUNION"></A> <A NAME="ss11.35">11.35</A> <A HREF="#toc11.35"><CODE>.ENDUNION</CODE></A>
</H2>


<P>Ends a union definition. See the <CODE>
<A HREF="#.UNION">.UNION</A></CODE>
command and the separate section named 
<A HREF="#structs">&#34;Structs   and unions&#34;</A>.</P>


<H2><A NAME=".ENUM"></A> <A NAME="ss11.36">11.36</A> <A HREF="#toc11.36"><CODE>.ENUM</CODE></A>
</H2>


<P>Start an enumeration. This directive is very similar to the C <CODE>enum</CODE>
keyword. If a name is given, a new scope is created for the enumeration,
otherwise the enumeration members are placed in the enclosing scope.</P>
<P>In the enumeration body, symbols are declared. The first symbol has a value
of zero, and each following symbol will get the value of the preceding, plus
one. That behaviour may be overridden by an explicit assignment. Two symbols
may have the same value.</P>
<P>Example:</P>
<P>
<BLOCKQUOTE><CODE>
<PRE>
        .enum   errorcodes
                no_error
                file_error
                parse_error
        .endenum
  
</PRE>
</CODE></BLOCKQUOTE>
</P>
<P>The above example will create a new scope named <CODE>errorcodes</CODE> with three
symbols in it that get the values 0, 1, and 2 respectively. Another way
to write that would have been:</P>
<P>
<BLOCKQUOTE><CODE>
<PRE>
        .scope  errorcodes
                no_error        = 0
                file_error      = 1
                parse_error     = 2
        .endscope
  
</PRE>
</CODE></BLOCKQUOTE>
</P>
<P>Please note that explicit scoping must be used to access the identifiers:</P>
<P>
<BLOCKQUOTE><CODE>
<PRE>
        .word   errorcodes::no_error
  
</PRE>
</CODE></BLOCKQUOTE>
</P>
<P>A more complex example:</P>
<P>
<BLOCKQUOTE><CODE>
<PRE>
        .enum
                EUNKNOWN        = -1
                EOK
                EFILE
                EBUSY
                EAGAIN
                EWOULDBLOCK     = EAGAIN
        .endenum
  
</PRE>
</CODE></BLOCKQUOTE>
</P>
<P>In that example, the enumeration does not have a name, which means that the
members will be visible in the enclosing scope, and can be used in that scope
without explicit scoping. The first member (<CODE>EUNKNOWN</CODE>) has the value -1.
The values for the following members are incremented by one; so, <CODE>EOK</CODE>
would be zero, and so on. <CODE>EWOULDBLOCK</CODE> is an alias for <CODE>EAGAIN</CODE>; so,
it has an override for the value, using an already defined symbol.</P>


<H2><A NAME=".ERROR"></A> <A NAME="ss11.37">11.37</A> <A HREF="#toc11.37"><CODE>.ERROR</CODE></A>
</H2>


<P>Force an assembly error. The assembler will output an error message
preceded by "User error". Assembly is continued but no object file will
generated.</P>
<P>This command may be used to check for initial conditions that must be
set before assembling a source file.</P>
<P>Example:</P>
<P>
<BLOCKQUOTE><CODE>
<PRE>
        .if     foo = 1
        ...
        .elseif bar = 1
        ...
        .else
        .error  "Must define foo or bar!"
        .endif
  
</PRE>
</CODE></BLOCKQUOTE>
</P>
<P>See also: <CODE>
<A HREF="#.FATAL">.FATAL</A></CODE>,
<CODE>
<A HREF="#.OUT">.OUT</A></CODE>,
<CODE>
<A HREF="#.WARNING">.WARNING</A></CODE></P>


<H2><A NAME=".EXITMACRO"></A> <A NAME="ss11.38">11.38</A> <A HREF="#toc11.38"><CODE>.EXITMAC, .EXITMACRO</CODE></A>
</H2>


<P>Abort a macro expansion immediately. This command is often useful in
recursive macros.</P>
<P>See: <CODE>
<A HREF="#.DELMACRO">.DELMACRO</A></CODE>,
<CODE>
<A HREF="#.ENDMACRO">.ENDMACRO</A></CODE>,
<CODE>
<A HREF="#.MACRO">.MACRO</A></CODE></P>
<P>See also section 
<A HREF="#macros">Macros</A>.</P>


<H2><A NAME=".EXPORT"></A> <A NAME="ss11.39">11.39</A> <A HREF="#toc11.39"><CODE>.EXPORT</CODE></A>
</H2>


<P>Make symbols accessible from other modules. Must be followed by a comma
separated list of symbols to export, with each one optionally followed by an
address specification and (also optional) an assignment. Using an additional
assignment in the export statement allows to define and export a symbol in
one statement. The default is to export the symbol with the address size it
actually has. The assembler will issue a warning, if the symbol is exported
with an address size smaller than the actual address size.</P>
<P>Examples:</P>
<P>
<BLOCKQUOTE><CODE>
<PRE>
        .export foo
        .export bar: far
        .export foobar: far = foo * bar
        .export baz := foobar, zap: far = baz - bar
  
</PRE>
</CODE></BLOCKQUOTE>
</P>
<P>As with constant definitions, using <CODE>:=</CODE> instead of <CODE>=</CODE> marks the
symbols as a label.</P>
<P>See: <CODE>
<A HREF="#.EXPORTZP">.EXPORTZP</A></CODE></P>


<H2><A NAME=".EXPORTZP"></A> <A NAME="ss11.40">11.40</A> <A HREF="#toc11.40"><CODE>.EXPORTZP</CODE></A>
</H2>


<P>Make symbols accessible from other modules. Must be followed by a comma
separated list of symbols to export. The exported symbols are explicitly
marked as zero page symbols. An assignment may be included in the
<CODE>.EXPORTZP</CODE> statement. This allows to define and export a symbol in one
statement.</P>
<P>Examples:</P>
<P>
<BLOCKQUOTE><CODE>
<PRE>
        .exportzp  foo, bar
        .exportzp  baz := $02
  
</PRE>
</CODE></BLOCKQUOTE>
</P>
<P>See: <CODE>
<A HREF="#.EXPORT">.EXPORT</A></CODE></P>


<H2><A NAME=".FARADDR"></A> <A NAME="ss11.41">11.41</A> <A HREF="#toc11.41"><CODE>.FARADDR</CODE></A>
</H2>


<P>Define far (24 bit) address data. The command must be followed by a
sequence of (not necessarily constant) expressions.</P>
<P>Example:</P>
<P>
<BLOCKQUOTE><CODE>
<PRE>
        .faraddr        DrawCircle, DrawRectangle, DrawHexagon
  
</PRE>
</CODE></BLOCKQUOTE>
</P>
<P>See: <CODE>
<A HREF="#.ADDR">.ADDR</A></CODE></P>


<H2><A NAME=".FATAL"></A> <A NAME="ss11.42">11.42</A> <A HREF="#toc11.42"><CODE>.FATAL</CODE></A>
</H2>


<P>Force an assembly error and terminate assembly. The assembler will output an
error message preceded by "User error" and will terminate assembly
immediately.</P>
<P>This command may be used to check for initial conditions that must be
set before assembling a source file.</P>
<P>Example:</P>
<P>
<BLOCKQUOTE><CODE>
<PRE>
        .if     foo = 1
        ...
        .elseif bar = 1
        ...
        .else
        .fatal  "Must define foo or bar!"
        .endif
  
</PRE>
</CODE></BLOCKQUOTE>
</P>
<P>See also: <CODE>
<A HREF="#.ERROR">.ERROR</A></CODE>,
<CODE>
<A HREF="#.OUT">.OUT</A></CODE>,
<CODE>
<A HREF="#.WARNING">.WARNING</A></CODE></P>


<H2><A NAME=".FEATURE"></A> <A NAME="ss11.43">11.43</A> <A HREF="#toc11.43"><CODE>.FEATURE</CODE></A>
</H2>


<P>This directive may be used to enable one or more compatibility features
of the assembler. While the use of <CODE>.FEATURE</CODE> should be avoided when
possible, it may be useful when porting sources written for other
assemblers. There is no way to switch a feature off, once you have
enabled it, so using</P>
<P>
<BLOCKQUOTE><CODE>
<PRE>
        .FEATURE        xxx
  
</PRE>
</CODE></BLOCKQUOTE>
</P>
<P>will enable the feature until end of assembly is reached.</P>
<P>The following features are available:</P>
<P>
<DL>

<DT><B><CODE>addrsize</CODE>
<A NAME="addrsize"></A> </B><DD>
<P>Enables the .ADDRSIZE pseudo function. This function is experimental and not enabled by default.</P>
<P>See also: <CODE>
<A HREF="#.ADDRSIZE">.ADDRSIZE</A></CODE></P>

<DT><B><CODE>at_in_identifiers</CODE>
<A NAME="at_in_identifiers"></A> </B><DD>
<P>Accept the at character ('@') as a valid character in identifiers. The
at character is not allowed to start an identifier, even with this
feature enabled.</P>

<DT><B><CODE>bracket_as_indirect</CODE>
<A NAME="bracket_as_indirect"></A> </B><DD>
<P>Use <CODE>[]</CODE> instead of <CODE>()</CODE> for the indirect addressing modes.
Example:</P>
<P>
<BLOCKQUOTE><CODE>
<PRE>
        lda     [$82]
        lda     [$82,x]
        lda     [$82],y
        jmp     [$fffe]
        jmp     [table,x]
    
</PRE>
</CODE></BLOCKQUOTE>

<EM>Note:</EM> This should not be used in 65186 mode because it conflicts with
the 65816 instruction syntax for far addressing. See the section covering
<CODE>
<A HREF="#address-sizes">address sizes</A></CODE> for more information.</P>

<DT><B><CODE>c_comments</CODE>
<A NAME="c_comments"></A> </B><DD>
<P>Allow C like comments using <CODE>/*</CODE> and <CODE>*/</CODE> as left and right
comment terminators. Note that C comments may not be nested. There's also a
pitfall when using C like comments: All statements must be terminated by
"end-of-line". Using C like comments, it is possible to hide the newline,
which results in error messages. See the following non working example:</P>
<P>
<BLOCKQUOTE><CODE>
<PRE>
        lda     #$00  /* This comment hides the newline
*/      sta     $82
    
</PRE>
</CODE></BLOCKQUOTE>
</P>

<DT><B><CODE>dollar_in_identifiers</CODE>
<A NAME="dollar_in_identifiers"></A> </B><DD>
<P>Accept the dollar sign ('$') as a valid character in identifiers. The
dollar character is not allowed to start an identifier, even with this
feature enabled.</P>

<DT><B><CODE>dollar_is_pc</CODE>
<A NAME="dollar_is_pc"></A> </B><DD>
<P>The dollar sign may be used as an alias for the star ('*'), which
gives the value of the current PC in expressions.
Note: Assignment to the pseudo variable is not allowed.</P>

<DT><B><CODE>force_range</CODE>
<A NAME="force_range"></A> </B><DD>
<P>Force expressions into their valid range for immediate addressing and
storage operators like <CODE>
<A HREF="#.BYTE">.BYTE</A></CODE> and
<CODE>
<A HREF="#.WORD">.WORD</A></CODE>. Be very careful with this one,
since it will completely disable error checks.</P>

<DT><B><CODE>labels_without_colons</CODE>
<A NAME="labels_without_colons"></A> </B><DD>
<P>Allow labels without a trailing colon. These labels are only accepted,
if they start at the beginning of a line (no leading white space).</P>

<DT><B><CODE>leading_dot_in_identifiers</CODE>
<A NAME="leading_dot_in_identifiers"></A> </B><DD>
<P>Accept the dot ('.') as the first character of an identifier. This may be
used for example to create macro names that start with a dot emulating
control directives of other assemblers. Note however, that none of the
reserved keywords built into the assembler, that starts with a dot, may be
overridden. When using this feature, you may also get into trouble if
later versions of the assembler define new keywords starting with a dot.</P>

<DT><B><CODE>loose_char_term</CODE>
<A NAME="loose_char_term"></A> </B><DD>
<P>Accept single quotes as well as double quotes as terminators for char
constants.</P>

<DT><B><CODE>loose_string_term</CODE>
<A NAME="loose_string_term"></A> </B><DD>
<P>Accept single quotes as well as double quotes as terminators for string
constants.</P>

<DT><B><CODE>missing_char_term</CODE>
<A NAME="missing_char_term"></A> </B><DD>
<P>Accept single quoted character constants where the terminating quote is
missing.
<BLOCKQUOTE><CODE>
<PRE>
        lda     #'a
    
</PRE>
</CODE></BLOCKQUOTE>

<EM>Note:</EM> This does not work in conjunction with <CODE>.FEATURE
loose_string_term</CODE>, since in this case the input would be ambiguous.</P>

<DT><B><CODE>org_per_seg</CODE>
<A NAME="org_per_seg"></A> </B><DD>
<P>This feature makes relocatable/absolute mode local to the current segment.
Using <CODE>
<A HREF="#.ORG">.ORG</A></CODE> when <CODE>org_per_seg</CODE> is in
effect will only enable absolute mode for the current segment. Dito for
<CODE>
<A HREF="#.RELOC">.RELOC</A></CODE>.</P>

<DT><B><CODE>pc_assignment</CODE>
<A NAME="pc_assignment"></A> </B><DD>
<P>Allow assignments to the PC symbol ('*' or '$' if <CODE>dollar_is_pc</CODE>
is enabled). Such an assignment is handled identical to the <CODE>
<A HREF="#.ORG">.ORG</A></CODE> command (which is usually not needed, so just
removing the lines with the assignments may also be an option when porting
code written for older assemblers).</P>

<DT><B><CODE>string_escapes</CODE>
<A NAME="string_escapes"></A> </B><DD>
<P>Allow C-style backslash escapes within string constants to embed
special characters. The following escapes are accepted:
<UL>
<LI><CODE>\\</CODE> backslash (<CODE>$5C</CODE>)</LI>
<LI><CODE>\'</CODE> single quote (<CODE>$27</CODE>)</LI>
<LI><CODE>\&#34;</CODE> double quote (<CODE>$22</CODE>)</LI>
<LI><CODE>\t</CODE> tab (<CODE>$09</CODE>)</LI>
<LI><CODE>\r</CODE> carriage return (<CODE>$0D</CODE>)</LI>
<LI><CODE>\n</CODE> newline (<CODE>$0A</CODE>)</LI>
<LI><CODE>\xNN</CODE>  (<CODE>$NN</CODE>)</LI>
</UL>
</P>
<P>Note that string escapes are converted to platform-specific characters in
the same way that other characters are converted.</P>

<DT><B><CODE>ubiquitous_idents</CODE>
<A NAME="ubiquitous_idents"></A> </B><DD>
<P>Allow the use of instructions names as names for macros and symbols. This
makes it possible to "overload" instructions by defining a macro with the
same name. This does also make it possible to introduce hard to find errors
in your code, so be careful!</P>

<DT><B><CODE>underline_in_numbers</CODE>
<A NAME="underline_in_numbers"></A> </B><DD>
<P>Allow underlines within numeric constants. These may be used for grouping
the digits of numbers for easier reading.
Example:
<BLOCKQUOTE><CODE>
<PRE>
        .feature        underline_in_numbers
        .word           %1100001110100101
        .word           %1100_0011_1010_0101    ; Identical but easier to read
    
</PRE>
</CODE></BLOCKQUOTE>
</P>

</DL>
</P>
<P>It is also possible to specify features on the command line using the
<CODE>
<A HREF="#option--feature">--feature</A></CODE> command line option.
This is useful when translating sources written for older assemblers, when
you don't want to change the source code.</P>
<P>As an example, to translate sources written for Andre Fachats xa65
assembler, the features</P>
<P>
<PRE>
        labels_without_colons, pc_assignment, loose_char_term
  
</PRE>
</P>
<P>may be helpful. They do not make ca65 completely compatible, so you may not
be able to translate the sources without changes, even when enabling these
features. However, I have found several sources that translate without
problems when enabling these features on the command line.</P>


<H2><A NAME=".FOPT"></A> <A NAME="ss11.44">11.44</A> <A HREF="#toc11.44"><CODE>.FILEOPT, .FOPT</CODE></A>
</H2>


<P>Insert an option string into the object file. There are two forms of
this command, one specifies the option by a keyword, the second
specifies it as a number. Since usage of the second one needs knowledge
of the internal encoding, its use is not recommended and I will only
describe the first form here.</P>
<P>The command is followed by one of the keywords</P>
<P>
<BLOCKQUOTE><CODE>
<PRE>
        author
        comment
        compiler
  
</PRE>
</CODE></BLOCKQUOTE>
</P>
<P>a comma and a string. The option is written into the object file
together with the string value. This is currently unidirectional and
there is no way to actually use these options once they are in the
object file.</P>
<P>Examples:</P>
<P>
<BLOCKQUOTE><CODE>
<PRE>
        .fileopt        comment, "Code stolen from my brother"
        .fileopt        compiler, "BASIC 2.0"
        .fopt           author, "J. R. User"
  
</PRE>
</CODE></BLOCKQUOTE>
</P>


<H2><A NAME=".FORCEIMPORT"></A> <A NAME="ss11.45">11.45</A> <A HREF="#toc11.45"><CODE>.FORCEIMPORT</CODE></A>
</H2>


<P>Import an absolute symbol from another module. The command is followed by a
comma separated list of symbols to import. The command is similar to <CODE>
<A HREF="#.IMPORT">.IMPORT</A></CODE>, but the import reference is always
written to the generated object file, even if the symbol is never referenced
(<CODE>
<A HREF="#.IMPORT">.IMPORT</A></CODE> will not generate import
references for unused symbols).</P>
<P>Example:</P>
<P>
<BLOCKQUOTE><CODE>
<PRE>
        .forceimport    needthisone, needthistoo
  
</PRE>
</CODE></BLOCKQUOTE>
</P>
<P>See: <CODE>
<A HREF="#.IMPORT">.IMPORT</A></CODE></P>


<H2><A NAME=".GLOBAL"></A> <A NAME="ss11.46">11.46</A> <A HREF="#toc11.46"><CODE>.GLOBAL</CODE></A>
</H2>


<P>Declare symbols as global. Must be followed by a comma separated list of
symbols to declare. Symbols from the list, that are defined somewhere in the
source, are exported, all others are imported. Additional <CODE>
<A HREF="#.IMPORT">.IMPORT</A></CODE> or <CODE>
<A HREF="#.EXPORT">.EXPORT</A></CODE> commands for the same symbol are allowed.</P>
<P>Example:</P>
<P>
<BLOCKQUOTE><CODE>
<PRE>
        .global foo, bar
  
</PRE>
</CODE></BLOCKQUOTE>
</P>


<H2><A NAME=".GLOBALZP"></A> <A NAME="ss11.47">11.47</A> <A HREF="#toc11.47"><CODE>.GLOBALZP</CODE></A>
</H2>


<P>Declare symbols as global. Must be followed by a comma separated list of
symbols to declare. Symbols from the list, that are defined somewhere in the
source, are exported, all others are imported. Additional <CODE>
<A HREF="#.IMPORTZP">.IMPORTZP</A></CODE> or <CODE>
<A HREF="#.EXPORTZP">.EXPORTZP</A></CODE> commands for the same symbol are allowed. The symbols
in the list are explicitly marked as zero page symbols.</P>
<P>Example:</P>
<P>
<BLOCKQUOTE><CODE>
<PRE>
        .globalzp foo, bar
  
</PRE>
</CODE></BLOCKQUOTE>
</P>

<H2><A NAME=".HIBYTES"></A> <A NAME="ss11.48">11.48</A> <A HREF="#toc11.48"><CODE>.HIBYTES</CODE></A>
</H2>


<P>Define byte sized data by extracting only the high byte (that is, bits 8-15) from
each expression.  This is equivalent to <CODE>
<A HREF="#.BYTE">.BYTE</A></CODE> with
the operator '>' prepended to each expression in its list.</P>
<P>Example:</P>
<P>
<BLOCKQUOTE><CODE>
<PRE>
        .lobytes         $1234, $2345, $3456, $4567
        .hibytes         $fedc, $edcb, $dcba, $cba9
  
</PRE>
</CODE></BLOCKQUOTE>
</P>
<P>which is equivalent to</P>
<P>
<BLOCKQUOTE><CODE>
<PRE>
        .byte            $34, $45, $56, $67
        .byte            $fe, $ed, $dc, $cb
  
</PRE>
</CODE></BLOCKQUOTE>
</P>
<P>Example:</P>
<P>
<BLOCKQUOTE><CODE>
<PRE>
        .define MyTable TableItem0, TableItem1, TableItem2, TableItem3

        TableLookupLo:   .lobytes MyTable
        TableLookupHi:   .hibytes MyTable
  
</PRE>
</CODE></BLOCKQUOTE>
</P>
<P>which is equivalent to</P>
<P>
<BLOCKQUOTE><CODE>
<PRE>
        TableLookupLo:   .byte &lt;TableItem0, &lt;TableItem1, &lt;TableItem2, &lt;TableItem3
        TableLookupHi:   .byte &gt;TableItem0, &gt;TableItem1, &gt;TableItem2, &gt;TableItem3
  
</PRE>
</CODE></BLOCKQUOTE>
</P>
<P>See also: <CODE>
<A HREF="#.BYTE">.BYTE</A></CODE>,
<CODE>
<A HREF="#.LOBYTES">.LOBYTES</A></CODE>,
<CODE>
<A HREF="#.BANKBYTES">.BANKBYTES</A></CODE></P>


<H2><A NAME=".I16"></A> <A NAME="ss11.49">11.49</A> <A HREF="#toc11.49"><CODE>.I16</CODE></A>
</H2>


<P>Valid only in 65816 mode. Switch the index registers to 16 bit.</P>
<P>Note: This command will not emit any code, it will tell the assembler to
create 16 bit operands for immediate operands.</P>
<P>See also the <CODE>
<A HREF="#.I8">.I8</A></CODE> and <CODE>
<A HREF="#.SMART">.SMART</A></CODE> commands.</P>


<H2><A NAME=".I8"></A> <A NAME="ss11.50">11.50</A> <A HREF="#toc11.50"><CODE>.I8</CODE></A>
</H2>


<P>Valid only in 65816 mode. Switch the index registers to 8 bit.</P>
<P>Note: This command will not emit any code, it will tell the assembler to
create 8 bit operands for immediate operands.</P>
<P>See also the <CODE>
<A HREF="#.I16">.I16</A></CODE> and <CODE>
<A HREF="#.SMART">.SMART</A></CODE> commands.</P>


<H2><A NAME=".IF"></A> <A NAME="ss11.51">11.51</A> <A HREF="#toc11.51"><CODE>.IF</CODE></A>
</H2>


<P>Conditional assembly: Evaluate an expression and switch assembler output
on or off depending on the expression. The expression must be a constant
expression, that is, all operands must be defined.</P>
<P>A expression value of zero evaluates to FALSE, any other value evaluates
to TRUE.</P>


<H2><A NAME=".IFBLANK"></A> <A NAME="ss11.52">11.52</A> <A HREF="#toc11.52"><CODE>.IFBLANK</CODE></A>
</H2>


<P>Conditional assembly: Check if there are any remaining tokens in this line,
and evaluate to FALSE if this is the case, and to TRUE otherwise. If the
condition is not true, further lines are not assembled until an <CODE>
<A HREF="#.ELSE">.ELSE</A></CODE>, <CODE>
<A HREF="#.ELSEIF">.ELSEIF</A></CODE> or
<CODE>
<A HREF="#.ENDIF">.ENDIF</A></CODE> directive.</P>
<P>This command is often used to check if a macro parameter was given. Since an
empty macro parameter will evaluate to nothing, the condition will evaluate
to TRUE if an empty parameter was given.</P>
<P>Example:</P>
<P>
<BLOCKQUOTE><CODE>
<PRE>
        .macro     arg1, arg2
        .ifblank   arg2
                   lda     #arg1
        .else
                   lda     #arg2
        .endif
        .endmacro
  
</PRE>
</CODE></BLOCKQUOTE>
</P>
<P>See also: <CODE>
<A HREF="#.BLANK">.BLANK</A></CODE></P>


<H2><A NAME=".IFCONST"></A> <A NAME="ss11.53">11.53</A> <A HREF="#toc11.53"><CODE>.IFCONST</CODE></A>
</H2>


<P>Conditional assembly: Evaluate an expression and switch assembler output
on or off depending on the constness of the expression.</P>
<P>A const expression evaluates to to TRUE, a non const expression (one
containing an imported or currently undefined symbol) evaluates to
FALSE.</P>
<P>See also: <CODE>
<A HREF="#.CONST">.CONST</A></CODE></P>


<H2><A NAME=".IFDEF"></A> <A NAME="ss11.54">11.54</A> <A HREF="#toc11.54"><CODE>.IFDEF</CODE></A>
</H2>


<P>Conditional assembly: Check if a symbol is defined. Must be followed by
a symbol name. The condition is true if the the given symbol is already
defined, and false otherwise.</P>
<P>See also: <CODE>
<A HREF="#.DEFINED">.DEFINED</A></CODE></P>


<H2><A NAME=".IFNBLANK"></A> <A NAME="ss11.55">11.55</A> <A HREF="#toc11.55"><CODE>.IFNBLANK</CODE></A>
</H2>


<P>Conditional assembly: Check if there are any remaining tokens in this line,
and evaluate to TRUE if this is the case, and to FALSE otherwise. If the
condition is not true, further lines are not assembled until an <CODE>
<A HREF="#.ELSE">.ELSE</A></CODE>, <CODE>
<A HREF="#.ELSEIF">.ELSEIF</A></CODE> or
<CODE>
<A HREF="#.ENDIF">.ENDIF</A></CODE> directive.</P>
<P>This command is often used to check if a macro parameter was given.
Since an empty macro parameter will evaluate to nothing, the condition
will evaluate to FALSE if an empty parameter was given.</P>
<P>Example:</P>
<P>
<BLOCKQUOTE><CODE>
<PRE>
        .macro     arg1, arg2
                   lda     #arg1
        .ifnblank  arg2
                   lda     #arg2
        .endif
        .endmacro
  
</PRE>
</CODE></BLOCKQUOTE>
</P>
<P>See also: <CODE>
<A HREF="#.BLANK">.BLANK</A></CODE></P>


<H2><A NAME=".IFNDEF"></A> <A NAME="ss11.56">11.56</A> <A HREF="#toc11.56"><CODE>.IFNDEF</CODE></A>
</H2>


<P>Conditional assembly: Check if a symbol is defined. Must be followed by
a symbol name. The condition is true if the the given symbol is not
defined, and false otherwise.</P>
<P>See also: <CODE>
<A HREF="#.DEFINED">.DEFINED</A></CODE></P>


<H2><A NAME=".IFNREF"></A> <A NAME="ss11.57">11.57</A> <A HREF="#toc11.57"><CODE>.IFNREF</CODE></A>
</H2>


<P>Conditional assembly: Check if a symbol is referenced. Must be followed
by a symbol name. The condition is true if if the the given symbol was
not referenced before, and false otherwise.</P>
<P>See also: <CODE>
<A HREF="#.REFERENCED">.REFERENCED</A></CODE></P>


<H2><A NAME=".IFP02"></A> <A NAME="ss11.58">11.58</A> <A HREF="#toc11.58"><CODE>.IFP02</CODE></A>
</H2>


<P>Conditional assembly: Check if the assembler is currently in 6502 mode
(see <CODE>
<A HREF="#.P02">.P02</A></CODE> command).</P>


<H2><A NAME=".IFP4510"></A> <A NAME="ss11.59">11.59</A> <A HREF="#toc11.59"><CODE>.IFP4510</CODE></A>
</H2>


<P>Conditional assembly: Check if the assembler is currently in 4510 mode
(see <CODE>
<A HREF="#.P4510">.P4510</A></CODE> command).</P>


<H2><A NAME=".IFP816"></A> <A NAME="ss11.60">11.60</A> <A HREF="#toc11.60"><CODE>.IFP816</CODE></A>
</H2>


<P>Conditional assembly: Check if the assembler is currently in 65816 mode
(see <CODE>
<A HREF="#.P816">.P816</A></CODE> command).</P>


<H2><A NAME=".IFPC02"></A> <A NAME="ss11.61">11.61</A> <A HREF="#toc11.61"><CODE>.IFPC02</CODE></A>
</H2>


<P>Conditional assembly: Check if the assembler is currently in 65C02 mode
(see <CODE>
<A HREF="#.PC02">.PC02</A></CODE> command).</P>


<H2><A NAME=".IFPSC02"></A> <A NAME="ss11.62">11.62</A> <A HREF="#toc11.62"><CODE>.IFPSC02</CODE></A>
</H2>


<P>Conditional assembly: Check if the assembler is currently in 65SC02 mode
(see <CODE>
<A HREF="#.PSC02">.PSC02</A></CODE> command).</P>


<H2><A NAME=".IFREF"></A> <A NAME="ss11.63">11.63</A> <A HREF="#toc11.63"><CODE>.IFREF</CODE></A>
</H2>


<P>Conditional assembly: Check if a symbol is referenced. Must be followed
by a symbol name. The condition is true if if the the given symbol was
referenced before, and false otherwise.</P>
<P>This command may be used to build subroutine libraries in include files
(you may use separate object modules for this purpose too).</P>
<P>Example:</P>
<P>
<BLOCKQUOTE><CODE>
<PRE>
        .ifref  ToHex                   ; If someone used this subroutine
        ToHex:  tay                     ; Define subroutine
                lda     HexTab,y
                rts
        .endif
  
</PRE>
</CODE></BLOCKQUOTE>
</P>
<P>See also: <CODE>
<A HREF="#.REFERENCED">.REFERENCED</A></CODE></P>


<H2><A NAME=".IMPORT"></A> <A NAME="ss11.64">11.64</A> <A HREF="#toc11.64"><CODE>.IMPORT</CODE></A>
</H2>


<P>Import a symbol from another module. The command is followed by a comma
separated list of symbols to import, with each one optionally followed by
an address specification.</P>
<P>Example:</P>
<P>
<BLOCKQUOTE><CODE>
<PRE>
        .import foo
        .import bar: zeropage
  
</PRE>
</CODE></BLOCKQUOTE>
</P>
<P>See: <CODE>
<A HREF="#.IMPORTZP">.IMPORTZP</A></CODE></P>


<H2><A NAME=".IMPORTZP"></A> <A NAME="ss11.65">11.65</A> <A HREF="#toc11.65"><CODE>.IMPORTZP</CODE></A>
</H2>


<P>Import a symbol from another module. The command is followed by a comma
separated list of symbols to import. The symbols are explicitly imported
as zero page symbols (that is, symbols with values in byte range).</P>
<P>Example:</P>
<P>
<BLOCKQUOTE><CODE>
<PRE>
        .importzp       foo, bar
  
</PRE>
</CODE></BLOCKQUOTE>
</P>
<P>See: <CODE>
<A HREF="#.IMPORT">.IMPORT</A></CODE></P>


<H2><A NAME=".INCBIN"></A> <A NAME="ss11.66">11.66</A> <A HREF="#toc11.66"><CODE>.INCBIN</CODE></A>
</H2>


<P>Include a file as binary data. The command expects a string argument
that is the name of a file to include literally in the current segment.
In addition to that, a start offset and a size value may be specified,
separated by commas. If no size is specified, all of the file from the
start offset to end-of-file is used. If no start position is specified
either, zero is assumed (which means that the whole file is inserted).</P>
<P>Example:</P>
<P>
<BLOCKQUOTE><CODE>
<PRE>
        ; Include whole file
        .incbin         "sprites.dat"

        ; Include file starting at offset 256
        .incbin         "music.dat", $100

        ; Read 100 bytes starting at offset 200
        .incbin         "graphics.dat", 200, 100
  
</PRE>
</CODE></BLOCKQUOTE>
</P>


<H2><A NAME=".INCLUDE"></A> <A NAME="ss11.67">11.67</A> <A HREF="#toc11.67"><CODE>.INCLUDE</CODE></A>
</H2>


<P>Include another file. Include files may be nested up to a depth of 16.</P>
<P>Example:</P>
<P>
<BLOCKQUOTE><CODE>
<PRE>
        .include        "subs.inc"
  
</PRE>
</CODE></BLOCKQUOTE>
</P>


<H2><A NAME=".INTERRUPTOR"></A> <A NAME="ss11.68">11.68</A> <A HREF="#toc11.68"><CODE>.INTERRUPTOR</CODE></A>
</H2>


<P>Export a symbol and mark it as an interruptor. This may be used together
with the linker to build a table of interruptor subroutines that are called
in an interrupt.</P>
<P>Note: The linker has a feature to build a table of marked routines, but it
is your code that must call these routines, so just declaring a symbol as
interruptor does nothing by itself.</P>
<P>An interruptor is always exported as an absolute (16 bit) symbol. You don't
need to use an additional <CODE>.export</CODE> statement, this is implied by
<CODE>.interruptor</CODE>. It may have an optional priority that is separated by a
comma. Higher numeric values mean a higher priority. If no priority is
given, the default priority of 7 is used. Be careful when assigning
priorities to your own module constructors so they won't interfere with the
ones in the cc65 library.</P>
<P>Example:</P>
<P>
<BLOCKQUOTE><CODE>
<PRE>
        .interruptor    IrqHandler
        .interruptor    Handler, 16
  
</PRE>
</CODE></BLOCKQUOTE>
</P>
<P>See the <CODE>
<A HREF="#.CONDES">.CONDES</A></CODE> command and the separate
section 
<A HREF="#condes">Module constructors/destructors</A> explaining
the feature in more detail.</P>


<H2><A NAME=".ISMNEMONIC"></A> <A NAME="ss11.69">11.69</A> <A HREF="#toc11.69"><CODE>.ISMNEM, .ISMNEMONIC</CODE></A>
</H2>


<P>Builtin function. The function expects an identifier as argument in braces.
The argument is evaluated, and the function yields "true" if the identifier
is defined as an instruction mnemonic that is recognized by the assembler.
Example:</P>
<P>
<BLOCKQUOTE><CODE>
<PRE>
        .if     .not .ismnemonic(ina)
                .macro ina
                        clc
                        adc #$01
                .endmacro
        .endif
  
</PRE>
</CODE></BLOCKQUOTE>
</P>


<H2><A NAME=".LINECONT"></A> <A NAME="ss11.70">11.70</A> <A HREF="#toc11.70"><CODE>.LINECONT</CODE></A>
</H2>


<P>Switch on or off line continuations using the backslash character
before a newline. The option is off by default.
Note: Line continuations do not work in a comment. A backslash at the
end of a comment is treated as part of the comment and does not trigger
line continuation.
The command must be followed by a '+' or '-' character to switch the
option on or off respectively.</P>
<P>Example:</P>
<P>
<BLOCKQUOTE><CODE>
<PRE>
        .linecont       +               ; Allow line continuations

        lda     \
                #$20                    ; This is legal now
  
</PRE>
</CODE></BLOCKQUOTE>
</P>


<H2><A NAME=".LIST"></A> <A NAME="ss11.71">11.71</A> <A HREF="#toc11.71"><CODE>.LIST</CODE></A>
</H2>


<P>Enable output to the listing. The command must be followed by a boolean
switch ("on", "off", "+" or "-") and will enable or disable listing
output.
The option has no effect if the listing is not enabled by the command line
switch -l. If -l is used, an internal counter is set to 1. Lines are output
to the listing file, if the counter is greater than zero, and suppressed if
the counter is zero. Each use of <CODE>.LIST</CODE> will increment or decrement the
counter.</P>
<P>Example:</P>
<P>
<BLOCKQUOTE><CODE>
<PRE>
        .list   on              ; Enable listing output
  
</PRE>
</CODE></BLOCKQUOTE>
</P>


<H2><A NAME=".LISTBYTES"></A> <A NAME="ss11.72">11.72</A> <A HREF="#toc11.72"><CODE>.LISTBYTES</CODE></A>
</H2>


<P>Set, how many bytes are shown in the listing for one source line. The
default is 12, so the listing will show only the first 12 bytes for any
source line that generates more than 12 bytes of code or data.
The directive needs an argument, which is either "unlimited", or an
integer constant in the range 4..255.</P>
<P>Examples:</P>
<P>
<BLOCKQUOTE><CODE>
<PRE>
        .listbytes      unlimited       ; List all bytes
        .listbytes      12              ; List the first 12 bytes
        .incbin         "data.bin"      ; Include large binary file
  
</PRE>
</CODE></BLOCKQUOTE>
</P>


<H2><A NAME=".LOBYTES"></A> <A NAME="ss11.73">11.73</A> <A HREF="#toc11.73"><CODE>.LOBYTES</CODE></A>
</H2>


<P>Define byte sized data by extracting only the low byte (that is, bits 0-7) from
each expression.  This is equivalent to <CODE>
<A HREF="#.BYTE">.BYTE</A></CODE> with
the operator '&lt;' prepended to each expression in its list.</P>
<P>Example:</P>
<P>
<BLOCKQUOTE><CODE>
<PRE>
        .lobytes         $1234, $2345, $3456, $4567
        .hibytes         $fedc, $edcb, $dcba, $cba9
  
</PRE>
</CODE></BLOCKQUOTE>
</P>
<P>which is equivalent to</P>
<P>
<BLOCKQUOTE><CODE>
<PRE>
        .byte            $34, $45, $56, $67
        .byte            $fe, $ed, $dc, $cb
  
</PRE>
</CODE></BLOCKQUOTE>
</P>
<P>Example:</P>
<P>
<BLOCKQUOTE><CODE>
<PRE>
        .define MyTable TableItem0, TableItem1, TableItem2, TableItem3

        TableLookupLo:   .lobytes MyTable
        TableLookupHi:   .hibytes MyTable
  
</PRE>
</CODE></BLOCKQUOTE>
</P>
<P>which is equivalent to</P>
<P>
<BLOCKQUOTE><CODE>
<PRE>
        TableLookupLo:   .byte &lt;TableItem0, &lt;TableItem1, &lt;TableItem2, &lt;TableItem3
        TableLookupHi:   .byte &gt;TableItem0, &gt;TableItem1, &gt;TableItem2, &gt;TableItem3
  
</PRE>
</CODE></BLOCKQUOTE>
</P>
<P>See also: <CODE>
<A HREF="#.BYTE">.BYTE</A></CODE>,
<CODE>
<A HREF="#.HIBYTES">.HIBYTES</A></CODE>,
<CODE>
<A HREF="#.BANKBYTES">.BANKBYTES</A></CODE></P>


<H2><A NAME=".LOCAL"></A> <A NAME="ss11.74">11.74</A> <A HREF="#toc11.74"><CODE>.LOCAL</CODE></A>
</H2>


<P>This command may only be used inside a macro definition. It declares a
list of identifiers as local to the macro expansion.</P>
<P>A problem when using macros are labels: Since they don't change their name,
you get a "duplicate symbol" error if the macro is expanded the second time.
Labels declared with <CODE>
<A HREF="#.LOCAL">.LOCAL</A></CODE> have their
name mapped to an internal unique name (<CODE>___ABCD__</CODE>) with each macro
invocation.</P>
<P>Some other assemblers start a new lexical block inside a macro expansion.
This has some drawbacks however, since that will not allow <EM>any</EM> symbol
to be visible outside a macro, a feature that is sometimes useful. The
<CODE>
<A HREF="#.LOCAL">.LOCAL</A></CODE> command is in my eyes a better way
to address the problem.</P>
<P>You get an error when using <CODE>
<A HREF="#.LOCAL">.LOCAL</A></CODE> outside
a macro.</P>


<H2><A NAME=".LOCALCHAR"></A> <A NAME="ss11.75">11.75</A> <A HREF="#toc11.75"><CODE>.LOCALCHAR</CODE></A>
</H2>


<P>Defines the character that start "cheap" local labels. You may use one
of '@' and '?' as start character. The default is '@'.</P>
<P>Cheap local labels are labels that are visible only between two non
cheap labels. This way you can reuse identifiers like "<CODE>loop</CODE>" without
using explicit lexical nesting.</P>
<P>Example:</P>
<P>
<BLOCKQUOTE><CODE>
<PRE>
        .localchar      '?'

        Clear:  lda     #$00            ; Global label
        ?Loop:  sta     Mem,y           ; Local label
                dey
                bne     ?Loop           ; Ok
                rts
        Sub:    ...                     ; New global label
                bne     ?Loop           ; ERROR: Unknown identifier!
  
</PRE>
</CODE></BLOCKQUOTE>
</P>


<H2><A NAME=".MACPACK"></A> <A NAME="ss11.76">11.76</A> <A HREF="#toc11.76"><CODE>.MACPACK</CODE></A>
</H2>


<P>Insert a predefined macro package. The command is followed by an
identifier specifying the macro package to insert. Available macro
packages are:</P>
<P>
<BLOCKQUOTE><CODE>
<PRE>
        atari           Defines the scrcode macro.
        cbm             Defines the scrcode macro.
        cpu             Defines constants for the .CPU variable.
        generic         Defines generic macros like add, sub, and blt.
        longbranch      Defines conditional long-jump macros.
  
</PRE>
</CODE></BLOCKQUOTE>
</P>
<P>Including a macro package twice, or including a macro package that
redefines already existing macros will lead to an error.</P>
<P>Example:</P>
<P>
<BLOCKQUOTE><CODE>
<PRE>
        .macpack        longbranch      ; Include macro package

                cmp     #$20            ; Set condition codes
                jne     Label           ; Jump long on condition
  
</PRE>
</CODE></BLOCKQUOTE>
</P>
<P>Macro packages are explained in more detail in section 
<A HREF="#macropackages">Macro packages</A>.</P>


<H2><A NAME=".MACRO"></A> <A NAME="ss11.77">11.77</A> <A HREF="#toc11.77"><CODE>.MAC, .MACRO</CODE></A>
</H2>


<P>Start a classic macro definition. The command is followed by an identifier
(the macro name) and optionally by a comma separated list of identifiers
that are macro parameters. A macro definition is terminated by <CODE>
<A HREF="#.ENDMACRO">.ENDMACRO</A></CODE>.</P>
<P>Example:</P>
<P>
<BLOCKQUOTE><CODE>
<PRE>
        .macro  ldax    arg             ; Define macro ldax
                lda     arg
                ldx     arg+1
  
</PRE>
</CODE></BLOCKQUOTE>
</P>
<P>See: <CODE>
<A HREF="#.DELMACRO">.DELMACRO</A></CODE>,
<CODE>
<A HREF="#.ENDMACRO">.ENDMACRO</A></CODE>,
<CODE>
<A HREF="#.EXITMACRO">.EXITMACRO</A></CODE></P>
<P>See also section 
<A HREF="#macros">Macros</A>.</P>


<H2><A NAME=".ORG"></A> <A NAME="ss11.78">11.78</A> <A HREF="#toc11.78"><CODE>.ORG</CODE></A>
</H2>


<P>Start a section of absolute code. The command is followed by a constant
expression that gives the new PC counter location for which the code is
assembled. Use <CODE>
<A HREF="#.RELOC">.RELOC</A></CODE> to switch back to
relocatable code.</P>
<P>By default, absolute/relocatable mode is global (valid even when switching
segments). Using <CODE>.FEATURE 
<A HREF="#org_per_seg">org_per_seg</A></CODE>
it can be made segment local.</P>
<P>Please note that you <EM>do not need</EM> <CODE>.ORG</CODE> in most cases. Placing
code at a specific address is the job of the linker, not the assembler, so
there is usually no reason to assemble code to a specific address.</P>
<P>Example:</P>
<P>
<BLOCKQUOTE><CODE>
<PRE>
        .org    $7FF            ; Emit code starting at $7FF
  
</PRE>
</CODE></BLOCKQUOTE>
</P>


<H2><A NAME=".OUT"></A> <A NAME="ss11.79">11.79</A> <A HREF="#toc11.79"><CODE>.OUT</CODE></A>
</H2>


<P>Output a string to the console without producing an error. This command
is similar to <CODE>.ERROR</CODE>, however, it does not force an assembler error
that prevents the creation of an object file.</P>
<P>Example:</P>
<P>
<BLOCKQUOTE><CODE>
<PRE>
        .out    "This code was written by the codebuster(tm)"
  
</PRE>
</CODE></BLOCKQUOTE>
</P>
<P>See also: <CODE>
<A HREF="#.ERROR">.ERROR</A></CODE>,
<CODE>
<A HREF="#.FATAL">.FATAL</A></CODE>,
<CODE>
<A HREF="#.WARNING">.WARNING</A></CODE></P>


<H2><A NAME=".P02"></A> <A NAME="ss11.80">11.80</A> <A HREF="#toc11.80"><CODE>.P02</CODE></A>
</H2>


<P>Enable the 6502 instruction set, disable 65SC02, 65C02 and 65816
instructions. This is the default if not overridden by the
<CODE>
<A HREF="#option--cpu">--cpu</A></CODE> command line option.</P>
<P>See: <CODE>
<A HREF="#.PC02">.PC02</A></CODE>, <CODE>
<A HREF="#.PSC02">.PSC02</A></CODE>, <CODE>
<A HREF="#.P816">.P816</A></CODE> and
<CODE>
<A HREF="#.P4510">.P4510</A></CODE></P>


<H2><A NAME=".P4510"></A> <A NAME="ss11.81">11.81</A> <A HREF="#toc11.81"><CODE>.P4510</CODE></A>
</H2>


<P>Enable the 4510 instruction set. This is a superset of the 65C02 and
6502 instruction sets.</P>
<P>See: <CODE>
<A HREF="#.P02">.P02</A></CODE>, <CODE>
<A HREF="#.PSC02">.PSC02</A></CODE>, <CODE>
<A HREF="#.PC02">.PC02</A></CODE> and
<CODE>
<A HREF="#.P816">.P816</A></CODE></P>


<H2><A NAME=".P816"></A> <A NAME="ss11.82">11.82</A> <A HREF="#toc11.82"><CODE>.P816</CODE></A>
</H2>


<P>Enable the 65816 instruction set. This is a superset of the 65SC02 and
6502 instruction sets.</P>
<P>See: <CODE>
<A HREF="#.P02">.P02</A></CODE>, <CODE>
<A HREF="#.PSC02">.PSC02</A></CODE>, <CODE>
<A HREF="#.PC02">.PC02</A></CODE> and
<CODE>
<A HREF="#.P4510">.P4510</A></CODE></P>


<H2><A NAME=".PAGELENGTH"></A> <A NAME="ss11.83">11.83</A> <A HREF="#toc11.83"><CODE>.PAGELEN, .PAGELENGTH</CODE></A>
</H2>


<P>Set the page length for the listing. Must be followed by an integer
constant. The value may be "unlimited", or in the range 32 to 127. The
statement has no effect if no listing is generated. The default value is -1
(unlimited) but may be overridden by the <CODE>--pagelength</CODE> command line
option. Beware: Since ca65 is a one pass assembler, the listing is generated
after assembly is complete, you cannot use multiple line lengths with one
source. Instead, the value set with the last <CODE>.PAGELENGTH</CODE> is used.</P>
<P>Examples:</P>
<P>
<BLOCKQUOTE><CODE>
<PRE>
        .pagelength     66              ; Use 66 lines per listing page

        .pagelength     unlimited       ; Unlimited page length
  
</PRE>
</CODE></BLOCKQUOTE>
</P>


<H2><A NAME=".PC02"></A> <A NAME="ss11.84">11.84</A> <A HREF="#toc11.84"><CODE>.PC02</CODE></A>
</H2>


<P>Enable the 65C02 instructions set. This instruction set includes all
6502 and 65SC02 instructions.</P>
<P>See: <CODE>
<A HREF="#.P02">.P02</A></CODE>, <CODE>
<A HREF="#.PSC02">.PSC02</A></CODE>, <CODE>
<A HREF="#.P816">.P816</A></CODE> and
<CODE>
<A HREF="#.P4510">.P4510</A></CODE></P>


<H2><A NAME=".POPCPU"></A> <A NAME="ss11.85">11.85</A> <A HREF="#toc11.85"><CODE>.POPCPU</CODE></A>
</H2>


<P>Pop the last CPU setting from the stack, and activate it.</P>
<P>This command will switch back to the CPU that was last pushed onto the CPU
stack using the <CODE>
<A HREF="#.PUSHCPU">.PUSHCPU</A></CODE> command, and
remove this entry from the stack.</P>
<P>The assembler will print an error message if the CPU stack is empty when
this command is issued.</P>
<P>See: <CODE>
<A HREF="#.CPU">.CPU</A></CODE>, <CODE>
<A HREF="#.PUSHCPU">.PUSHCPU</A></CODE>, <CODE>
<A HREF="#.SETCPU">.SETCPU</A></CODE></P>


<H2><A NAME=".POPSEG"></A> <A NAME="ss11.86">11.86</A> <A HREF="#toc11.86"><CODE>.POPSEG</CODE></A>
</H2>


<P>Pop the last pushed segment from the stack, and set it.</P>
<P>This command will switch back to the segment that was last pushed onto the
segment stack using the <CODE>
<A HREF="#.PUSHSEG">.PUSHSEG</A></CODE>
command, and remove this entry from the stack.</P>
<P>The assembler will print an error message if the segment stack is empty
when this command is issued.</P>
<P>See: <CODE>
<A HREF="#.PUSHSEG">.PUSHSEG</A></CODE></P>


<H2><A NAME=".PROC"></A> <A NAME="ss11.87">11.87</A> <A HREF="#toc11.87"><CODE>.PROC</CODE></A>
</H2>


<P>Start a nested lexical level with the given name and adds a symbol with this
name to the enclosing scope. All new symbols from now on are in the local
lexical level and are accessible from outside only via 
<A HREF="#scopesyntax">explicit scope specification</A>. Symbols defined outside this local
level may be accessed as long as their names are not used for new symbols
inside the level. Symbols names in other lexical levels do not clash, so you
may use the same names for identifiers. The lexical level ends when the
<CODE>
<A HREF="#.ENDPROC">.ENDPROC</A></CODE> command is read. Lexical levels
may be nested up to a depth of 16 (this is an artificial limit to protect
against errors in the source).</P>
<P>Note: Macro names are always in the global level and in a separate name
space. There is no special reason for this, it's just that I've never
had any need for local macro definitions.</P>
<P>Example:</P>
<P>
<BLOCKQUOTE><CODE>
<PRE>
        .proc   Clear           ; Define Clear subroutine, start new level
                lda     #$00
        L1:     sta     Mem,y   ; L1 is local and does not cause a
                                ; duplicate symbol error if used in other
                                ; places
                dey
                bne     L1      ; Reference local symbol
                rts
        .endproc                ; Leave lexical level
  
</PRE>
</CODE></BLOCKQUOTE>
</P>
<P>See: <CODE>
<A HREF="#.ENDPROC">.ENDPROC</A></CODE> and <CODE>
<A HREF="#.SCOPE">.SCOPE</A></CODE></P>


<H2><A NAME=".PSC02"></A> <A NAME="ss11.88">11.88</A> <A HREF="#toc11.88"><CODE>.PSC02</CODE></A>
</H2>


<P>Enable the 65SC02 instructions set. This instruction set includes all
6502 instructions.</P>
<P>See: <CODE>
<A HREF="#.P02">.P02</A></CODE>, <CODE>
<A HREF="#.PC02">.PC02</A></CODE>, <CODE>
<A HREF="#.P816">.P816</A></CODE> and
<CODE>
<A HREF="#.P4510">.P4510</A></CODE></P>


<H2><A NAME=".PUSHCPU"></A> <A NAME="ss11.89">11.89</A> <A HREF="#toc11.89"><CODE>.PUSHCPU</CODE></A>
</H2>


<P>Push the currently active CPU onto a stack. The stack has a size of 8
entries.</P>
<P><CODE>.PUSHCPU</CODE> allows together with <CODE>
<A HREF="#.POPCPU">.POPCPU</A></CODE> to switch to another CPU and to restore the old CPU
later, without knowledge of the current CPU setting.</P>
<P>The assembler will print an error message if the CPU stack is already full,
when this command is issued.</P>
<P>See: <CODE>
<A HREF="#.CPU">.CPU</A></CODE>, <CODE>
<A HREF="#.POPCPU">.POPCPU</A></CODE>, <CODE>
<A HREF="#.SETCPU">.SETCPU</A></CODE></P>


<H2><A NAME=".PUSHSEG"></A> <A NAME="ss11.90">11.90</A> <A HREF="#toc11.90"><CODE>.PUSHSEG</CODE></A>
</H2>


<P>Push the currently active segment onto a stack. The entries on the stack
include the name of the segment and the segment type. The stack has a size
of 16 entries.</P>
<P><CODE>.PUSHSEG</CODE> allows together with <CODE>
<A HREF="#.POPSEG">.POPSEG</A></CODE>
to switch to another segment and to restore the old segment later, without
even knowing the name and type of the current segment.</P>
<P>The assembler will print an error message if the segment stack is already
full, when this command is issued.</P>
<P>See: <CODE>
<A HREF="#.POPSEG">.POPSEG</A></CODE></P>


<H2><A NAME=".RELOC"></A> <A NAME="ss11.91">11.91</A> <A HREF="#toc11.91"><CODE>.RELOC</CODE></A>
</H2>


<P>Switch back to relocatable mode. See the <CODE>
<A HREF="#.ORG">.ORG</A></CODE> command.</P>


<H2><A NAME=".REPEAT"></A> <A NAME="ss11.92">11.92</A> <A HREF="#toc11.92"><CODE>.REPEAT</CODE></A>
</H2>


<P>Repeat all commands between <CODE>.REPEAT</CODE> and <CODE>
<A HREF="#.ENDREPEAT">.ENDREPEAT</A></CODE> constant number of times. The command is followed by
a constant expression that tells how many times the commands in the body
should get repeated. Optionally, a comma and an identifier may be specified.
If this identifier is found in the body of the repeat statement, it is
replaced by the current repeat count (starting with zero for the first time
the body is repeated).</P>
<P><CODE>.REPEAT</CODE> statements may be nested. If you use the same repeat count
identifier for a nested <CODE>.REPEAT</CODE> statement, the one from the inner
level will be used, not the one from the outer level.</P>
<P>Example:</P>
<P>The following macro will emit a string that is "encrypted" in that all
characters of the string are XORed by the value $55.</P>
<P>
<BLOCKQUOTE><CODE>
<PRE>
        .macro  Crypt   Arg
                .repeat .strlen(Arg), I
                .byte   .strat(Arg, I) ^ $55
                .endrep
        .endmacro
  
</PRE>
</CODE></BLOCKQUOTE>
</P>
<P>See: <CODE>
<A HREF="#.ENDREPEAT">.ENDREPEAT</A></CODE></P>


<H2><A NAME=".RES"></A> <A NAME="ss11.93">11.93</A> <A HREF="#toc11.93"><CODE>.RES</CODE></A>
</H2>


<P>Reserve storage. The command is followed by one or two constant
expressions. The first one is mandatory and defines, how many bytes of
storage should be defined. The second, optional expression must by a
constant byte value that will be used as value of the data. If there
is no fill value given, the linker will use the value defined in the
linker configuration file (default: zero).</P>
<P>Example:</P>
<P>
<BLOCKQUOTE><CODE>
<PRE>
        ; Reserve 12 bytes of memory with value $AA
        .res    12, $AA
  
</PRE>
</CODE></BLOCKQUOTE>
</P>


<H2><A NAME=".RODATA"></A> <A NAME="ss11.94">11.94</A> <A HREF="#toc11.94"><CODE>.RODATA</CODE></A>
</H2>


<P>Switch to the RODATA segment. The name of the RODATA segment is always
"RODATA", so this is a shortcut for</P>
<P>
<BLOCKQUOTE><CODE>
<PRE>
        .segment  "RODATA"
  
</PRE>
</CODE></BLOCKQUOTE>
</P>
<P>The RODATA segment is a segment that is used by the compiler for
readonly data like string constants.</P>
<P>See also the <CODE>
<A HREF="#.SEGMENT">.SEGMENT</A></CODE> command.</P>


<H2><A NAME=".SCOPE"></A> <A NAME="ss11.95">11.95</A> <A HREF="#toc11.95"><CODE>.SCOPE</CODE></A>
</H2>


<P>Start a nested lexical level with the given name. All new symbols from now
on are in the local lexical level and are accessible from outside only via
<A HREF="#scopesyntax">explicit scope specification</A>. Symbols defined
outside this local level may be accessed as long as their names are not used
for new symbols inside the level. Symbols names in other lexical levels do
not clash, so you may use the same names for identifiers. The lexical level
ends when the <CODE>
<A HREF="#.ENDSCOPE">.ENDSCOPE</A></CODE> command is
read. Lexical levels may be nested up to a depth of 16 (this is an
artificial limit to protect against errors in the source).</P>
<P>Note: Macro names are always in the global level and in a separate name
space. There is no special reason for this, it's just that I've never
had any need for local macro definitions.</P>
<P>Example:</P>
<P>
<BLOCKQUOTE><CODE>
<PRE>
        .scope  Error                   ; Start new scope named Error
                None = 0                ; No error
                File = 1                ; File error
                Parse = 2               ; Parse error
        .endscope                       ; Close lexical level

                ...
                lda #Error::File        ; Use symbol from scope Error
  
</PRE>
</CODE></BLOCKQUOTE>
</P>
<P>See: <CODE>
<A HREF="#.ENDSCOPE">.ENDSCOPE</A></CODE> and <CODE>
<A HREF="#.PROC">.PROC</A></CODE></P>


<H2><A NAME=".SEGMENT"></A> <A NAME="ss11.96">11.96</A> <A HREF="#toc11.96"><CODE>.SEGMENT</CODE></A>
</H2>


<P>Switch to another segment. Code and data is always emitted into a
segment, that is, a named section of data. The default segment is
"CODE". There may be up to 254 different segments per object file
(and up to 65534 per executable). There are shortcut commands for
the most common segments ("ZEROPAGE", "CODE", "RODATA", "DATA", and "BSS").</P>
<P>The command is followed by a string containing the segment name (there are
some constraints for the name - as a rule of thumb use only those segment
names that would also be valid identifiers). There may also be an optional
address size separated by a colon. See the section covering <CODE>
<A HREF="#address-sizes">address sizes</A></CODE> for more information.</P>
<P>The default address size for a segment depends on the memory model specified
on the command line. The default is "absolute", which means that you don't
have to use an address size modifier in most cases.</P>
<P>"absolute" means that the is a segment with 16 bit (absolute) addressing.
That is, the segment will reside somewhere in core memory outside the zero
page. "zeropage" (8 bit) means that the segment will be placed in the zero
page and direct (short) addressing is possible for data in this segment.</P>
<P>Beware: Only labels in a segment with the zeropage attribute are marked
as reachable by short addressing. The '*' (PC counter) operator will
work as in other segments and will create absolute variable values.</P>
<P>Please note that a segment cannot have two different address sizes. A
segment specified as zeropage cannot be declared as being absolute later.</P>
<P>Examples:</P>
<P>
<BLOCKQUOTE><CODE>
<PRE>
        .segment "ROM2"                 ; Switch to ROM2 segment
        .segment "ZP2": zeropage        ; New direct segment
        .segment "ZP2"                  ; Ok, will use last attribute
        .segment "ZP2": absolute        ; Error, redecl mismatch
  
</PRE>
</CODE></BLOCKQUOTE>
</P>
<P>See: <CODE>
<A HREF="#.BSS">.BSS</A></CODE>, <CODE>
<A HREF="#.CODE">.CODE</A></CODE>, <CODE>
<A HREF="#.DATA">.DATA</A></CODE>, <CODE>
<A HREF="#.RODATA">.RODATA</A></CODE>, and <CODE>
<A HREF="#.ZEROPAGE">.ZEROPAGE</A></CODE></P>


<H2><A NAME=".SET"></A> <A NAME="ss11.97">11.97</A> <A HREF="#toc11.97"><CODE>.SET</CODE></A>
</H2>


<P><CODE>.SET</CODE> is used to assign a value to a variable. See 
<A HREF="#variables">Numeric variables</A> for a full description.</P>


<H2><A NAME=".SETCPU"></A> <A NAME="ss11.98">11.98</A> <A HREF="#toc11.98"><CODE>.SETCPU</CODE></A>
</H2>


<P>Switch the CPU instruction set. The command is followed by a string that
specifies the CPU. Possible values are those that can also be supplied to
the <CODE>
<A HREF="#option--cpu">--cpu</A></CODE> command line option,
namely: 6502, 6502X, 65SC02, 65C02, 65816, 4510 and HuC6280.</P>
<P>See: <CODE>
<A HREF="#.CPU">.CPU</A></CODE>,
<CODE>
<A HREF="#.IFP02">.IFP02</A></CODE>,
<CODE>
<A HREF="#.IFP816">.IFP816</A></CODE>,
<CODE>
<A HREF="#.IFPC02">.IFPC02</A></CODE>,
<CODE>
<A HREF="#.IFPSC02">.IFPSC02</A></CODE>,
<CODE>
<A HREF="#.P02">.P02</A></CODE>,
<CODE>
<A HREF="#.P816">.P816</A></CODE>,
<CODE>
<A HREF="#.P4510">.P4510</A></CODE>,
<CODE>
<A HREF="#.PC02">.PC02</A></CODE>,
<CODE>
<A HREF="#.PSC02">.PSC02</A></CODE></P>


<H2><A NAME=".SMART"></A> <A NAME="ss11.99">11.99</A> <A HREF="#toc11.99"><CODE>.SMART</CODE></A>
</H2>


<P>Switch on or off smart mode. The command must be followed by a '+' or '-'
character to switch the option on or off respectively. The default is off
(that is, the assembler doesn't try to be smart), but this default may be
changed by the -s switch on the command line.</P>
<P>In smart mode the assembler will do the following:</P>
<P>
<UL>
<LI>Track usage of the <CODE>REP</CODE> and <CODE>SEP</CODE> instructions in 65816 mode
and update the operand sizes accordingly. If the operand of such an
instruction cannot be evaluated by the assembler (for example, because
the operand is an imported symbol), a warning is issued. Beware: Since
the assembler cannot trace the execution flow this may lead to false
results in some cases. If in doubt, use the <CODE>.Inn</CODE> and <CODE>.Ann</CODE>
instructions to tell the assembler about the current settings.</LI>
<LI>In 65816 mode, replace a <CODE>RTS</CODE> instruction by <CODE>RTL</CODE> if it is
used within a procedure declared as <CODE>far</CODE>, or if the procedure has
no explicit address specification, but it is <CODE>far</CODE> because of the
memory model used.</LI>
</UL>
</P>
<P>Example:</P>
<P>
<BLOCKQUOTE><CODE>
<PRE>
        .smart                          ; Be smart
        .smart  -                       ; Stop being smart
  
</PRE>
</CODE></BLOCKQUOTE>
</P>
<P>See: <CODE>
<A HREF="#.A16">.A16</A></CODE>,
<CODE>
<A HREF="#.A8">.A8</A></CODE>,
<CODE>
<A HREF="#.I16">.I16</A></CODE>,
<CODE>
<A HREF="#.I8">.I8</A></CODE></P>


<H2><A NAME=".STRUCT"></A> <A NAME="ss11.100">11.100</A> <A HREF="#toc11.100"><CODE>.STRUCT</CODE></A>
</H2>


<P>Starts a struct definition. Structs are covered in a separate section named
<A HREF="#structs">&#34;Structs and unions&#34;</A>.</P>
<P>See also: <CODE>
<A HREF="#.ENDSTRUCT">.ENDSTRUCT</A></CODE>,
<CODE>
<A HREF="#.ENDUNION">.ENDUNION</A></CODE>,
<CODE>
<A HREF="#.UNION">.UNION</A></CODE></P>


<H2><A NAME=".TAG"></A> <A NAME="ss11.101">11.101</A> <A HREF="#toc11.101"><CODE>.TAG</CODE></A>
</H2>


<P>Allocate space for a struct or union.</P>
<P>Example:</P>
<P>
<BLOCKQUOTE><CODE>
<PRE>
        .struct Point
                xcoord  .word
                ycoord  .word
        .endstruct

        .bss
                .tag    Point           ; Allocate 4 bytes
  
</PRE>
</CODE></BLOCKQUOTE>
</P>


<H2><A NAME=".UNDEFINE"></A> <A NAME="ss11.102">11.102</A> <A HREF="#toc11.102"><CODE>.UNDEF, .UNDEFINE</CODE></A>
</H2>


<P>Delete a define style macro definition. The command is followed by an
identifier which specifies the name of the macro to delete. Macro
replacement is switched of when reading the token following the command
(otherwise the macro name would be replaced by its replacement list).</P>
<P>See also the <CODE>
<A HREF="#.DEFINE">.DEFINE</A></CODE> command and
section 
<A HREF="#macros">Macros</A>.</P>


<H2><A NAME=".UNION"></A> <A NAME="ss11.103">11.103</A> <A HREF="#toc11.103"><CODE>.UNION</CODE></A>
</H2>


<P>Starts a union definition. Unions are covered in a separate section named
<A HREF="#structs">&#34;Structs and unions&#34;</A>.</P>
<P>See also: <CODE>
<A HREF="#.ENDSTRUCT">.ENDSTRUCT</A></CODE>,
<CODE>
<A HREF="#.ENDUNION">.ENDUNION</A></CODE>,
<CODE>
<A HREF="#.STRUCT">.STRUCT</A></CODE></P>


<H2><A NAME=".WARNING"></A> <A NAME="ss11.104">11.104</A> <A HREF="#toc11.104"><CODE>.WARNING</CODE></A>
</H2>


<P>Force an assembly warning. The assembler will output a warning message
preceded by "User warning". This warning will always be output, even if
other warnings are disabled with the <CODE>
<A HREF="#option-W">-W0</A></CODE>
command line option.</P>
<P>This command may be used to output possible problems when assembling
the source file.</P>
<P>Example:</P>
<P>
<BLOCKQUOTE><CODE>
<PRE>
        .macro  jne     target
                .local L1
                .ifndef target
                .warning "Forward jump in jne, cannot optimize!"
                beq     L1
                jmp     target
        L1:
                .else
                ...
                .endif
        .endmacro
  
</PRE>
</CODE></BLOCKQUOTE>
</P>
<P>See also: <CODE>
<A HREF="#.ERROR">.ERROR</A></CODE>,
<CODE>
<A HREF="#.FATAL">.FATAL</A></CODE>,
<CODE>
<A HREF="#.OUT">.OUT</A></CODE></P>


<H2><A NAME=".WORD"></A> <A NAME="ss11.105">11.105</A> <A HREF="#toc11.105"><CODE>.WORD</CODE></A>
</H2>


<P>Define word sized data. Must be followed by a sequence of (word ranged,
but not necessarily constant) expressions.</P>
<P>Example:</P>
<P>
<BLOCKQUOTE><CODE>
<PRE>
        .word   $0D00, $AF13, _Clear
  
</PRE>
</CODE></BLOCKQUOTE>
</P>


<H2><A NAME=".ZEROPAGE"></A> <A NAME="ss11.106">11.106</A> <A HREF="#toc11.106"><CODE>.ZEROPAGE</CODE></A>
</H2>


<P>Switch to the ZEROPAGE segment and mark it as direct (zeropage) segment.
The name of the ZEROPAGE segment is always "ZEROPAGE", so this is a
shortcut for</P>
<P>
<BLOCKQUOTE><CODE>
<PRE>
        .segment  "ZEROPAGE": zeropage
  
</PRE>
</CODE></BLOCKQUOTE>
</P>
<P>Because of the "zeropage" attribute, labels declared in this segment are
addressed using direct addressing mode if possible. You <EM>must</EM> instruct
the linker to place this segment somewhere in the address range 0..$FF
otherwise you will get errors.</P>
<P>See: <CODE>
<A HREF="#.SEGMENT">.SEGMENT</A></CODE></P>



<H2><A NAME="macros"></A> <A NAME="s12">12.</A> <A HREF="#toc12">Macros</A></H2>




<H2><A NAME="ss12.1">12.1</A> <A HREF="#toc12.1">Introduction</A>
</H2>


<P>Macros may be thought of as "parametrized super instructions". Macros are
sequences of tokens that have a name. If that name is used in the source
file, the macro is "expanded", that is, it is replaced by the tokens that
were specified when the macro was defined.</P>


<H2><A NAME="ss12.2">12.2</A> <A HREF="#toc12.2">Macros without parameters</A>
</H2>


<P>In its simplest form, a macro does not have parameters. Here's an
example:</P>
<P>
<BLOCKQUOTE><CODE>
<PRE>
.macro  asr             ; Arithmetic shift right
        cmp     #$80    ; Put bit 7 into carry
        ror             ; Rotate right with carry
.endmacro
</PRE>
</CODE></BLOCKQUOTE>
</P>
<P>The macro above consists of two real instructions, that are inserted into
the code, whenever the macro is expanded. Macro expansion is simply done
by using the name, like this:</P>
<P>
<BLOCKQUOTE><CODE>
<PRE>
        lda     $2010
        asr
        sta     $2010
</PRE>
</CODE></BLOCKQUOTE>
</P>


<H2><A NAME="ss12.3">12.3</A> <A HREF="#toc12.3">Parametrized macros</A>
</H2>


<P>When using macro parameters, macros can be even more useful:</P>
<P>
<BLOCKQUOTE><CODE>
<PRE>
.macro  inc16   addr
        clc
        lda     addr
        adc     #&lt;$0001
        sta     addr
        lda     addr+1
        adc     #>$0001
        sta     addr+1
.endmacro
</PRE>
</CODE></BLOCKQUOTE>
</P>
<P>When calling the macro, you may give a parameter, and each occurrence of
the name "addr" in the macro definition will be replaced by the given
parameter. So</P>
<P>
<BLOCKQUOTE><CODE>
<PRE>
        inc16   $1000
</PRE>
</CODE></BLOCKQUOTE>
</P>
<P>will be expanded to</P>
<P>
<BLOCKQUOTE><CODE>
<PRE>
        clc
        lda     $1000
        adc     #&lt;$0001
        sta     $1000
        lda     $1000+1
        adc     #>$0001
        sta     $1000+1
</PRE>
</CODE></BLOCKQUOTE>
</P>
<P>A macro may have more than one parameter, in this case, the parameters
are separated by commas. You are free to give less parameters than the
macro actually takes in the definition. You may also leave intermediate
parameters empty. Empty parameters are replaced by empty space (that is,
they are removed when the macro is expanded). If you have a look at our
macro definition above, you will see, that replacing the "addr" parameter
by nothing will lead to wrong code in most lines. To help you, writing
macros with a variable parameter list, there are some control commands:</P>
<P><CODE>
<A HREF="#.IFBLANK">.IFBLANK</A></CODE> tests the rest of the line and
returns true, if there are any tokens on the remainder of the line. Since
empty parameters are replaced by nothing, this may be used to test if a given
parameter is empty. <CODE>
<A HREF="#.IFNBLANK">.IFNBLANK</A></CODE> tests the
opposite.</P>
<P>Look at this example:</P>
<P>
<BLOCKQUOTE><CODE>
<PRE>
.macro  ldaxy   a, x, y
.ifnblank       a
        lda     #a
.endif
.ifnblank       x
        ldx     #x
.endif
.ifnblank       y
        ldy     #y
.endif
.endmacro
</PRE>
</CODE></BLOCKQUOTE>
</P>
<P>That macro may be called as follows:</P>
<P>
<BLOCKQUOTE><CODE>
<PRE>
        ldaxy   1, 2, 3         ; Load all three registers

        ldaxy   1, , 3          ; Load only a and y

        ldaxy   , , 3           ; Load y only
</PRE>
</CODE></BLOCKQUOTE>
</P>
<P>There's another helper command for determining which macro parameters are
valid: <CODE>
<A HREF="#.PARAMCOUNT">.PARAMCOUNT</A></CODE>. That command is
replaced by the parameter count given, <EM>including</EM> explicitly empty
parameters:</P>
<P>
<BLOCKQUOTE><CODE>
<PRE>
        ldaxy   1       ; .PARAMCOUNT = 1
        ldaxy   1,,3    ; .PARAMCOUNT = 3
        ldaxy   1,2     ; .PARAMCOUNT = 2
        ldaxy   1,      ; .PARAMCOUNT = 2
        ldaxy   1,2,3   ; .PARAMCOUNT = 3
</PRE>
</CODE></BLOCKQUOTE>
</P>
<P>Macro parameters may optionally be enclosed into curly braces. This allows the
inclusion of tokens that would otherwise terminate the parameter (the comma in
case of a macro parameter).</P>
<P>
<BLOCKQUOTE><CODE>
<PRE>
.macro  foo     arg1, arg2
        ...
.endmacro

        foo     ($00,x)         ; Two parameters passed
        foo     {($00,x)}       ; One parameter passed
</PRE>
</CODE></BLOCKQUOTE>
</P>
<P>In the first case, the macro is called with two parameters: '<CODE>($00</CODE>'
and '<CODE>x)</CODE>'. The comma is not passed to the macro, because it is part of the
calling sequence, not the parameters.</P>
<P>In the second case, '<CODE>($00,x)</CODE>' is passed to the macro; this time,
including the comma.</P>


<H2><A NAME="ss12.4">12.4</A> <A HREF="#toc12.4">Detecting parameter types</A>
</H2>


<P>Sometimes it is nice to write a macro that acts differently depending on the
type of the argument supplied. An example would be a macro that loads a 16 bit
value from either an immediate operand, or from memory. The <CODE>
<A HREF="#.MATCH">.MATCH</A></CODE> and <CODE>
<A HREF="#.XMATCH">.XMATCH</A></CODE>
functions will allow you to do exactly this:</P>
<P>
<BLOCKQUOTE><CODE>
<PRE>
.macro  ldax    arg
        .if (.match (.left (1, {arg}), #))
            ; immediate mode
            lda     #&lt;(.right (.tcount ({arg})-1, {arg}))
            ldx     #>(.right (.tcount ({arg})-1, {arg}))
        .else
            ; assume absolute or zero page
            lda     arg
            ldx     1+(arg)
        .endif
.endmacro
</PRE>
</CODE></BLOCKQUOTE>
</P>
<P>Using the <CODE>
<A HREF="#.MATCH">.MATCH</A></CODE> function, the macro is able to
check if its argument begins with a hash mark. If so, two immediate loads are
emitted, Otherwise a load from an absolute zero page memory location is
assumed. Please note how the curly braces are used to enclose parameters to
pseudo functions handling token lists. This is necessary, because the token
lists may include commas or parens, which would be treated by the assembler
as end-of-list.</P>
<P>The macro can be used as</P>
<P>
<BLOCKQUOTE><CODE>
<PRE>
foo:    .word   $5678
...
        ldax    #$1234          ; X=$12, A=$34
...
        ldax    foo             ; X=$56, A=$78
</PRE>
</CODE></BLOCKQUOTE>
</P>


<H2><A NAME="ss12.5">12.5</A> <A HREF="#toc12.5">Recursive macros</A>
</H2>


<P>Macros may be used recursively:</P>
<P>
<BLOCKQUOTE><CODE>
<PRE>
.macro  push    r1, r2, r3
        lda     r1
        pha
.ifnblank       r2
        push    r2, r3
.endif
.endmacro
</PRE>
</CODE></BLOCKQUOTE>
</P>
<P>There's also a special macro command to help with writing recursive macros:
<CODE>
<A HREF="#.EXITMACRO">.EXITMACRO</A></CODE>. That command will stop macro
expansion immediately:</P>
<P>
<BLOCKQUOTE><CODE>
<PRE>
.macro  push    r1, r2, r3, r4, r5, r6, r7
.ifblank        r1
        ; First parameter is empty
        .exitmacro
.else
        lda     r1
        pha
.endif
        push    r2, r3, r4, r5, r6, r7
.endmacro
</PRE>
</CODE></BLOCKQUOTE>
</P>
<P>When expanding that macro, the expansion will push all given parameters
until an empty one is encountered. The macro may be called like this:</P>
<P>
<BLOCKQUOTE><CODE>
<PRE>
        push    $20, $21, $32   ; Push 3 ZP locations
        push    $21             ; Push one ZP location
</PRE>
</CODE></BLOCKQUOTE>
</P>


<H2><A NAME="ss12.6">12.6</A> <A HREF="#toc12.6">Local symbols inside macros</A>
</H2>


<P>Now, with recursive macros, <CODE>
<A HREF="#.IFBLANK">.IFBLANK</A></CODE> and
<CODE>
<A HREF="#.PARAMCOUNT">.PARAMCOUNT</A></CODE>, what else do you need?
Have a look at the inc16 macro above. Here is it again:</P>
<P>
<BLOCKQUOTE><CODE>
<PRE>
.macro  inc16   addr
        clc
        lda     addr
        adc     #&lt;$0001
        sta     addr
        lda     addr+1
        adc     #>$0001
        sta     addr+1
.endmacro
</PRE>
</CODE></BLOCKQUOTE>
</P>
<P>If you have a closer look at the code, you will notice, that it could be
written more efficiently, like this:</P>
<P>
<BLOCKQUOTE><CODE>
<PRE>
.macro  inc16   addr
        inc     addr
        bne     Skip
        inc     addr+1
Skip:
.endmacro
</PRE>
</CODE></BLOCKQUOTE>
</P>
<P>But imagine what happens, if you use this macro twice? Since the label "Skip"
has the same name both times, you get a "duplicate symbol" error. Without a
way to circumvent this problem, macros are not as useful, as they could be.
One possible solution is the command <CODE>
<A HREF="#.LOCAL">.LOCAL</A></CODE>.
It declares one or more symbols as local to the macro expansion. The names of
local variables are replaced by a unique name in each separate macro
expansion. So we can solve the problem above by using <CODE>.LOCAL</CODE>:</P>
<P>
<BLOCKQUOTE><CODE>
<PRE>
.macro  inc16   addr
        .local  Skip            ; Make Skip a local symbol
        inc     addr
        bne     Skip
        inc     addr+1
Skip:                           ; Not visible outside
.endmacro
</PRE>
</CODE></BLOCKQUOTE>
</P>
<P>Another solution is of course to start a new lexical block inside the macro
that hides any labels:</P>
<P>
<BLOCKQUOTE><CODE>
<PRE>
.macro  inc16   addr
.proc
        inc     addr
        bne     Skip
        inc     addr+1
Skip:
.endproc
.endmacro
</PRE>
</CODE></BLOCKQUOTE>
</P>


<H2><A NAME="ss12.7">12.7</A> <A HREF="#toc12.7">C style macros</A>
</H2>


<P>Starting with version 2.5 of the assembler, there is a second macro type
available: C style macros using the <CODE>.DEFINE</CODE> directive. These macros are
similar to the classic macro type described above, but behaviour is sometimes
different:</P>
<P>
<UL>
<LI>  Macros defined with <CODE>
<A HREF="#.DEFINE">.DEFINE</A></CODE> may not
span more than a line. You may use line continuation (see <CODE>
<A HREF="#.LINECONT">.LINECONT</A></CODE>) to spread the definition over
more than one line for increased readability, but the macro itself
may not contain an end-of-line token.
</LI>
<LI>  Macros defined with <CODE>
<A HREF="#.DEFINE">.DEFINE</A></CODE> share
the name space with classic macros, but they are detected and replaced
at the scanner level. While classic macros may be used in every place,
where a mnemonic or other directive is allowed, <CODE>
<A HREF="#.DEFINE">.DEFINE</A></CODE> style macros are allowed anywhere in a line. So
they are more versatile in some situations.
</LI>
<LI>  <CODE>
<A HREF="#.DEFINE">.DEFINE</A></CODE> style macros may take
parameters. While classic macros may have empty parameters, this is
not true for <CODE>
<A HREF="#.DEFINE">.DEFINE</A></CODE> style macros.
For this macro type, the number of actual parameters must match
exactly the number of formal parameters.

To make this possible, formal parameters are enclosed in braces when
defining the macro. If there are no parameters, the empty braces may
be omitted.
</LI>
<LI>  Since <CODE>
<A HREF="#.DEFINE">.DEFINE</A></CODE> style macros may not
contain end-of-line tokens, there are things that cannot be done. They
may not contain several processor instructions for example. So, while
some things may be done with both macro types, each type has special
usages. The types complement each other.
</LI>
<LI>  Parentheses work differently from C macros.
The common practice of wrapping C macros in parentheses may cause
unintended problems here, such as accidentally implying an
indirect addressing mode. While the definition of a macro requires
parentheses around its argument list, when invoked they should not be
included.
</LI>
</UL>
</P>
<P>Let's look at a few examples to make the advantages and disadvantages
clear.</P>
<P>To emulate assemblers that use "<CODE>EQU</CODE>" instead of "<CODE>=</CODE>" you may use the
following <CODE>.DEFINE</CODE>:</P>
<P>
<BLOCKQUOTE><CODE>
<PRE>
.define EQU     =

foo     EQU     $1234           ; This is accepted now
</PRE>
</CODE></BLOCKQUOTE>
</P>
<P>You may use the directive to define string constants used elsewhere:</P>
<P>
<BLOCKQUOTE><CODE>
<PRE>
; Define the version number
.define VERSION "12.3a"

        ; ... and use it
        .asciiz VERSION
</PRE>
</CODE></BLOCKQUOTE>
</P>
<P>Macros with parameters may also be useful:</P>
<P>
<BLOCKQUOTE><CODE>
<PRE>
.define DEBUG(message)  .out    message

        DEBUG   "Assembling include file #3"
</PRE>
</CODE></BLOCKQUOTE>
</P>
<P>Note that, while formal parameters have to be placed in parentheses,
the actual argument used when invoking the macro should not be.
The invoked arguments are separated by commas only, if parentheses are
used by accident they will become part of the replaced token.</P>
<P>If you wish to have an expression follow the macro invocation, the
last parameter can be enclosed in curly braces {} to indicate the end of that
argument.</P>
<P>Examples:</P>
<P>
<BLOCKQUOTE><CODE>
<PRE>
.define COMBINE(ta,tb,tc) ta+tb*10+tc*100

.word COMBINE 5,6,7      ; 5+6*10+7*100 = 765
.word COMBINE(5,6,7)     ; (5+6*10+7)*100 = 7200 ; incorrect use of parentheses
.word COMBINE 5,6,7+1    ; 5+6*10+7+1*100 = 172
.word COMBINE 5,6,{7}+1  ; 5+6*10+7*100+1 = 766 ; {} encloses the argument
.word COMBINE 5,6-2,7    ; 5+6-2*10+7*100 = 691
.word COMBINE 5,(6-2),7  ; 5+(6-2)*10+7*100 = 745
.word COMBINE 5,6,7+COMBINE 0,1,2    ; 5+6*10+7+0+1*10+2*100*100 = 20082
.word COMBINE 5,6,{7}+COMBINE 0,1,2  ; 5+6*10+7*100+0+1*10+2*100 = 975
</PRE>
</CODE></BLOCKQUOTE>
</P>
<P>With C macros it is common to enclose the results in parentheses to
prevent unintended interactions with the text of the arguments, but
additional care must be taken in this assembly context where parentheses
may alter the meaning of a statement. In particular, indirect addressing modes
may be accidentally implied:</P>
<P>
<BLOCKQUOTE><CODE>
<PRE>
.define DUO(ta,tb) (ta+(tb*10))

        lda DUO(5,4), Y         ; LDA (indirect), Y
        lda 0+DUO(5,4), Y       ; LDA absolute indexed, Y
</PRE>
</CODE></BLOCKQUOTE>
</P>


<H2><A NAME="ss12.8">12.8</A> <A HREF="#toc12.8">Characters in macros</A>
</H2>


<P>When using the 
<A HREF="#option-t">-t</A> option, characters are translated
into the target character set of the specific machine. However, this happens
as late as possible. This means that strings are translated if they are part
of a <CODE>
<A HREF="#.BYTE">.BYTE</A></CODE> or <CODE>
<A HREF="#.ASCIIZ">.ASCIIZ</A></CODE> command. Characters are translated as soon as they are
used as part of an expression.</P>
<P>This behaviour is very intuitive outside of macros but may be confusing when
doing more complex macros. If you compare characters against numeric values,
be sure to take the translation into account.</P>


<H2><A NAME="ss12.9">12.9</A> <A HREF="#toc12.9">Deleting macros</A>
</H2>


<P>Macros can be deleted. This will not work if the macro that should be deleted
is currently expanded as in the following non-working example:</P>
<P>
<BLOCKQUOTE><CODE>
<PRE>
.macro  notworking
        .delmacro       notworking
.endmacro

        notworking              ; Will not work
</PRE>
</CODE></BLOCKQUOTE>
</P>
<P>The commands to delete classic and define style macros differ. Classic macros
can be deleted by use of <CODE>
<A HREF="#.DELMACRO">.DELMACRO</A></CODE>, while
for <CODE>
<A HREF="#.DEFINE">.DEFINE</A></CODE> style macros, <CODE>
<A HREF="#.UNDEFINE">.UNDEFINE</A></CODE> must be used. Example:</P>
<P>
<BLOCKQUOTE><CODE>
<PRE>
.define value   1
.macro  mac
        .byte   2
.endmacro

        .byte   value           ; Emit one byte with value 1
        mac                     ; Emit another byte with value 2

.undefine value
.delmacro mac

        .byte   value           ; Error: Unknown identifier
        mac                     ; Error: Missing ":"
</PRE>
</CODE></BLOCKQUOTE>
</P>
<P>A separate command for <CODE>.DEFINE</CODE> style macros was necessary, because
the name of such a macro is replaced by its replacement list on a very low
level. To get the actual name, macro replacement has to be switched off when
reading the argument to <CODE>.UNDEFINE</CODE>. This does also mean that the
argument to <CODE>.UNDEFINE</CODE> is not allowed to come from another
<CODE>.DEFINE</CODE>. All this is not necessary for classic macros, so having two
different commands increases flexibility.</P>



<H2><A NAME="macropackages"></A> <A NAME="s13">13.</A> <A HREF="#toc13">Macro packages</A></H2>


<P>Using the <CODE>
<A HREF="#.MACPACK">.MACPACK</A></CODE> directive, predefined
macro packages may be included with just one command. Available macro packages
are:</P>


<H2><A NAME="ss13.1">13.1</A> <A HREF="#toc13.1"><CODE>.MACPACK generic</CODE></A>
</H2>


<P>This macro package defines macros that are useful in almost any program.
Currently defined macros are:</P>
<P>
<BLOCKQUOTE><CODE>
<PRE>
        .macro  add     Arg     ; add without carry
                clc
                adc     Arg
        .endmacro

        .macro  sub     Arg     ; subtract without borrow
                sec
                sbc     Arg
        .endmacro

        .macro  bge     Arg     ; branch on greater-than or equal
                bcs     Arg
        .endmacro

        .macro  blt     Arg     ; branch on less-than
                bcc     Arg
        .endmacro

        .macro  bgt     Arg     ; branch on greater-than
                .local  L
                beq     L
                bcs     Arg
        L:
        .endmacro

        .macro  ble     Arg     ; branch on less-than or equal
                beq     Arg
                bcc     Arg
        .endmacro

        .macro  bnz     Arg     ; branch on not zero
                bne     Arg
        .endmacro

        .macro  bze     Arg     ; branch on zero
                beq     Arg
        .endmacro
</PRE>
</CODE></BLOCKQUOTE>
</P>


<H2><A NAME="ss13.2">13.2</A> <A HREF="#toc13.2"><CODE>.MACPACK longbranch</CODE></A>
</H2>


<P>This macro package defines long conditional jumps. They are named like the
short counterpart but with the 'b' replaced by a 'j'. Here is a sample
definition for the "<CODE>jeq</CODE>" macro, the other macros are built using the same
scheme:</P>
<P>
<BLOCKQUOTE><CODE>
<PRE>
        .macro  jeq     Target
                .if     .def(Target) .and ((*+2)-(Target) &lt;= 127)
                beq     Target
                .else
                bne     *+5
                jmp     Target
                .endif
        .endmacro
</PRE>
</CODE></BLOCKQUOTE>
</P>
<P>All macros expand to a short branch, if the label is already defined (back
jump) and is reachable with a short jump. Otherwise the macro expands to a
conditional branch with the branch condition inverted, followed by an absolute
jump to the actual branch target.</P>
<P>The package defines the following macros:</P>
<P>
<BLOCKQUOTE><CODE>
<PRE>
        jeq, jne, jmi, jpl, jcs, jcc, jvs, jvc
</PRE>
</CODE></BLOCKQUOTE>
</P>



<H2><A NAME="ss13.3">13.3</A> <A HREF="#toc13.3"><CODE>.MACPACK apple2</CODE></A>
</H2>


<P>This macro package defines a macro named <CODE>scrcode</CODE>. It takes a string
as argument and places this string into memory translated into screen codes.</P>


<H2><A NAME="ss13.4">13.4</A> <A HREF="#toc13.4"><CODE>.MACPACK atari</CODE></A>
</H2>


<P>This macro package defines a macro named <CODE>scrcode</CODE>. It takes a string
as argument and places this string into memory translated into screen codes.</P>


<H2><A NAME="ss13.5">13.5</A> <A HREF="#toc13.5"><CODE>.MACPACK cbm</CODE></A>
</H2>


<P>This macro package defines a macro named <CODE>scrcode</CODE>. It takes a string
as argument and places this string into memory translated into screen codes.</P>


<H2><A NAME="ss13.6">13.6</A> <A HREF="#toc13.6"><CODE>.MACPACK cpu</CODE></A>
</H2>


<P>This macro package does not define any macros but constants used to examine
the value read from the <CODE>
<A HREF="#.CPU">.CPU</A></CODE> pseudo variable. For
each supported CPU a constant similar to</P>
<P>
<BLOCKQUOTE><CODE>
<PRE>
    CPU_6502
    CPU_65SC02
    CPU_65C02
    CPU_65816
    CPU_SWEET16
    CPU_HUC6280
    CPU_4510
</PRE>
</CODE></BLOCKQUOTE>
</P>
<P>is defined. These constants may be used to determine the exact type of the
currently enabled CPU. In addition to that, for each CPU instruction set,
another constant is defined:</P>
<P>
<BLOCKQUOTE><CODE>
<PRE>
    CPU_ISET_6502
    CPU_ISET_65SC02
    CPU_ISET_65C02
    CPU_ISET_65816
    CPU_ISET_SWEET16
    CPU_ISET_HUC6280
    CPU_ISET_4510
</PRE>
</CODE></BLOCKQUOTE>
</P>
<P>The value read from the <CODE>
<A HREF="#.CPU">.CPU</A></CODE> pseudo variable may
be checked with <CODE>
<A HREF="#operators">.BITAND</A></CODE> to determine if the
currently enabled CPU supports a specific instruction set. For example the
65C02 supports all instructions of the 65SC02 CPU, so it has the
<CODE>CPU_ISET_65SC02</CODE> bit set in addition to its native <CODE>CPU_ISET_65C02</CODE>
bit. Using</P>
<P>
<BLOCKQUOTE><CODE>
<PRE>
        .if (.cpu .bitand CPU_ISET_65SC02)
                lda     (sp)
        .else
                ldy     #$00
                lda     (sp),y
        .endif
</PRE>
</CODE></BLOCKQUOTE>
</P>
<P>it is possible to determine if the</P>
<P>
<BLOCKQUOTE><CODE>
<PRE>
                lda     (sp)
</PRE>
</CODE></BLOCKQUOTE>
</P>
<P>instruction is supported, which is the case for the 65SC02, 65C02 and 65816
CPUs (the latter two are upwards compatible to the 65SC02).</P>


<H2><A NAME="ss13.7">13.7</A> <A HREF="#toc13.7"><CODE>.MACPACK module</CODE></A>
</H2>


<P>This macro package defines a macro named <CODE>module_header</CODE>. It takes an
identifier as argument and is used to define the header of a module both
in the dynamic and static variant.</P>



<H2><A NAME="predefined-constants"></A> <A NAME="s14">14.</A> <A HREF="#toc14">Predefined constants</A></H2>


<P>For better orthogonality, the assembler defines similar symbols as the
compiler, depending on the target system selected:</P>
<P>
<UL>
<LI><CODE>__APPLE2__</CODE> - Target system is <CODE>apple2</CODE> or <CODE>apple2enh</CODE></LI>
<LI><CODE>__APPLE2ENH__</CODE> - Target system is <CODE>apple2enh</CODE></LI>
<LI><CODE>__ATARI2600__</CODE> - Target system is <CODE>atari2600</CODE></LI>
<LI><CODE>__ATARI5200__</CODE> - Target system is <CODE>atari5200</CODE></LI>
<LI><CODE>__ATARI__</CODE> - Target system is <CODE>atari</CODE> or <CODE>atarixl</CODE></LI>
<LI><CODE>__ATARIXL__</CODE> - Target system is <CODE>atarixl</CODE></LI>
<LI><CODE>__ATMOS__</CODE> - Target system is <CODE>atmos</CODE></LI>
<LI><CODE>__BBC__</CODE> - Target system is <CODE>bbc</CODE></LI>
<LI><CODE>__C128__</CODE> - Target system is <CODE>c128</CODE></LI>
<LI><CODE>__C16__</CODE> - Target system is <CODE>c16</CODE> or <CODE>plus4</CODE></LI>
<LI><CODE>__C64__</CODE> - Target system is <CODE>c64</CODE></LI>
<LI><CODE>__CBM__</CODE> - Target is a Commodore or Commodore-alike system</LI>
<LI><CODE>__CBM510__</CODE> - Target system is <CODE>cbm510</CODE></LI>
<LI><CODE>__CBM610__</CODE> - Target system is <CODE>cbm610</CODE></LI>
<LI><CODE>__CX16__</CODE> - Target system is <CODE>cx16</CODE></LI>
<LI><CODE>__GEOS__</CODE> - Target is a GEOS system</LI>
<LI><CODE>__GEOS_APPLE__</CODE> - Target system is <CODE>geos-apple</CODE></LI>
<LI><CODE>__GEOS_CBM__</CODE> - Target system is <CODE>geos-cbm</CODE></LI>
<LI><CODE>__LUNIX__</CODE> - Target system is <CODE>lunix</CODE></LI>
<LI><CODE>__LYNX__</CODE> - Target system is <CODE>lynx</CODE></LI>
<LI><CODE>__NES__</CODE> - Target system is <CODE>nes</CODE></LI>
<LI><CODE>__OSIC1P__</CODE> - Target system is <CODE>osic1p</CODE></LI>
<LI><CODE>__PET__</CODE> - Target system is <CODE>pet</CODE></LI>
<LI><CODE>__PLUS4__</CODE> - Target system is <CODE>plus4</CODE></LI>
<LI><CODE>__SIM6502__</CODE> - Target system is <CODE>sim6502</CODE></LI>
<LI><CODE>__SIM65C02__</CODE> - Target system is <CODE>sim65c02</CODE></LI>
<LI><CODE>__SUPERVISION__</CODE> - Target system is <CODE>supervision</CODE></LI>
<LI><CODE>__VIC20__</CODE> - Target system is <CODE>vic20</CODE></LI>
</UL>
</P>



<H2><A NAME="structs"></A> <A NAME="s15">15.</A> <A HREF="#toc15">Structs and unions</A></H2>



<H2><A NAME="ss15.1">15.1</A> <A HREF="#toc15.1">Structs and unions Overview</A>
</H2>


<P>Structs and unions are special forms of 
<A HREF="#scopes">scopes</A>.  They
are, to some degree, comparable to their C counterparts. Both have a list of
members. Each member allocates storage, and optionally may have a name whose
value, in the case of a struct, usually is the storage offset from the
beginning, and in the case of a union, doesn't change, and usually is zero.</P>


<H2><A NAME="ss15.2">15.2</A> <A HREF="#toc15.2">Declaration</A>
</H2>


<P>Here is an example for a very simple struct with two members and a total size
of 4 bytes:
<BLOCKQUOTE><CODE>
<PRE>
      .struct Point
              xcoord  .word
              ycoord  .word
      .endstruct
</PRE>
</CODE></BLOCKQUOTE>
</P>
<P>A union shares the total space between all its members; its size is the same
as that of the largest member. The offset of all members relative to the union
is zero.
<BLOCKQUOTE><CODE>
<PRE>
      .union  Entry
              index   .word
              ptr     .addr
      .endunion
</PRE>
</CODE></BLOCKQUOTE>
</P>
<P>A struct or union may not necessarily have a name. If it is anonymous, no
local scope is opened; the identifiers used to name the members are placed
into the current scope instead.</P>
<P>A struct may contain unnamed members and definitions of local structs/unions.
The storage allocators may contain a multiplier, as in the example below:
<BLOCKQUOTE><CODE>
<PRE>
      .struct Circle
              .struct Point
                      .word   2         ; Allocate two words
              .endstruct
              Radius  .word
      .endstruct
</PRE>
</CODE></BLOCKQUOTE>

The size of the Circle struct is 6 (three words).</P>


<H2><A NAME="ss15.3">15.3</A> <A HREF="#toc15.3">The storage allocator keywords</A>
</H2>


<P>
<DL>

<DT><B>.BYTE, .RES</B><DD>
<P>Allocates multiples of 1 byte.  <CODE>.RES</CODE> requires an operand.</P>

<DT><B>.DBYTE, .WORD, .ADDR</B><DD>
<P>Allocates multiples of 2 bytes.</P>

<DT><B>.FARADDR</B><DD>
<P>Allocates multiples of 3 bytes.</P>

<DT><B>.DWORD</B><DD>
<P>Allocates multiples of 4 bytes.</P>

</DL>
</P>


<H2><A NAME="ss15.4">15.4</A> <A HREF="#toc15.4">The <CODE>.ORG</CODE> keyword</A>
</H2>


<P>The <CODE>.ORG</CODE> keyword changes the offset value that is assigned to subsequent
member names.  It's useful when using a struct to define the names of the
registers in an I/O chip.  Example:
<BLOCKQUOTE><CODE>
<PRE>
; 6551
.struct ACIA            ; Asynchronous Communications Interface Adapter
        .org    $031C
DATA    .byte
STATUS  .byte
CMD     .byte           ; Command register
CTRL    .byte           ; Control register
.endstruct

        lda     ACIA::DATA      ; Get an RS-232 character
</PRE>
</CODE></BLOCKQUOTE>
</P>


<H2><A NAME="ss15.5">15.5</A> <A HREF="#toc15.5">The <CODE>.TAG</CODE> keyword</A>
</H2>


<P>By using the 
<A HREF="#.TAG">.TAG</A> keyword, it is possible to reserve
space for an already defined struct or union within another struct:
<BLOCKQUOTE><CODE>
<PRE>
      .struct Point
              xcoord  .word
              ycoord  .word
      .endstruct

      .struct Circle
              Origin  .tag    Point
              Radius  .byte
      .endstruct
</PRE>
</CODE></BLOCKQUOTE>
</P>
<P>Actual space for a struct or union may be allocated by using the 
<A HREF="#.TAG">.TAG</A> directive.
<BLOCKQUOTE><CODE>
<PRE>
C:      .tag    Circle
</PRE>
</CODE></BLOCKQUOTE>
</P>
<P>Currently, members are just offsets from the start of the struct or union. To
access a field of a struct, the member offset must be added to the address of
the struct variable itself:
<BLOCKQUOTE><CODE>
<PRE>
        lda     C+Circle::Radius        ; Load circle radius into A
</PRE>
</CODE></BLOCKQUOTE>

That may change in a future version of the assembler.</P>


<H2><A NAME="ss15.6">15.6</A> <A HREF="#toc15.6">Limitations</A>
</H2>


<P>Structs and unions currently are implemented as nested symbol tables (in fact,
they were a by-product of the improved scoping rules). Currently, the
assembler has no idea of types. That means that the 
<A HREF="#.TAG">.TAG</A> keyword only will allocate space. You won't be able to initialize
variables declared with 
<A HREF="#.TAG">.TAG</A>; and, adding an embedded
structure to another structure with 
<A HREF="#.TAG">.TAG</A> will not make
that added structure accessible by using the '::' operator.</P>



<H2><A NAME="condes"></A> <A NAME="s16">16.</A> <A HREF="#toc16">Module constructors/destructors</A></H2>


<P><EM>Note:</EM> This section applies mostly to C programs, so the explanation
below uses examples from the C libraries. However, the feature may also be
useful for assembler programs.</P>


<H2><A NAME="ss16.1">16.1</A> <A HREF="#toc16.1">Module constructors/destructors Overview</A>
</H2>


<P>Using the <CODE>
<A HREF="#.CONSTRUCTOR">.CONSTRUCTOR</A></CODE>, <CODE>
<A HREF="#.DESTRUCTOR">.DESTRUCTOR</A></CODE> and <CODE>
<A HREF="#.INTERRUPTOR">.INTERRUPTOR</A></CODE> keywords it is possible to export functions in a
special way. The linker is able to generate tables with all functions of a
specific type. Such a table will <EM>only</EM> include symbols from object
files that are linked into a specific executable. This may be used to add
initialization and cleanup code for library modules, or a table of interrupt
handler functions.</P>
<P>The C heap functions are an example where module initialization code is used.
All heap functions (<CODE>malloc</CODE>, <CODE>free</CODE>, ...) work with a few
variables that contain the start and the end of the heap, pointers to the free
list and so on. Since the end of the heap depends on the size and start of the
stack, it must be initialized at runtime. However, initializing these
variables for programs that do not use the heap are a waste of time and
memory.</P>
<P>So the central module defines a function that contains initialization code and
exports this function using the <CODE>.CONSTRUCTOR</CODE> statement. If (and only if)
this module is added to an executable by the linker, the initialization
function will be placed into the table of constructors by the linker. The C
startup code will call all constructors before <CODE>main</CODE> and all destructors
after <CODE>main</CODE>, so without any further work, the heap initialization code is
called once the module is linked in.</P>
<P>While it would be possible to add explicit calls to initialization functions
in the startup code, the new approach has several advantages:</P>
<P>
<OL>
<LI>If a module is not included, the initialization code is not linked in and not
called. So you don't pay for things you don't need.
</LI>
<LI>Adding another library that needs initialization does not mean that the
startup code has to be changed. Before we had module constructors and
destructors, the startup code for all systems had to be adjusted to call the
new initialization code.
</LI>
<LI>The feature saves memory: Each additional initialization function needs just
two bytes in the table (a pointer to the function).
</LI>
</OL>
</P>


<H2><A NAME="ss16.2">16.2</A> <A HREF="#toc16.2">Calling order</A>
</H2>


<P>The symbols are sorted in increasing priority order by the linker when using
one of the builtin linker configurations, so the functions with lower
priorities come first and are followed by those with higher priorities. The C
library runtime subroutine that walks over the function tables calls the
functions starting from the top of the table - which means that functions with
a high priority are called first.</P>
<P>So when using the C runtime, functions are called with high priority functions
first, followed by low priority functions.</P>


<H2><A NAME="ss16.3">16.3</A> <A HREF="#toc16.3">Pitfalls</A>
</H2>


<P>When using these special symbols, please take care of the following:</P>
<P>
<UL>
<LI>The linker will only generate function tables, it will not generate code to
call these functions. If you're using the feature in some other than the
existing C environments, you have to write code to call all functions in a
linker generated table yourself. See the <CODE>condes</CODE> and <CODE>callirq</CODE> modules
in the C runtime for an example on how to do this.
</LI>
<LI>The linker will only add addresses of functions that are in modules linked to
the executable. This means that you have to be careful where to place the
condes functions. If initialization or an irq handler is needed for a group of
functions, be sure to place the function into a module that is linked in
regardless of which function is called by the user.
</LI>
<LI>The linker will generate the tables only when requested to do so by the
<CODE>FEATURE CONDES</CODE> statement in the linker config file. Each table has to
be requested separately.
</LI>
<LI>Constructors and destructors may have priorities. These priorities determine
the order of the functions in the table. If your initialization or cleanup code
does depend on other initialization or cleanup code, you have to choose the
priority for the functions accordingly.
</LI>
<LI>Besides the <CODE>
<A HREF="#.CONSTRUCTOR">.CONSTRUCTOR</A></CODE>, <CODE>
<A HREF="#.DESTRUCTOR">.DESTRUCTOR</A></CODE> and <CODE>
<A HREF="#.INTERRUPTOR">.INTERRUPTOR</A></CODE> statements, there is also a more generic command:
<CODE>
<A HREF="#.CONDES">.CONDES</A></CODE>. This allows to specify an
additional type. Predefined types are 0 (constructor), 1 (destructor) and 2
(interruptor). The linker generates a separate table for each type on request.
</LI>
</UL>
</P>


<H2><A NAME="s17">17.</A> <A HREF="#toc17">Porting sources from other assemblers</A></H2>


<P>Sometimes it is necessary to port code written for older assemblers to ca65.
In some cases, this can be done without any changes to the source code by
using the emulation features of ca65 (see <CODE>
<A HREF="#.FEATURE">.FEATURE</A></CODE>). In other cases, it is necessary to make changes to the
source code.</P>
<P>Probably the biggest difference is the handling of the <CODE>
<A HREF="#.ORG">.ORG</A></CODE> directive. ca65 generates relocatable code, and placement is
done by the linker. Most other assemblers generate absolute code, placement is
done within the assembler and there is no external linker.</P>
<P>In general it is not a good idea to write new code using the emulation
features of the assembler, but there may be situations where even this rule is
not valid.</P>

<H2><A NAME="ss17.1">17.1</A> <A HREF="#toc17.1">TASS</A>
</H2>


<P>You need to use some of the ca65 emulation features to simulate the behaviour
of such simple assemblers.</P>
<P>
<OL>
<LI>Prepare your sourcecode like this:

<BLOCKQUOTE><CODE>
<PRE>
        ; if you want TASS style labels without colons
        .feature labels_without_colons

        ; if you want TASS style character constants
        ; ("a" instead of the default 'a')
        .feature loose_char_term

                .word *+2       ; the cbm load address

                [yourcode here]
</PRE>
</CODE></BLOCKQUOTE>


notice that the two emulation features are mostly useful for porting
sources originally written in/for TASS, they are not needed for the
actual "simple assembler operation" and are not recommended if you are
writing new code from scratch.
</LI>
<LI>Replace all program counter assignments (which are not possible in ca65
by default, and the respective emulation feature works different from what
you'd expect) by another way to skip to memory locations, for example the
<CODE>
<A HREF="#.RES">.RES</A></CODE> directive.

<BLOCKQUOTE><CODE>
<PRE>
        ; *=$2000
        .res $2000-*    ; reserve memory up to $2000
</PRE>
</CODE></BLOCKQUOTE>


Please note that other than the original TASS, ca65 can never move the program
counter backwards - think of it as if you are assembling to disk with TASS.
</LI>
<LI>Conditional assembly (<CODE>.ifeq</CODE>/<CODE>.endif</CODE>/<CODE>.goto</CODE> etc.) must be
rewritten to match ca65 syntax. Most importantly notice that due to the lack
of <CODE>.goto</CODE>, everything involving loops must be replaced by
<CODE>
<A HREF="#.REPEAT">.REPEAT</A></CODE>.
</LI>
<LI>To assemble code to a different address than it is executed at, use the
<CODE>
<A HREF="#.ORG">.ORG</A></CODE> directive instead of
<CODE>.offs</CODE>-constructs.

<BLOCKQUOTE><CODE>
<PRE>
        .org $1800

        [floppy code here]

        .reloc  ; back to normal
</PRE>
</CODE></BLOCKQUOTE>

</LI>
<LI>Then assemble like this:

<BLOCKQUOTE><CODE>
<PRE>
        cl65 --start-addr 0x0ffe -t none myprog.s -o myprog.prg
</PRE>
</CODE></BLOCKQUOTE>


Note that you need to use the actual start address minus two, since two bytes
are used for the cbm load address.
</LI>
</OL>
</P>


<H2><A NAME="s18">18.</A> <A HREF="#toc18">Copyright</A></H2>


<P>ca65 (and all cc65 binutils) are (C) Copyright 1998-2003 Ullrich von
Bassewitz. For usage of the binaries and/or sources the following
conditions do apply:</P>
<P>This software is provided 'as-is', without any expressed or implied
warranty.  In no event will the authors be held liable for any damages
arising from the use of this software.</P>
<P>Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:</P>
<P>
<OL>
<LI>  The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.</LI>
<LI>  Altered source versions must be plainly marked as such, and must not
be misrepresented as being the original software.</LI>
<LI>  This notice may not be removed or altered from any source
distribution.</LI>
</OL>
</P>



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